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  1. B

    Obvious best race/class combos.

    That human ability isn't applicable to paladins, but the human feats are quite good for defenders. That said, they're better fighters than paladins since they can apply more of their strengths. Humans aren't bad paladins, they're just better at being fighters.
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    Where did my options go? - The New Paradigm

    Rogues sneak attack once per round, not once per encounter. You're limited by needing to get combat advantage, but that was there in 3.x anyway since the situations that give you combat advantage are largely the ones that allowed sneak attack in 3.x. Unless you're a multiclass rogue, anyway...
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    Flat Healing Without Using a Surge--Infinite Daily HP?

    Personally, I saw the "credible threat" text as deliberately being something sufficiently reliant on DM judgment that it doesn't come into play until the DM chooses to say "Okay, I rule that tied-up orc/bag of rats/whatever a non-credible threat, you can't heal off it anymore, put the poor...
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    No Familiars?

    A better example is something like a low-level wizard using his familiar to double something like Light of Lunia's pyoo-pyoo output. Nothing like having your own laser pigeon.
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    Effective Imprisoning of PC's, how can you do it?

    Seconded and more. You know all those "we couldn't kill it and no prison could hold it, so we banished it to the Pit Of Eternal Storms and hoped it wouldn't crawl its way back out" plots? At epic tier, as far as the world in general is concerned, you're that guy. If the police need to hold...
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    Warlord powers, movement and status

    Unfortunately, doing things this way means that martial characters will tend to be generally weaker than other power sources even if their powers otherwise do exactly the same thing. Wasn't "be a spellcaster or GTFO" one of the things 4E was trying to escape?
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    No Familiars?

    If I had a DM who invariably targeted familiars as the first thing to kill, I'd make sure to have my wizard buy a pigeon trained to sit on his shoulder and fly away on command. Then I can enjoy the enemy archers and wizards trying to shoot down my "familiar" while ignoring the actual threats -...
  8. B

    Missing Warlock Power

    There are reasons you might want to do a fey-pact human warlock - the extra trained skill is a nice boost for a party face, the bonus feat is always nice (especially if you want to try shenanigans like the Stealth Warlock), human defenses are an all-round good boost and humans have great racial...
  9. B

    The Ninja Warlock

    From a balance standpoint, I don't think that's necessary unless your players start getting crazy-abusive. A tidier houserule that doesn't screw with noncombat stealth would be that when you see a hiding character being successfully struck with a melee or ranged weapon, he loses his "hiding"...
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    The Ninja Warlock

    Yeah, the Predator is another good analogy for this view of it. Regarding whether the whole Stealth whiffs if one enemy makes it, it seems most likely that it means that you can't hide from that enemy again until you gain concealment. Which is not really a problem for the stealthlock, since...
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    The Ninja Warlock

    "Where in the rules" was not a rhetorical question. I see under Stealth that if you make an attack, your cover is blown, and I've acknowledged this in my descriptions of how the build works. Where does it say that being attacked blows your Stealth, or that you grant combat advantage while using...
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    The Ninja Warlock

    This is the fundamental flaw in your assumption: that magical concealment must equate to a cloud of black smoke or a tree to hide behind. Either of the effects I described would grant a creature concealment without concealing anyone in the area around him. Either of them can be taken advantage...
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    The Ninja Warlock

    It's a nice house rule but there's no reason it would be the only possibility. Maybe the fey powers he channels cause flickers around the vicinity for those who think they've spotted him, granting him concealment by misdirecting them. Maybe the strange geometries of alien stars cause him to move...
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    The Ninja Warlock

    That's true. Fortunately, most brutes and soldiers have agonizingly low Perception checks. True. Where in the rules do you get that being attacked by one creature breaks your hiding? Granted, it will let his buddies know what square I'm in, but they'll still be eating the hefty -5 penalty...
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    The Ninja Warlock

    The thing is that the lengths involved in maximizing it to some degree aren't particularly absurd. Warlocks have one good heroic-tier feat, two if you want to be a Ritual Spellcaster. Even adding in racial feats, you still have few enough good options that the cost to benefit ratio of spending...
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    The Ninja Warlock

    As I've said, I never claimed this was some kind of absolute flawless defense. Grabs and delayed actions (or, for that matter, delayed-action grabs) are perfectly legitimate responses to it. Nonetheless, the fact that it requires such responses does indicate how useful a survival tool it can be...
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    The Ninja Warlock

    This is a fair objection. Nonetheless, I think it's reasonable to ask that a conversation about how a given set of rules work be more than "I would houserule it away". Honestly, I'm not even sure this is unbalanced enough to need houseruling away; the warlock's gimmick as a striker is "less...
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    The Ninja Warlock

    Your recipe is pretty much how mine works - in the first round, they can still see you, although note that if you were walking the round before the fight starts you should still have concealment from that. I doubt many DMs will feel like keeping track of that one, though.
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    The Ninja Warlock

    This is why you take the rogue multiclass for the "move and hide without penalty" utility power. If you're willing to wait a few levels, the Secret Stride feat will do the same thing with fewer feats invested, but it's not like a warlock is drowning in heroic-tier feats anyway. If you take...
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    The Ninja Warlock

    There is no reason to believe that they can see you at that point, as you still have concealment and are still using it to hide. They can attack where the wyrmpriest is pointing, although it's quite a trick to point out a specific space; in that case, they take a -5 penalty to hit you assuming...
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