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  1. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Ceryx, tight lipped the entire time he was in the dome, seems to have gotten back to his normal ways as they reach the exit. Taking his share of the treasure, Ceryx turns to the party. "I am not sure about the rest of you, but my stomach is growling and my mouth is parched. How about we head...
  2. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    I see, so now my other character has a love interest. Lucky girl! :P
  3. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    As the last few skeletons fly at Vaunea and then surround her, her eyes turn a deep shade of red as a roar comes out of her, darker than any the people in the dome had heard before. Vaunea seems to go into a rage as she holds out her axe and as blood drips from her hands, she flies into a...
  4. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Feeling this aura of divine power, Ceryx asks for the paladin to join him in looking over the rune. "So, can you make anything of this rune? I feel a sort of energy flowing from it, one I have not felt in quite some time. But I'm having trouble pinpointing it. Any ideas?"
  5. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    What would I need to do to make a spinning whirlwind attack of doom against these skeletons? Basically, since I know I'm not really going for a lot of damage here, I was thinking just switching to the flat of my axe blade, holding it out, and attempting to spin and scatter their bones. Is that...
  6. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    Why yes, that's me saying that Vaunea doesn't mind the -1 to defenses and -1 to attacks for the extra attack while surrounded. If she can't, not a big deal. Just wondering my options at this point...
  7. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Religion: 1d20+11=17 Nature: 1d20+4=17 History: 1d20+4=+16 Arcana: 1d20+4=22 Assuming it's been 5 minutes looking around and removing stuff and letting him heal and all that jazz... Memory of a Thousand Lifetimes: Religion: 1d6+17=20 Feeling as if he might have seen these marking before...
  8. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    So, can we choose not to make a saving throw and fail on purpose, if we want? I don't honestly know the answer to that question...
  9. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    After looking around and then listening to the minotaur's story, Ceryx heads over to Tomas to take a close look at the brand. Committing it to memory, he then looks over to Kargh. "You know, it would help quite a bit if you could tell us what these false priests looked like. Any distinguising...
  10. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    Is everything OK Ken?
  11. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    I think I got confused. Does Vaunea have a whetstone of some sort? What does the meter look like, and what does that mean for our characters? (like bonuses to rolls and that sort of stuff)
  12. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Noticing his companions talking to the remaining bandits, and disregarding the new arrival, Ceryx heads straight for the altar. He looks around for anything that might shine some light on why the Minotaurs looks so sickly, or what the purpose of this altar is for. Should I roll a perception or...
  13. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    I already killed guard 1 earlier. Should both of those go to guard 2 to kill him? That should make making bandit 3 surrender easier!
  14. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Is there a way to retrain a power before leveling up? Or do I need to wait until level 2 to retrain. I want to take Bond of Censure instead of Radiant Vengance since I'm trying to be a melee Avenger. I don't know why I didn't see that power until today, but I think it was the spread out...
  15. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    I believe you forgot Ceryx's turn as well. Just saying. Ceryx shifts into a flanking position with Mikara and with one grand swing of his falchion, chops off the guards head, bringing him down and yelling towards guard 2 "I would surrender if I were you." Move Action: Shift to K14 Minor...
  16. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Wait, do both the strikers use a Falchion?
  17. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    Rules: Does Drivan need to use a minor to sustain? If not, I would suggest that he minors to pop a healling pill and then use the 1d6 from Dave this round. (Don't want to waste that flaming sphere). Ken, please let us resolve the Dave thing before attacking... :) Please.....
  18. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    Oh yeah, I forgot... After getting all of her attack energy out of her, Vaunea gives one of her very loud, and now probably famous roars!
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