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  1. hgjertsen

    Terrible sequels

    I think The Matrix Revolutions (the third one) qualifies as pretty goddamn awful. The second one had all those fun action scenes you expect from the Wachowski sisters but the third one went beyond the pale with a few plot points and sequences, and seemed very much like an earlier iteration of...
  2. hgjertsen

    D&D General Styles of D&D Play

    Oh I agree, it not scaring people off because it was extremely simplified ;)
  3. hgjertsen

    D&D General Styles of D&D Play

    I don't think I would put the success of 5E down purely to luck, it was a very intentionally designed product meant to reinvigorate the brand, which was losing out to Pathfinder at the time, following the failures of 4th edition. 5E was a bold step towards very simple, very broad design. Gone...
  4. hgjertsen

    D&D General Styles of D&D Play

    Ultimately the old heads will have to accept that 5E is a completely different beast. WotC is not interested in contracting Zeb Cook to write a rulebook on some obscure feature, nor are they attempting to cover every niche interest and appeal to the largest possible spread of tables. Instead...
  5. hgjertsen

    D&D General Styles of D&D Play

    You are not going to resolve this discussion unless there is an agreement as to what constitutes "support". There are certainly frameworks for how persuasion checks work, how insight as a skill can be used to ascertain whether an individual is lying, et cetera. These are all extremely...
  6. hgjertsen

    Spoilers Rebel Moon-my spoiler review

    I think Snyder should stick to pretzels and be done with this film nonsense
  7. hgjertsen

    D&D General Curated monster lists - world building

    I think that's sort of a different discussion altogether than what the purpose of establishing a curated list of monsters is in terms of worldbuilding continuity. Having an asshat DM who gets crotchety over player character options but adds every new splatbook's baddies to the world is just a...
  8. hgjertsen

    D&D General Curated monster lists - world building

    Welllll yeah I guess but the DM is not really obligated to have a consistent world which is as real behind the scenes and as painstakingly detailed as possible in order to convey great themes and run a good campaign. My personal taste in monsters is varied but I can also recognize the thematic...
  9. hgjertsen

    D&D General Styles of D&D Play

    I feel like this logic can apply to anything though, you could just as easily complain that the DMG outlines what a Sword and Sorcery campaign is but gives us nothing in the vein of Conan the Barbarian in terms of premade adventures. Similarly, there are suggested rules for point based...
  10. hgjertsen

    D&D General Styles of D&D Play

    Well, because there are a lot of playstyles, the "social combat" one likely being less popular, and WotC seems very much concerned with minimizing the possible adverse effects of its suggested rules. Those featured in Xanathar's are so basic that they can't lead to unintended oversights, and...
  11. hgjertsen

    D&D General Styles of D&D Play

    To be a bit snarky, it is a "role playing game", not an immersive sim where you can unlock extra dialogue options by having a higher charisma point value. I think that an optional rule could be nice but it just seems sort of unnecessary for most tables. How likely are you to bribe a guard? I...
  12. hgjertsen

    D&D General Styles of D&D Play

    Well sure, I think what the system does and does not cover is distinct from what is possible within the game itself, and I do actually understand why some might wish to see a more mechanically abstracted form of social combat in the game. After all, not all of us are charismatic knaves who can...
  13. hgjertsen

    D&D General Styles of D&D Play

    I would think this is largely because the resolution of political drama is not easily represented by arithmetic unless you would desire a social combat system in which social interactions are abstracted to a mechanical challenge rather than an intellectual one.
  14. hgjertsen

    D&D General Curated monster lists - world building

    I think it very much depends on whether or not you think you will be able to improvise a set of monsters which are thematically consistent with your world on the fly or if you would rather have it planned out. Of course, others may be of the opinion that the world needs to, in a sense, be more...
  15. hgjertsen

    D&D General Curated monster lists - world building

    If I'm being perfectly honest, in all of my campaigns I have only ever stuck monsters I thought were cool, an appropriate mechanical challenge for the players, or fit the theme I'm trying to communicate via the game world in somewhat uncaringly and never obsessed over a sort of wikia-ization of...
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