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    Are weapon mastery feats intended to be *class-specific* multiclass feats?

    This falls into the same design space problem that they have with "attack". Does attack mean each time you roll a d20 or a use of a single power such as Twin Strike? The preceeding is not meant to be answered as that has been discussed to death here in other threads and I don't want to turn...
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    Are weapon mastery feats intended to be *class-specific* multiclass feats?

    I think you're missing the possibility that while a Bard can take the Fighter multiclass feat and get abilities tied to the "Fighter" class it doesn't say ANYTHING about being able to pick up the "Martial" keyword by multiclassing. I view this to be as intended.
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    Ack (help figuring out weapon bonuses)

    This is incorrect. Magic weapons do extra damage on a crit. I do not have the books in front of me, but you get an extra d? per plus of the weapon. There is a standard die type (d8?), but some magic weapons specify that they use a different die type (d12 or d6). The OP said that a +5 weapon...
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    Wand of Accuracy question

    *gets out house rules and starts making notes*
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    Wand of Accuracy question

    No books in front of me but that seems rather silly. More likley it affects a single use of a POWER. So if you used Thunderwave you would get the +[DEX] to all targets in the area. If it doesn't work that way I'd have to houserule it that way. Ridiculous. I do think you have to use it...
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    Replace power question

    Yeah...I wasn't thinking about that option when I posted. So at level 3 (with the encounter power swap feat) you could trade in your level 1 encounter power from your MC for one of your main class AND trade your new level 3 encounter power for one from your MC as your once per level retraining...
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    Replace power question

    This is incorrect if you are talking about the power swap feats. Whatever power from your original class that you traded to get a multiclass power is the max level of the new power you can gain. For example if you swap a level 1 encounter power from your original class you can ONLY get a level...
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    The Correct Procedure to Die

    See...it serves me right to try and go off my memory.
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    The Correct Procedure to Die

    ANY healing of an unconcious character is considered to start at 0 HP. I don't recall offhand where in the rules it says this, but it was something to the effect that you never start at a deficit. You could still be dying and have -30 HP and any healing you recieve would start at 0 HP and...
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    The Correct Procedure to Die

    I believe this is incorrect. IIRC if you have your second wind left you can make a DC 10 heal check and the character may use their 2nd wind. If you have already used your second wind then the DC goes up to 15 and you get 1 HP. I don't think there is a stable, but unconcious status.
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    The Correct Procedure to Die

    The correct method is that 10-19 does nothing. You roll every round: 1-9 Mark off a death save failure checkbox (3 and the character dies). These only reset after a short (5 minute) rest. 10-19 You are OK for now, but keep rolling every round as long as you are in negative HPs. 20 You...
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    Perception clarification

    Wizard's new concept for passive perception has to do with the idea that you won't be walking down a corridor and run into traps and such with no other threats present. You can see the trap but you can't exactly do something about it since you're being shot at by those evil Kobalds. What they...
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    Combat advantage on enemies looking away

    I think the best option for a player like this is to shift the arguement and put the player back on the defensive. What I mean by this (since you seem to be saying you have other times where this player tries to bend the rules) is take his arguement and reverse it, then make him prove HIS case...
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    Healer's Lore and Regen effects

    I have to go with Option 1 Let us assume that Healer's Lore grants +WIS mod HP one time and right up front. I believe this to be broken because now you have allowed regeneration powers to heal someone who is below 0 HP to standing. Let us assume that Healer's Lore grants +WIS mod to the...
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    Traps preview

    You missed (Level 5 / 2 round down = 2) + (Trained = 5) + (Stat = 4) + (Skill Focus = 5) = +16 giving you a 75% chance of success on each roll. I'm too lazy to do the math for the 6 rolls, but I'm sure it makes a huge difference.
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