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  1. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    Anyway, one thing that confuses me is: 5E PHB is 320 pages. Tasha's is another 190. Xanathar's is another 190. My thing is 160 pages. How is my thing more heavy than 5E?
  2. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    Fourth time trying to reply: - I've noticed that all editions, including forks like PF, do this "throw out the good with the bad" game in order to try to wash the taste of earlier editions out of players' mouths. - This means there are a ton of superior mechanics that no one will touch bc...
  3. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    I'll try, but a certain lack of confidence is holding me back: - I started by noticing that 5E had too many subsystems with overlapping structure and capability - for example, "Saving Throw Proficiencies" and "Skill Proficiencies"; "Tool/Weapon/Language Proficiencies", and so on. - Then I got...
  4. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    I thought it did, but I think I'm invoking too much "you changed it now I hate it".
  5. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    OSR ppl claim it's nothing like OSR, which makes it 5E. 5E ppl claim it's nothing like 5E, which makes it OSR. I may have messed up.
  6. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    really? can you explain what makes you say that?
  7. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    ok, but however I wind up trying to present it, ppl tell me I'm wrong - even if I try to present it the way the last ppl told me to! So not sure even what to call it.
  8. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    I designed this primarily to allow rich "first tier" play without encouraging "build optimization" wankery. There's three classes: Warrior, Expert, Magic-User. Ten levels per class. Three subclasses per class. Dual-classing if you want it. Simplified-5E combat system. No "bonus actions". Lots...
  9. HephaistosFnord

    D&D General 6 Core Classes: You are in charge

    Fighter (Str) Rogue (Dex) Barbarian (Con) Cleric (Cha) Wizard (Int) Druid (Wis)
  10. HephaistosFnord

    B/X & 5E hybrid, built as an experiment

    Okay yeah, thanks so much! I added the following section right after the list of Skill proficiencies: The following saving throws are managed by your skills: Skill Linked Saving Throws Acrobatics - dodge an attack or explosion Athletics - brace against being knocked down or moved...
  11. HephaistosFnord

    B/X & 5E hybrid, built as an experiment

    Super appreciate this feedback! Lemme see if I can make it clear here, which will help me rewrite what I need to rewrite: - Certain skills are used to make saving throws. The saving throws themselves are named, so that I don't have to keep repeating "unless you make an Acrobatics saving throw...
  12. HephaistosFnord

    B/X & 5E hybrid, built as an experiment

    Here it is, split into four 30ish page documents: Handbook for Referees - (42 pages - exploration rules, encounter rules, Basic equipment, all potions, and all magic items) D20 Fantasy (B/X) - Handbook for Referees Handbook for Players - (39 pages - Full character creation rules, all classes...
  13. HephaistosFnord

    B/X & 5E hybrid, built as an experiment

    Give it a read and find out! :)
  14. HephaistosFnord

    B/X & 5E hybrid, built as an experiment

    So, I recently posted a thread in the main D&D forum, with a link to a 620-page tome with my hypercomplex 5E rebuild. As an experiment, I decided to pare it back down to B/X principles, just to see what it would look like. And I like it. It's got: -5 Classes - Fighter, Expert, Cleric, Druid...
  15. HephaistosFnord

    D&D (2024) 5E Rebuild (an alternate take on OneDnD) [+]

    As an exercise, I decided to produce a B/X version of my rules here: https://docs.google.com/document/d/1ai_fgD_ju6zHAuj4q_3SEHp5hpBaUANY7Ojc6GLxLCs/ The rules are almost identical, except that class levels only go up to level 10, and there are no subclass, fighting style, or feat choices...
  16. HephaistosFnord

    D&D (2024) 5E Rebuild (an alternate take on OneDnD) [+]

    It occurs to me that I might want to do a "simple summary", so here it is: Abilities All creatures have the standard D&D Ability scores, which always range from 3 to 18, regardless of race/species. Each Ability score produces an Ability modifier, following B/X scaling (3 is -3, 4-5 is -2, 6-8...
  17. HephaistosFnord

    D&D (2024) 5E Rebuild (an alternate take on OneDnD) [+]

    Okay, it's pretty much done now. 614 pages - the only things really left are to finish the Sage class, decide whether I want an Arcane Warrior, and futz with layout / art / fiction / default setting details. The basic goals are: - make something with a lot of heart/flavor in the way B/X and...
  18. HephaistosFnord

    D&D (2024) 5E Rebuild (an alternate take on OneDnD) [+]

    Here is my Alignment system, spelled out: Alignment Characters typically begin play with an Alignment roughly similar to the culture they came from. Thus, most Backgrounds will generally provide Skill proficiencies that orient towards a particular Alignment. These Alignment background...
  19. HephaistosFnord

    D&D (2024) 5E Rebuild (an alternate take on OneDnD) [+]

    Internal Magic in my system is the "Mystic" alignment, this is already covered :)
  20. HephaistosFnord

    D&D (2024) 5E Rebuild (an alternate take on OneDnD) [+]

    Anyway, please actually read the document and leave any questions/comments about specific sections!
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