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    “Who started it?” Initiative order

    Surprise is hard, you pretty much need to be in stealth or invisible. A lot of DnD is narration. Basically, I see the issue at other tables as: 'I don't like the way NPC X is talking, I attack him with my sword'. DM--roll initiative. Players, 'shouldn't NPC X be surprised? He wouldn't know I...
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    D&D 5E [5e] Session One Rundown [Newbie DM]

    So I have been DMing for about 15+ years now and here are a few things I learned. Hopefully these bits help you. First combat. There are really two types of players during combat: those that like the crunchy bits and those that like the puzzle solving in combat. If you can have both--bonus...
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    Mordenkainen's Tome of Foes

    4 out of 5 rating for Mordenkainen's Tome of Foes Mordenkainen's has fluff, it has monsters, it has lore and is full of stuff. Quality-wise this book is top notch. The monsters (while short) are welcome additions and seem to be good challengers for higher level play. The backstories are a...
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    High AC and encounters

    I didn't read all the post points, but consider changing some of the adventure elements from time to time rather than fixing it in combat. A boat adventure A stealth segment (sneak into that bank/cave) A desert/jungle segment (exhaustion rules) Some encounter ideas: Party attacked during long...
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    The 3 Wizard Feats

    I realize that, hence I made it the talking point above. The question is how many concentration checks are all the wizards out there making per long rest? And if the math holds up, it is an additional 1.5 times you don't even need to make a re-roll as it was already high enough. So you get...
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    The 3 Wizard Feats

    Once a Wizard max out INT; it comes down to options. Let's succeed on those concentration checks 1) The Resilient (con) feat 2) Warcaster Feat but the seldom mentioned 3) Lucky Feat Most cases I would say that Resilient trumps Warcaster. But it is a bit of pulling hairs with the math...
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    Wizard Spells with Ability Checks

    Looking for Wizard spells that require an ability check vs saving throw. I know Web and Telekinesis are two of them are there any more? I am curious as I was thinking about picking up the Magic Initiate Feat and choosing Hex. I was wondering the possible combos. Otherwise might go a emergency...
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    What're your personal "signature spells"?

    Cantrip: mage hand, minor illusion 1st: Tasha's H Laughter, Shield 2nd: Web, Levitate, Blindness 3rd: Slow, Tiny Hut, Counterspell 4th: O' Resilient Sphere, Dimension Door 5th: Animate Obj, Telekinesis, Wall of Force 6th: True Seeing, Contingency 7th: Teleport, Reverse Gravity
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    D&D 5E How big does a dungeon have to be to be a megadungeon?

    Barovia is a good use of a megadungeon. Undermountain, is also a megadungeon but poor in design.
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    D&D 5E The "Stop Trying to Impose Your Playstyle" Argument

    It sounds like you want an opinion-less world or don't care for autonomy? Actually, I don't get this post. People play how they want to play, or don't play how they want to play. Listen to people, don't listen to people. Interact with the people you want or don't. It's life. Please people, if...
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    D&D 5E Should a D&D 5e DM read the DMG and PHB?

    I'll answer this question a couple of different way. Unfortunately, I didn't read all the replies so some of this might tread old water. Anyone playing D&D should have read the PHB (DM's included). As for DM's, the DMG is pretty much optional and well as the Monster Manual. The reason these two...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    Sometimes we quote things in a vacuum yet the data points don't match the actual gameplay stats. People can say it is not wise to choose a fire spell as it is the most resisted, but we do it anyway as they tend as fire spells do more damage. But let's take a deeper look at slow. While perusing...
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    D&D 5E Old School Initiative

    I am thinking about bringing back an old school Initiative (from 1st edition) to my game and curious what you all think. Basically players (and monsters) have to declare their actions (both move and standard) before rolling Initiative. The reason behind this is twofold; First it brings a little...
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    D&D 5E DMs of EN World: How do YOU assign HP to monsters?

    Generally I give the monsters the average listed in the book. If a monster is a boss/leader type I usually give them full HP. If it is a single creature I usually give them full HP (though I tend to stay away from single enemy encounters). I tend to add an environmental variable if I do. If the...
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    D&D 5E Would you define the current edition of D&D rules-light or rules-heavy?

    I think from a grammar perspective it is light. From a vocabulary perspective it is heavy. Meaning, it is easy to explain how combat works; what to roll, to hit, to miss. It is difficult detailing what all the classes and races can do as in all the branches and powers they have and how they...
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    D&D 5E Paladin: Why Are They Often Considered Highly Powerful?

    I gave my portent roll of 20 to the Paladin and he smited Death Then he rolled his own 20 with the 2nd attack and smited Death's son. We fought a dragon and no one was scared. We never failed a save. We stayed in the flying V formation. Do disease and poison conditions exist?
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    D&D 5E Treantmonk's Guide to Wizards 5e

    So after a couple of years playing a 5e wizard here are some of my takeaways. First, excellent guide and it does give some good meat behind the various spell selections. Basically I found that the advantage/disadvantage war is the key to battle strategy. . Here are a few spells I have found...
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    D&D 5E Wizard Evoker Overchannel - Most Powerful Combo

    I don't see the point of this post and how it relates to the topic. Isn't it a given? Why have spells like disintegrate then? Yes, Wizards are usually about crowd control; wizardry 101. Sorry, I am missing your point here. Sometimes you are fighting a Pit Fiend with adv again spell saves...
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    D&D 5E Wizard Evoker Overchannel - Most Powerful Combo

    I see this as a tremendous idea, especially if you have synergies with other characters forcing baddies to stay in the cloud. I always found Cloud Kill lacking, but with overchannel definitely not the case. Good find.
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    D&D 5E Wizard Evoker Overchannel - Most Powerful Combo

    While this is all true, it does not seem to negate my point. I tried to put all the stipulations in the first post (lucky feat, overchannel, max damage question, etc). So if I had the lucky feat would I likely roll a 1 on an attack roll? Wouldn't I get about an 18% chance to crit with the Lucky...
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