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    D&D 5E Rogue and Archer Character Sheets

    Rogues still get 3 more proficiencies than other classes. Compare the archer (4 skills, plus carpenter's tools and land vehicles-- 6 total) with the rogue (6 skills, plus thieves tools, playing cards, and carpenter's tools-- 9 total).
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    D&D 5E The Ravenloft Rule and D&D5; or how to control player power

    I haven't seen anything in Next thus far that allowed hyper-specialization. Granted, the rules are playtest and we haven't seen anything in several months, but there were never anything resembling prestige classes, and since feats are entirely optional, I think it's fair to say that item...
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    D&D 5E Legends & Lore 28.04: Battlesystem! (mass battles rules)

    I don't know if this example tracks with 5E. Under the last playtest rules, Fly, Evard's Black Tentacles, and Blade Barrier are all concentration spells, and won't be effective in the same way as 3E/Pathfinder. You could still do a lot of damage with 4 casters, but not as much as before. 5E...
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    Is the Sorcerer Story Too Narrow for a Base Class?

    See, this is why I think that the second soul design is excellent. A second soul is a form of innate magic, but in a much better way. Wizards have (since 2E, at least) been described as having an innate ability for magic. This makes sense-- if wizard magic was only the result of study, why...
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    D&D 5E New D&D Next Playtest Packet Is Here!

    I'm not entirely sure which style first used the brace of rapiers, but I'd guess it was from Italian dueling styles. Here's a link talking about the style: The Arte of Defense And here's a video of some practice: Case of rapiers/florentine demonstration - YouTube
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    D&D 5E New D&D Next Playtest Packet Is Here!

    Scimitars are finesse weapons, so they can be used for dual-wielding. I wouldn't consider using two rapiers "stupid"; fighting with a brace of rapiers is a classic real-world style of fighting. I expect some sort of feat (or the like) allowing use of the katana in one hand, just as I expect...
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    Hit points & long rests: please consider?

    If you're looking for general feedback, I can share my personal experiences as well. I ran 4E for a total of almost two years. In that time, I killed 6 PCs, never with a TPK. In every fight that mattered, at least one player was drinking from the Cup of Negative Hit Points, and in the best...
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    Hit points & long rests: please consider?

    I guess I was thinking that returning a fraction of HP over a long rest would result in the same thing, but I think your solution may be more elegant-- simply allow a rules module to dictate the time of the long rest-- a day, a week, an hour, a month, or whatever. But if spell recharging is...
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    Hit points & long rests: please consider?

    My experience is similar, but from the posts and polls on these forums, I feel that I may be in the minority. But if most people want less healing from a long rest, but system keeps the same structure (HD, short rest, long rest), I feel that I can play the game just as I want with...
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    Hit points & long rests: please consider?

    This is key, but it's not just that, either-- not everyone wants to tell the same stories all the time. If I'm running an Eberron game, I want the HP system to run much like the playtest presents them. If I'm running Dark Sun, I want tougher HP rules--and probably a starvation/dehydration...
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    Hit points & long rests: please consider?

    Yet you also miss his point, that the "magical miracle from the gods" are handed out twice a day to the most basic of his clergy... thus slightly devaluing the term "miracle". And, a single HP from the gods can do what it takes a normal hero 2-12 hours to recover, depending on how hurt she is...
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    Hit points & long rests: please consider?

    I guess this depends on your definition of "easy"-- the rules state that (without magic) it takes 2d6 hours to go from 0 HP to 1 HP, and that's before you can rest at all. It puts a premium on magical healing, and makes 0 HP significant. Example: let's take the playtest fighter at 3rd level...
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    D&D 5E Played our first D&D Next Session - Questions and Impression

    Melkor-- How fast did the combat play? I playtested the Friends and Family rules, and found combat to be enjoyably quick, but I haven't had a chance yet to try out these rules.
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    The basic nonmagical healing mechanic: the perfect compromise?

    I'm fine with the full heal after a long rest; I think it works well. The reason? You have to be at at least one HP in order to rest. Under the rules' stated position that you haven't taken a serious, direct hit until you fall to zero, any character with at least 1 HP is just sore, fatigued...
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    How do you feel about the future of D&D after the official announcements?

    Positive. I really enjoy 4E (especially running it), but I'm looking forward to a change. Like most people here, I'm skeptical about WotC's ability to do what they say, but I'll give them the benefit of the doubt. I also plan on spreading the term "5mind".
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    It's Dark Sun

    If memory serves, the area south of the Tyr region was supposed to be and endless field of black sand-fused glass populated by an endless supply of undead, including unique undead never seen before. Sounds like the perfect analog for a more "terrestrial" Shadowfell. I like the idea that...
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    Edition proof Fall/Winter products

    On the D&D site, in a video answer about converting 3.5 to 4E, it was said that they'll be updating Anauroch adventure, yet it isn't listed in Scott Rouse's update list. Does anyone know if: a) They'll update the book at all, and b) If they'll update the actual adventure, or merely the fluff...
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