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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Actually this wouldn't be necessary. There's this interesting quirk of armour design: since you design armour to provide protection from the most common weapons, weapons you haven't factored into the design can often cut or punch through it. You can't design for every eventuality and redundant...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Yeah, I tend to overthink weapons a lot. Everything else I pretty much love. I definitely want to see more space ship stuff though and I've always love planet generation systems.
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    That's basically why I was thinking one handed swords at d10 and spears at d8, that knife. It's only on average a point more and I think it's the only two weapons I upped. It still balances out far weaker than even a pistol and it allows things to be pretty much unchanged d8 finesse daggers...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Ok. Does seem strange to include combat knives at the same level as swords though.
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    I reckon you should also stat some Archaic weapons, just so players have some options without having to dig through other books. If you want to leave the combat knife where it is maybe this might work: Archaic Weapons: Archaic dagger: d8, finesse----------- like a rapier Throwing Spear: d8...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    I'm glad you confirmed what I'd thought and I agree with a lot of what you've said. Swords are super lethal of course, but then again, we're dealing with direct energy weapons on a scale unseen before. One thing I'm also wondering: does a savage with a military background break anything...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    One question I do have Capn is how lethal is this setting? Because with the damage die on all those weapons it looks absolutely brutal. Also, if archaic weapons are regular DnD fair, how do they match up against modern weaponry, even in the hands of an expert, like the savage?
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    I always figured the level 10 cap was because you aren't playing as fantasy heroes in a world of magic, where you could potentially take on gods late game. A level 10 in a sci fi setting is an elite operative. Anymore powerful and you leave regular joes in the dirt, so much so that it breaks...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Honestly, if you got someone to do unique art, you could probably release this on the DM's Guild.
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    I hate the two column format, so I'm a bit disappointed by that, but oh well. I reckon if you have other things to do or that you'd prefer to do, do them first. One thing I was wondering was what other archetypes you were planning for the civilian. I'm not a 100% on the Fortunate One (fate/luck...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Hey there, only recently found this and I love it. I'd like the more complex rules for Spaceships in the Corebook along with the Hazard Handbook, but that's just me. Only thing I'm confused by is the lack of Stun Batons in the weapon list. Looked everywhere and I couldn't find it.
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