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  1. Smeelbo

    Most Valued Attribute

    Please don't flame me, but one thing that EverQuest taught me was that hit points rule. I observed there that the leading cause of character death was insufficient hit points, or looking at it another way, hit points = stupidity resistance. I made millions of GP in the bazaar selling HP gear...
  2. Smeelbo

    Stealth 4 Dummies

    I don't agree that "some degree of cover or concealment" is unambiguous. In the Errata, they state that you can't use creatures for cover for stealth, so there is at least one example of cover that does not provide stealth. True, enemy creatures only provide cover against ranged attacks, but...
  3. Smeelbo

    D&D 4E 4e Constitution - what a waste of time !

    My understanding is that as level rises, combats become longer, and so my strategy has been to make the best use of At-Wills. The more rounds combat lasts, the more rounds you won't use an Encounter or Daily. So you want a flexible mix of At-Wills, and to maximize their effectiveness. For...
  4. Smeelbo

    Stealth 4 Dummies

    Found the PHB errata on Stealth, thank you. However, I find the phrase "some degree of cover or concealment" more than a bit ambiguous. Will dim light suffice against an opponent without low light vision? It seems obvious that any power that provides concealment should suffice, but is that...
  5. Smeelbo

    D&D 4E 4e Constitution - what a waste of time !

    Constitution in 4E is a very good stat, as many have already pointed out, just not the stat, the way it was in 3.x. Everyone has to have decent CON, at least 12, in my experience, but with the point buys for stats (a great improvement over rolling dice), it's impossible to have 18/18 main combat...
  6. Smeelbo

    Flare!!

    I've seen wizards trying very hard to make combat use of their cantrips. If I wanted to reward some creative use of cantrips, then I'd do something more like this: Mage Hand to Drop an Axe on their Head: INT/2 versus AC, HIT: INT/2 damage. But only if the ceilings are high enough. Light...
  7. Smeelbo

    Half-Feats--an option for starting characters

    I recently joined a 4E campaign at the local comic store, all comers welcome, and put together an axe centered dwarf ranger. In order to make his "schtick" work, I took Quick Draw for his starting feat, so he can use fewer minor actions switching between meleeing with a battle axe or two, and...
  8. Smeelbo

    Bright Light Sources, Dim Light, Concealment?

    A torch illuminates the area of a close burst 5 with bright light (PHB262). Beyond that radius, I assume that the ambient illumination prevails. So in a dark room, a monster 6 squares away from a torch holding character is in darkness, and so the monster has total concealment (PHB281), except...
  9. Smeelbo

    Stealth 4 Dummies

    This has been very useful to me, and the first third pretty much summarizes what I had deduced from careful reading, but... On page 268 of the PHB, it clearly states: "You can't take an immediate action on your turn." So you can do it if you lose cover on an enemy's turn, but not your own...
  10. Smeelbo

    Dwarven Weapon Training and Superior Weapons

    I'd rather see Dwarven Weapon Training grant proficiencies and a flat +1 racial bonus, so it stacked with Weapon Focus and would thus scale at all three tiers, albeit at the cost of two feats, which seems appropriate. Smeelbo
  11. Smeelbo

    Ranger Variant and Unarmed fighting feats

    I have to wonder why I am seeing alternate Ranger builds that are essentially better than the base builds? Basing an unarmed attack around the damage output of a longsword? Why would anyone ever use a longsword, then? The advantages of unarmed combat are that your "weapon" is always...
  12. Smeelbo

    ANy easy, good way to un-nerf magic items in 4th ed?

    I think that should remain a hard and fast rule. Otherwise, just as in 3.x, items that increase your stats will become de riguer. It is clearly the intent of the 4e designers that effects modify specific derivatives of stats, like skills and bonuses, and never the underlying stat itself. To go...
  13. Smeelbo

    Two handed weapon wielding ranger.

    Okies, so you're proposing an alternate Ranger build that allows them to use all Ranger powers that require "you must be wielding two weapons" with a single, versatile weapon wielded in two hands. Hmmm....that is effectively having a built-in Paired Weapon (AV74), except it can have a second...
  14. Smeelbo

    Two handed weapon wielding ranger.

    I'm sorry, but perhaps I misunderstand. If I read correctly, Two Blade Fighting Style allows you to "wield a one-handed weapon in your off-hand as if it were an off-hand weapon," and all versatile weapons I have ever seen are "one-handed weapons." Therefore, a Ranger could wield two versatile...
  15. Smeelbo

    Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!

    Stalker0: You are my new hero now, and may have saved 4E for me. The combat system is good enough, and the character classes are largely geared towards combat, but the skill system as published was broken. Upon reading the mechanics and the responses here and in a few other threads, it looks...
  16. Smeelbo

    Warlord - punished for sacraficing

    My reaction to the original poster is to make me more interested in playing a Warlord. Commander's Strike is an excellent at-will power! It reminds me of Snake's Swiftness from 3.5, and that was a very good spell. Melee basic attacks generally deal more damage than most at-will attacks, and...
  17. Smeelbo

    Martial Powers Ranger Multiclass Feat

    Therefore, if I understand correctly, if there were a feat that allowed you to wield a two-handed weapon in one hand, it would still be considered a two-handed weapon for purposes of the feat Power Attack? Smeelbo
  18. Smeelbo

    Can one player do an entire Skill Challenge?

    Unfortunately, the skill check system for 4E is broken. As printed in the current DMG, a level-appropriate skill challenge is roughly equivalent to flipping a number of coins with the aim of getting twice as many heads as tails. Obviously, this will fail almost all the time, and the more coin...
  19. Smeelbo

    Martial Powers Ranger Multiclass Feat

    I apologize in advance, but is that a difference that makes a difference? Under what circumstance would an "off-hand weapon" be treated differently from a "weapon with the off-hand property?" And how would I tell the difference? I can imagine (but haven't found yet) a magical weapon that is...
  20. Smeelbo

    Martial Powers Ranger Multiclass Feat

    If I understand your interpretation correctly then, the Two-Blade Fighting Style, PHB 104, while it allows your character to "wield a one-handed weapon in your off hand as if it were an off-hand weapon," does not allow you to use that same weapon with any power which references "off-hand...
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