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    Wall Effects

    "this limitation does not apply when stacking squares on top of each other" (PHB, page 272)
  2. I

    Minions and Temp HP

    "Temporary hit points aren't real hit points. They're a layer of insulation that attacks have to get through before they start doing damage to you." (PHB, page 293) I.e., losing temporary hit points doesn't harm you, it only wears down your stamina reserves.
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    Warlocks, Shadow Walk and Concealment (not Stealth)

    Like I said, "heavily obscured + adjacent = concealment" is there to specify that adjacent targets don't get total concealment even if they're heavily obscured. The fact that "lightly obscured = concealment" is stated at least twice with no mention of distance makes it even clearer. They had...
  4. I

    Warlocks, Shadow Walk and Concealment (not Stealth)

    The emphasised part is to separate concealment from the TOTAL concealment you get from being heavily obscured and non-adjacent. "The target is in a lightly obscured square" says nothing about being adjacent or not, and should therefore apply to everyone. The referenced chapter on vision and...
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    Warlocks, Shadow Walk and Concealment (not Stealth)

    You have concealment if you're in a lightly obscured square, regardless of distance, OR if you're heavily obscured and adjacent. You have total concealment if you're heavily obscured AND at a distance. I see no indication in the PHB that the concealment from light obscurity does not apply in...
  6. I

    Warlocks, Shadow Walk and Concealment (not Stealth)

    Light obscurement gives -2 to melee AND ranged attacks (concealment). Heavy obscurement gives -2 to melee (concealment) and -5 to ranged attacks (total concealment). It's in the book. It is written so, unambiguously, in the rules for concealment in the Player's Handbook. Therefore, the warlock's...
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