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    Valusian House Rule: Level Loss due to Character Death

    In an effort to get suggestions, critiques, or questions regarding some of the house rules used in our current campaign, I'd like to post them here from time to time. If you have a moment, I'd appreciate reading your thoughts - either positive or negative. Thanks. - RJ...
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    Valusian House Rule: Improved Invisibility

    In an effort to get suggestions, critiques, or questions regarding some of the house rules used in our current campaign, I'd like to post them here from time to time. If you have a moment, I'd appreciate reading your thoughts - either positive or negative. Thanks. - RJ...
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    How do you introduce a Cohort? [Leadership Feat]

    I'm curious, my chupacabras, as to how you handle the introduction of a Cohort should one of your players select the Leadership feat. Specifically: 1) Do you allow the PC to "build" the Cohort? (That is, do you allow him to select his Cohort's class, race, origin, feats, skills, spells...
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    DM's: How Do You Deal with Rope Trick?

    Thank ye! There's some solid replies in this thread, and suggestions I intend to use. Thanks for your help guys & gals. Even you, Hong. Wheee! RJ
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    DM's: How Do You Deal with Rope Trick?

    Since you cats have offered a ton of advice on my other spell-o'-the-day question (Improved Invisibility), I'd like to extend my begging to include another spell that gives me DM headaches. Yep, it's that innocuous lookin' 2nd level Sor/Wiz spell: Rope Trick. Leomund, eat your heart out. This...
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    DM's: How do you deal with Improved Invisibility?

    The subject line says it all. Ever since the group sorc picked up the 4th level spell Improved Invisibility it's changed the face of every battle we enter. I now find myself looking at what-would-have-been powerful opponents and seeing their lack of any see invisibility capability a game...
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    ECL vs CR - Please Help

    Thanks! Thanks Croth.
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    ECL vs CR - Please Help

    Quick question (I think): Hill Giant is a CR 7. I want to add 4 levels of fighter to him. His advancement is 'by class.' At first blush I thought his new CR with 4 levels of fighter would be: CR 7 + Ftr4 = CR 11. But I see his suggested ECL is 12. This is prior to getting any class levels...
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    [OT Kinda] Bill Gates' Ability Score Bonuses

    Article on theonion.com: http://www.theonion.com/onion3121/billgates.html
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    Ditching all magic weapons; replacing with legendary weapons.

    Heha OT: I'm losing it, I think. I just laughed out loud for five minutes after reading Wandering Monster's sig. Ahhhhh...save me.
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    Another AoO Question????

    Fumble House Rule Ed's note: I know this has turned into a House Rule thread, or perhaps always was one, but nonetheless, here's our fumble house rule. Critical Fumbles – Armed, Unarmed, and Targeted Spell Attacks: If a natural “1” is rolled on an attack roll, a Critical Fumble Threat...
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    Old DM New to High Level Adventures - Help

    Background: I've been DMing since about 1986. I started with OD&D and gradually transitioned into a bastardized RPG fashioned from Rolemaster, AD&D, and tons of house rules. 3E came along and re-ignited my interest in gaming. Got together with the old group and we've been campaigning now for...
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    Yet Another Polymorph Question

    Another question A barbarian's rage and dwarven defender's stance abilities...can they be utilzied after one as polymorphed into another form? i know you can't do supernatural abilities, but i dont think the books make a distinction for those abilities...couldn't find it in the...
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    Yet Another Polymorph Question

    Hiya, Real quick: 1) If I Polymorph Self into a Hippogriff, how do I turn back into human form? The spell's duration has a (D) which allows me to dismiss it, but that requires a verbal component and I can't speak. Are my only options to wait until the duration expires, to have the Natural...
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    Spell Analysis: Mace of Odo (MoF)

    Gracias! You rock, reaper. Thanks. Wondered why those weren't included in the book.
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    Spell Analysis: Mace of Odo (MoF)

    To paraphrase, this spell allows the caster to create a mace comprised of force in his hand. The mace lasts 1 round per caster level. Upon a successful touch attack, the mace delivers 1d6 damage per caster level (more to undead). Furthermore, the creature hit by the mace must make a Fort save...
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    Please Help: Diplomacy Checks, Dispel Magic

    Great responses, fellas. I feel alot better about making rulings on Diplomacy without nerfing the skill or making it uber-powerful. As far as the toad thing, there's no story to tell (yet). It's just an idea one of my PC's had and I know it'll be coming down the pike once he's high enough...
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    Skill points

    Ok But what if a PC puts on an Int-enhancing item? I know he doesn't gain Skill Points or Languages retroactively, but if he's wearing it when he levels up, does he gain skill points from the enhanced Int? What if he loses it after leveling with it in his possession - does he lose skill...
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    Does Hold Person force Concentration Check?

    A PC of mine has asked: If I ready an action to cast Hold Person at an opposing spellcaster once they start to cast a spell, will they be forced to make a Concentration check even if they make their save against the Hold Person? (This question stems from the note under the Concentration skill...
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