Search results

  1. S

    The "Spatzworld" homebrew system

    Channeler My favorite, the INT-based Freeform class. It's a drain-based class, dealing a combination of Mental and Physical damage to the caster as he throws spells; Mental is treated like Subdual, except it can only be healed with a specific line of heal-over-time spells, the "Clarity" line...
  2. S

    The "Spatzworld" homebrew system

    CHAPTER 5: Advanced Classes Terminology issue: "Prestige Classes" refers to mundane classes that base off of the Basic classes, and generally require a half-dozen Basic levels before entry, while the "Advanced Classes" are purely magical and require only a single Feat to enter. I'm not going to...
  3. S

    The "Spatzworld" homebrew system

    CHAPTER 4: Basic Classes This part's short. There are six Basic Classes, one for each of the six attributes. They're based on the d20Modern classes, with some modifications for the medieval setting. If you wanted to use a modern or futuristic setting, just use the d20Modern classes...
  4. S

    Guns as a touch attack?

    Well, if you're talking about that far back, then really everything was a "shotgun"; there were no rifles at that point. You're just talking about a difference in ammunition used, and buckshot's just as easy to load as a solid ball. And pistols, in those days, were worse than the larger guns...
  5. S

    The "Spatzworld" homebrew system

    CHAPTER 3: Races These are just the playable or almost-playable ones. I've got stats for the "god" races, but they're built differently. I've left out most of the campaign-specific "flavor" stuff to keep it short. Unless otherwise specified, all races are Medium-sized with a 30' ground...
  6. S

    The "Spatzworld" homebrew system

    Quite a few people have posted or PM'ed me to get the details of the homebrew my friends and I have been using. I figured I'd get this all down once, so it's much easier to refer to in the future. And keeping it all in one thread makes things more convenient. Comments are welcome, of course...
  7. S

    Guns as a touch attack?

    I'd put hollowpoints as Bludgeoning damage, myself, sort of like blunt arrows. As for the simple-vs-exotic? While it didn't require the long practice to aim well, an early muzzleloader required plenty of practice if you wanted to reload at a decent speed. The powder had to be measured out...
  8. S

    Appraise/haggling house rules anyone?

    What we do: 1> Start with the Appraised price. (If the item is a fake, modify with an Appraise-Forgery opposed roll.) 2> Define the "price modifier" as (250/CHA)%. Typically we cap this at 50% (what you'd see with a CHA of 5). Modify the CHA used by +/- 2 based on race (i.e., if you're the...
  9. S

    Guns as a touch attack?

    Well, if your system is an Armor-as-DR or hybrid system (part AC, part DR), then making firearms into touch attacks isn't as much of an issue. That's what we did IMC; firearms are treated the same as Ray spells, which are slightly different than the "book" ray spells, as they have no maximum...
  10. S

    Do your players hate your house rules?

    I'm not saying that our concepts were all new; the whole magic/cosmology system is element-based, so it has bits in common with Elements of Magic, even though we made our system before ever seeing theirs. A lot of the bits ended up looking a lot like other systems, and some of that was just...
  11. S

    LA +1/+2 Core Races

    I promise, one of these days (probably after I get back from a week of vacation), I'll post the full info for the homebrew we use. In the meantime: IMC, we use a system where most races are LA+1 (or maybe LA+0.5 with the zeropoint beefed up a little), so it's very similar to what you want. An...
  12. S

    Do your players hate your house rules?

    I've posted a few pieces of it here on this board for feedback (the exotic material system, for instance), but not most of the important bits (races and classes), although a few of these have been mentioned in other threads. I keep meaning to post the rest (it's been playtested by our group, of...
  13. S

    Do your players hate your house rules?

    My players LOVE my house rules, because I'm just that awesome. Well, okay, maybe it's more to do with the fact that they're partially THEIR house rules. I'm generally the one who comes up with the specifics of a rule change, but the ideas come from the whole group, and everyone agrees on the...
  14. S

    Solution for lvl 1 LA +1 character

    The solution my group used was simpler: everyone starts at level 3. So, an LA+1 race starts with only two class levels. This isn't a balance issue, though, because every adult character is level 3 or higher, even the commoners. (Yes, in my world a Commoner CAN beat a housecat!). Level 1...
  15. S

    Would I break D&D if I gave 6 extra skill points to all per level?

    That's not a bad system. IMC, the variant we went with was that the class skills of your level 1 class remain class skills permanently. It's much stronger, but we've also added some multiclassing restrictions to keep people from taking a single level of something at level 1 to pad their...
  16. S

    Universal fast healing - effects?

    That IS the result. It also ties in to the other house rules used by this homebrew, which effectively turn most adventurers into a sort of fighter-mage multiclass, with no "dedicated healers", as the caster classes have access to all types of magic. But most of the fights end up playing out...
  17. S

    Universal fast healing - effects?

    In our homebrew, we use a different spellcasting system. One of the upshots of this is that a mid-level caster can cast low-level stuff for "free". Effectively, a level 3-7 caster can cast cantrips freely, 8-11 can cast 1st level spells, 12-15 can cast 2nd, etc. (It's not quite so explicitly...
  18. S

    Splat-book access feats

    I don't think it'll work too well. First, not EVERY feature of a splatbook is overpowered. Requiring a Feat to access those balanced bits is overkill. Then, there are some splatbits that are horrendously overpowered, to where I wouldn't allow them at all. Requiring a Feat to unlock them is...
  19. S

    PrC - Legendary Commander

    I read the topic as "Legendary Commoner", which is funny in its own way.
  20. S

    What do you do for...half elves?

    We tried something a bit different for our homebrew. This is a bit long and involved. In our cosmology, there are seven Original races inhabiting the lower planes (which is where all the adventures take place), all descended from a group of common protohuman ancestors that figured out how to...
Top