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    D&D 5E Durable and toughness

    Not sure if anyone did the maths on that recently (I did not see any thread on this) but I just did. If you roll for stats each level (lol, Crom protect you if you do) but still, if you do, you would find durable to be more then good, you would find it to be THE feat to take. Here are the...
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    D&D 5E Healing Options Poll

    I tend to agree but I'll add that the harder it is to heal the more pressure you are putting on heals bots and to some extent on the herbalism feats the more they are necessary. You basically force them to take the level 3 cure light wound bonus, the level 1 herbalism feat or even worse, they...
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    D&D 5E Cleric spells that don't suck

    Having something like shield of faith lvl 0 but not possible to cast as an at-will would be helpfull, you get 4 total per day at lvl 2+ I think, and it would compete with another weak spells so it would not be that bad. I think though that the way is to make spells interesting in an active way...
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    D&D 5E I hate expertise dice as a universal mechanic.

    Each class should be, by definition, interesting to play. I mean what we have learned from decades of gaming both pen and paper and from video games is that there are pretty much only 1 way to balance things out. If you make combat an important part of your game (and in dnd it is) and if out of...
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    D&D 5E Cleric spells that don't suck

    One of the problem with the healing bot and healing in general is the fact that most of the times it seem that direct healing like cure light wound is simply better. Cure light wound work and does exactly what it is supposed to do. But take shield of faith, a spell that give you +1 ac. +1 ac is...
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    D&D 5E Cleric spells that don't suck

    One of the problem with the healing bot and healing in general is the fact that most of the times it seem that direct healing like cure light wound is simply better. Cure light wound work and does exactly what it is supposed to do. But take shield of faith, a spell that give you +1 ac. +1 ac is...
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    D&D 5E I hate expertise dice as a universal mechanic.

    I'll shamely quote my other post since it's relevant here.
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    D&D 5E The Return of the HealBot

    I think the main point is that in combat healing is dangerous. If it's strong enough, then it's required or you are gimping the party. If it's weak to the point it's not really usefull, then you could be gimping the healer class instead. My suggestion is that no matter the...
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    D&D 5E The Return of the HealBot

    When that healbot exist then combat has to be tougher to keep the same level of risk. Anyway I don't disagree with you my goal with this thread was to try to remove the healbot from next. I like solutions like healing words much more (2 heals per fight, every fight, always and only 2).
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    D&D 5E The Return of the HealBot

    I think people misundertand why clerics feels required in games like dnd. It's mostly that without healing, the tactical game that is dnd and most rpg combat gets very limited. If you want the monster to be dangerous, but not TPK the party each session, you need some healing. It's the most basic...
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    D&D 5E Expanding on Expertise dices

    Probably one of the only direction they are going in the latest packet that I like in next is using more expertise dice system. They probably have to redo the rogue nearly completly but I'm sure they can keep expertise dice and make it work. What I would like is an expantion on the expertise...
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    D&D 5E The Return of the HealBot

    One idea I just had for feats, I was thinking about how the burden of active defense and heals should be spread on everyone instead of being only on the cleric traditionally. Feats like herbalism and the ones that give more heal spells are ok I guess, they are basically their own separate pool...
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    D&D 5E Cleric questions about Oct 29 Packet

    You need some at-wills or a decent melee/range attack in the first few levels or you will run of things to do fast. Only the laser cleric get lance of faith as an at-will. And the problem with that cleric is you can't heal and do a lance of faith in the same around since it's 2 spells. This...
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    D&D 5E The Return of the HealBot

    A few ideas I was toying with, the idea that each class should be responsible for active defense (passive would be having decent AC/HP which everyone already try to have in theory). Parry/Protect is a step in the right direction since it's empower the player to try to reduce the damage they...
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    D&D 5E The Return of the HealBot

    If it's bad design, it's bad design, it doesn't matter if some people like to play that class or if it's the strongest class in the world. I argue that the choice is actually no choice at all most of the time. If you have the choice between +1 ac for 3 rounds or 1D8 + 4 (potentially 1D8 + 7)...
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    D&D 5E The Return of the HealBot

    Well the cure minor wound is situational and in theory very weak. Unless it allow to bring back someone to 1 HP in the middle of a combat? That would make it pretty useable if someone goes under. One of the thing that you also have to consider is why would I do something else then cure light...
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    D&D 5E The Return of the HealBot

    So when 4.0 was starting to come out I remember reading cleric and healing word and saying holy bahamut they fixed healing! This (and other stuff) really picked my curiosity in dnd, a system I had abandonned in 2.5 more then 15 years ago). I like a few things by default in NEXT and in the...
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    D&D 5E Equipment and likely ability scores

    I think you can swap the shield back in or you can't as per the rules? Anyway if 3 points average higher is not worth it then yeah. The extra attack at lvl 6 will help the 2-h/strenght fighter a bit but on the other hand, at level 10 when you can deadly strike for 3D10 your base die damage...
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    D&D 5E Equipment and likely ability scores

    As a strenght fighter you have to take into account heavy weapons I think. I think the rules are pretty easy in term of swapping, etc, so basically you swap, you strike with a 2-h, you swap again to protect, etc. It make the strenght figther better in melee but the dex fighter is better at...
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    D&D 5E Cleric questions about Oct 29 Packet

    Even though I think the cleric change absolutly suck in this packet overall, the main thing about the healer cleric is this: Disciple of Life: You get to heal 2+the spell level (doesn't work on the level 0 one). This is the main thing that make the healer cleric a better healer. Once you have...
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