My answer would be very table specific. My current players don't ask alot of questions and do more things by the seat of their pants. So i'm not throwing unwinnable encounters at them.
But with other groups I have been able to foreshadow encounters.And also make sure there is an obvious out...
What I do is
For Solos lair/legendary actions.
For boss monsters I'll add Boss monster actions, something similar to lair/legendary actions, to make the Boss a little bit more interesting.
And in general for all monsters I try and optimize them a little. Give them more relevant skills/powers...
I'm currently doing the same thing.
The two players are running 2 characters each. Which works fine for them.
The only difference I have noticed , is that we are getting more PC deaths than usual. Which I think is a product of just having two players.
I had the same problem. What I started doing to fix this is, have an ending in mind when I start.
I still do sandbox campaigns , which can go anywhere,but there is still a tendency to fizzle.
Thats the description from the Zeitgeist AP. I was thinking of making her the President of the Demonocracy. That way I could have a election and presidential debate.
How about you give hordes a very low dex.(Hordes can't dodge) Which would reduce AC to the point where you can't miss. And give them damage vulnerability to melee attacks and area attacks.
And then different type of attack depending on if the HP total. While above half they get an trample...
The stuff I've tried.
Short rests five mins,no more than 2 per long. Long rest 1 hour, no more than 1 per 24 hours. Speeds up healing/gameplay without giving to much to classes than regain alot from short rests. As PCs get to higher levels they are all trying to find periapt of wound closure...
we use crits, with crit deck cards.
A few years a go I spent some time looking into what my players like the most and/or found most memorable about my games. And discovered random events are pretty popular. Since then I've been trying to embrace more random things. And if the combat is more...
I typically run two types of campaign.
1. We start at 1st level and go till we want to change.
2. Campaign with a set goal, which typically is shorter and starts mostly at a level above 1st.
To get the most out of the campaign the party should be Constables. However being a cop isn't like being a normal PC. So try and get the players into Constable/investigators mode as soon as you can. Especially as there some great investigation adventures.
Take a lot of notes about what happens...
So far I haven't settled on an approach.
I've tried finding/giving out a lot less money. Letting them buy whatever using sane magic prices. And I've tried a level tax. And I'm not really satisfied with any of those. So I'm probably headed towards a 3rd ed approach.
We are looking for one or two players.
I'm about 30 minutes south of Albany. We play twice a month either Fridays or Saturday evenings.
If your interested get in touch.either PM message me or leave a post.
Thanks,
Simon
Scot,Irish,cockney,Georgia,Italian,Mexican,Russian,French, and Aussie.
I tend to try and do impression rather than accents. So my Scot is just a bad Billy Connolly .