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    Books and Knowledge

    PS: Alternately, you could develop experience point costs and time for gaining certain things. Make prices for ability scores and skills; ability scores should cost four times as much as skills since they grant bonuses to several skills and other abilities, while a skill only grants a bonus to...
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    Books and Knowledge

    This is one of the weaknesses of a level based system like D&D. Reading, and understanding, a book should give you increased knowledge ranks, just like lifting weights should increase your strength. But these things, skills and ability scores, go up on their own as you gain levels; thus, in D&D...
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    Chakra Magic: My Elemental Magic System

    For the last four years, I have been trying to design an elemental magic system that fit my vision of magic for my setting. I started this before I even had access to 3rd edition rules, starting with some ideas provided to me by a friend. I have been fine tuning the system over the years on the...
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    D&D without the Cleric

    I'd be very interested in seeing your spheres. I'm currently designing an elemental magic system, classifying all spells into Air, Earth, Fire, Water, All, and some into Void. I'm looking into the possibility of reducing the number of casters to 1, 2, or 3 (currently I have 5, not counting the...
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    [Eberron] Adjusting Warforged

    Make them a full construct, remove their constitution, and give them the bonus hp of a medium construct. I'm not sure if that's too powerful for LA +1, but I really hate the "living construct" type.
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    Useing Dexterity to hit --> everytime.

    Nyaricus, my reasoning is that there is no rule governing how much weapons should weigh. Yes, two-handed weapons are generally heavier than one-handed weapons, and much heavier than light weapons. I just don't think it should be based on weight, it should be based on the weapon's size...
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    Useing Dexterity to hit --> everytime.

    I don't think comparing strength to weapon weights works, since determining weapon weights is more about flavor than balance by any means in my opinion. There's no hard fast rule that says a great sword can't weight 1 pound. It should just be strength required for light, one-handed, and...
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    Useing Dexterity to hit --> everytime.

    Some of the posters' comments did get me thinking: is a strength requirement necessary for larger weapons, or does the fact that characters gain bonus damage for using two handed weapons ensure that lower strength characters won't use them?
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    Called Shot Rules?

    While I'm not using them anymore, because I use a fatigue/exhaustion system along with a WP/VP system, I had designed a called shot system a while back. Here's how it works. Called shot becomes a special attack, just like disarm, sunder, grapple, and the others. Called Shots can only be...
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    Useing Dexterity to hit --> everytime.

    In my games, I split Dex into Dexterity and Agility; Agility has AC and Reflex saves, Dex has all to hit rolls and the majority of the skills. Dex is about coordination, Agility is about speed. I'm also having armor grant some DR and having their ACs reduced slightly, as UA suggests; this will...
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    House Rules: Classes, Races, Magic, and More

    It's more a question of balance and if the rules make sense. Especially in the case of me splitting up the ability scores, I need to make sure that each is still viable. As of right now, strength is very easy to pass up on by some casters, but that's okay to me: they're casters because they're...
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    House Rules: Classes, Races, Magic, and More

    Thanks much for the very detailed replies. First off, yes my players are willing to work with my new system; all of them have actually been very happy with the idea of splitting Dex into Dex and Agil. As for my races, which I'd like to answer first, I am using PHB/Classic Fantasy races: Human...
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    Epic Levels Without Ridiculous Amounts of Wealth?

    I don't think any epic character should ever be able to liquidate their assets into a planet sized mountain of coins: there simply isn't that much gold in the world. PC wealth is holed up inside their magic items, and the extraordinarily weathy would most likely barter. The cost to research...
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    House Rules: Classes, Races, Magic, and More

    Cheiro, (may I call you Cheiro?) the idea works off of the Unearthed Arcana rules. Warding is a level based check, with the Warder using Level + Charisma Mod and the Wardee uses Level (Hit Dice) + Charisma Mod + Turn Resistance. A warding check requires one to hold a suitable item (cold iron vs...
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    House Rules: Classes, Races, Magic, and More

    I've read that before: aside from the three "head" chakras, it is almost impossible to link those to the ability scores in a way I would prefer. Here's what mine mean: Air: One's air chakra governs their physical and mental quickness, as well as their senses. Magically, air is tied to the air...
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    House Rules: Classes, Races, Magic, and More

    I don't see how a Fighter can drop Dexterity; didn't I say that it was the statistic for both melee and ranged attack rolls for all weapons? That makes the strong, excessively muscled (low dex) guy more possible: He has a really hard time hitting you, but when he does, you're toast. And yes...
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    House Rules: Classes, Races, Magic, and More

    Bump: Adding more about the settings themselves soon; just wanted to see if there was anymore feedback for what I have already.
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    House Rules: Classes, Races, Magic, and More

    Sadrik, you caught a typo. Spells cost mp equal to (Spell Level x2)-1; so the progression goes 1, 3, 5, 7, 9 ... There are no level zero spells, I will be handling cantrips differently (of that I haven't decided just yet). The level zero mechanic was created in order to better mediate...
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    House Rules: Classes, Races, Magic, and More

    Three Worlds Campaign Setting One (hopefully) unique element to my campaign setting is that there are three separate material planes, all technically reflections of each other. Terran is the primary material plane, set in the center of the other two and the outer and inner planes. The lower...
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    House Rules: Classes, Races, Magic, and More

    Hello everyone, this is my first post here. The Wizards.Community boards have been slowing down lately; everyone seems too interested in their own ideas to comment on others. Because of that, I decided to come here and see if I could get some feedback on my ideas and find others to comment on...
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