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  1. B

    Tempest Fighter makes me happy.

    This depends on the assumption that modules are designed to fully-optimized characters. I don't know whether this is true or not, but if Wizards is doing its job decently there should be enough "wiggle room" that the difference between 2HW and S&B fighters isn't a dealbreaker, and the difference...
  2. B

    Literal reading vs common sense - which should take precedence?

    They do if you keep them in a bag without food or water.
  3. B

    Literal reading vs common sense - which should take precedence?

    Swiftshiv, the legendary trickster, sinks his bloodthirsty dagger deep into the tenderest spot of the Tarrasque's ankle. The great beast casts about for the source of this new pain, then tries to stomp it - without realizing that its other foot is weakened from the stab it didn't feel. It...
  4. B

    New stealth stuff from WotC

    Correct about the immediate actions, I had missed that. However, why wouldn't it override the "other things that stop you being hidden"? Either it sets out a new set of parameters for what ends your hidden status and overwrites the old one, or it actually does nothing because it sets out a new...
  5. B

    New stealth stuff from WotC

    Oh, right. There's, um.. ..um.. Okay, let me go over the utility powers here. Just the ones with stealth applications, this could take a while otherwise. Fleeting Ghost (at-will, 2): What this does depends on who you ask. By an absolutely literal reading, this does in fact let you hide...
  6. B

    New stealth stuff from WotC

    So then, logically you just have to move through a square with total cover or concealment to hide as long as you then retain concealment? Warlocks are back on top, I guess. ;) My big problem with this change is that it returns us to the 3.x mentality of "a rogue is a frontliner who stands...
  7. B

    Great weapon fighter is a "trap"? Forked Thread: I don't optimize.

    The problem is that unless you actively split up the party and give the strong characters strong opponents and the weak characters weak opponents, there is no way that you can keep a player who is in a similar niche to another PC but built very poorly from feeling frustrated at the fact that he...
  8. B

    Great weapon fighter is a "trap"? Forked Thread: I don't optimize.

    Talking from a perspective of an optimizer and roleplayer (yeah, I multiclassed early), the problem isn't players punishing other players for choosing the characters they want. I've never seen that done for optimization reasons; the only time I've seen that done was a jerk who had a personal...
  9. B

    Warlock, Shadow Walk and Stealth

    Of course, the question of when the warlock gains concealment is moot unless he's been prevented from making his movements for a round or unless the combat starts with him having been sitting in place when he's attacked - if he walks into a room when the fight starts, he likely moved at least...
  10. B

    Retraining basic attacks

    I think that allowing the retraining-out of Basic Attacks does have the potential to break the game (in a "doesn't work" sense, not in a "OMG TOO GOOD" sense) in that the rules are written and continue to be written with the assumption that all characters have both basic-attack powers...
  11. B

    Ranger w/2 bastard swords

    A katana is a bastard sword under D&D rules, isn't it? (At the least, it was in 3E and nothing indicates that their definitions on weapon correlations has changed to my knowledge.) Quite a few people have dual-wielded those; it's never been the dominant fighting style for them but I imagine...
  12. B

    Retraining basic attacks

    Sure. Now will every game's GM all rule the same "common sense" way on future mechanics which refer to powers or at-will powers? For example, suppose a future monster is published which has a curse ability that removes a PC's access to a single power the monster has seen him use. Is the monster...
  13. B

    Retraining basic attacks

    Well, maybe I'm more generous with the benefit of the doubt than most (or than I ought to be). Nonetheless, whatever the intent of the original post, it does seem to work RAW, which means (since the stunt is so absurd) that there is a problem with the RAW which needs to be looked at and...
  14. B

    Retraining basic attacks

    I think more people need to realize there's a difference between saying "it seems to work RAW" and "because it works RAW, you should let me get away with it in your game". In this case, I'm pretty sure the point of saying "it works RAW" is "there is a problem with the rules as written that needs...
  15. B

    Hit Probability is a Slippery Slope

    Well.. it's an equalizer if you assume characters with 20 Str aren't taking Weapon Focus, anyway. What's your rationale for that?
  16. B

    Ranger w/2 bastard swords

    The main reason I can think of is if you want to use Scimitar Dance instead. Depending on your build and what kind of enemies you fight, the guaranteed damage on a miss can add up to more damage than the increase from using a bastard sword and it blends nicely with the Stormwarden abilities. In...
  17. B

    Grading At-Will Powers

    Well, I'm not violently opposed to seeing it at D or anything. It was just a bit confusing as it didn't seem to merit a D to me.
  18. B

    Grading At-Will Powers

    Yep. It's worse than Nimble Strike and Wolf Pack Tactics, which each do much the same thing. That's why they're rated B and I suggest it should be rated C. It doesn't do what it does badly - it just doesn't do it as well as those powers do, which is why they have a higher grade. If it did it...
  19. B

    Grading At-Will Powers

    I feel that if Hit And Run were wholly redundant, it would merit a downgrade. As it is, it serves a function that the melee ranger doesn't otherwise get, and it's a useful function. I fully agree that Nimble Strike does the same thing except better - so does Eyebite. The melee ranger doesn't get...
  20. B

    Grading At-Will Powers

    If Nimble Strike did work on both melee and ranged, then yes, Hit and Run would be a clunker. As it is, it's not a great at-will power but I wouldn't rate it "barely passable".
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