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  1. wgreen

    Michele Carter's Big Playtest Post!

    That's no criterion; PCs are easily distracted by valuables. ;) -Will
  2. wgreen

    Eladrin, warlords, and unnecessary D&Disms

    Not me. But, then, I watched a whole lot of Hercules & Xena...and in those shows, "warlords" were a dime a dozen, and they were mostly just tough brutes who led bandits through fear and intimidation. So, yeah, I got no problem with a first-level PC-classed character being called a "warlord."...
  3. wgreen

    Ignore

    I am so pissed they're going to nerf save-or-delete. So what if a thread can go from "healthy as a horse" to "HAHA DELETED" in a single round? Buncha sissies. -Will
  4. wgreen

    Here's to the extinction of the AOO

    I agree that that part of it's still wonky, but the complaint was that a withdrawal (of, say, 30') does not provoke AoOs, while, say, an attack followed by a standard move of 30' does. I think the reasoning is that, while you're moving the same distance, in the former case, you're moving more...
  5. wgreen

    Here's to the extinction of the AOO

    Because you're moving more slowly and carefully? -Will
  6. wgreen

    DMG to include a "starter town".

    BOOOOO. DMGs are for DMing advice and instructions, not "tables." I'm into the idea of a sample town. Heck, if they make it good enough, it might get a lot of usage, even from old fogeys like us. -Will
  7. wgreen

    Is 4th edition getting soft? - edited for friendly content :)

    It occurs to me that save-or-die is a lot like the "absolute effects" Sean Reynolds argues against on his website. An "immune to fire spells" ability means you'll inevitably come up with a "super-fire" spell that bypasses that immunity, and then an "immune to super-fire spells" ability, and so...
  8. wgreen

    Gaming Groups and their OS's

    At least three people in my group (including me) use Macs. -Will
  9. wgreen

    Per-Encounter/Per-Day Design and Gameplay Restrictions

    They also get a mention in Design & Development: Let's Get Small: Adventure Design, Part I. -Will
  10. wgreen

    Way to get girls (?!): the new column for the new Dragon.

    It's supposed to mimic the sound of a sword being drawn from its sheath, actually. -Will
  11. wgreen

    Per-Encounter/Per-Day Design and Gameplay Restrictions

    IME, the DM is more likely to say, "Sorry, there is no Kamahi Mahi in my very special, sacred home-brewed campaign setting that I've used ever since I was in high school, and you're certainly no king. Come up with a different character." The kind of DMing you describe in your posts is...
  12. wgreen

    Way to get girls (?!): the new column for the new Dragon.

    I need to be strung up by my toes and beaten with a cane until I am ready to listen to reason. -Will "and I'll like it, too!" Ooi
  13. wgreen

    Way to get girls (?!): the new column for the new Dragon.

    Ahh, but does 95.5% of Wizards' audience live outside the borders of the US? -Will
  14. wgreen

    Way to get girls (?!): the new column for the new Dragon.

    Aw, come on, you guys...you didn't think this was at all interesting or useful? -Will
  15. wgreen

    Way to get girls (?!): the new column for the new Dragon.

    Yeah, it's not hard to understand. If you get bored, scroll down to the bottom where she starts talking about playtesting 4e. That bit actually has some good GMing advice I'd never considered! :) -Will
  16. wgreen

    Why is it so important?

    Just thought I'd poke my head in and suggest a related reason for the 15-minute adventuring day problem -- buffs, which, I believe, the designers have mentioned working on. -Will
  17. wgreen

    D&D 4E A humble 4e suggestion

    I can't believe I'm saying this, but...QFT. -Will
  18. wgreen

    D&D 4E A humble 4e suggestion

    Each set of arrows you buy comes with a quiver, so there's no need to buy them separately. Likewise with sheaths and scabbards. -Will
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