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  1. Ashtagon

    Skill-Based Magic Item Creation

    Having skill ranks as a requirement is effectively saying "must be level X" to do this. But that requirement is already being met by the caster level requirement. Having two different "must be level X" requirements to make the item doesn't provide any special limitation. There's also the fact...
  2. Ashtagon

    Ranged Power Attack. Viable?

    It sounds like what he is looking for is some kind of "vitals shot" feat, rather than a "strong shot" feat. The obvious counter to this is to tell him to take a level of rogue and sneak-attack the enemy. I think somewhere there is a "zen archery" feat which allows you to add your wisdom bonus...
  3. Ashtagon

    Ranged Power Attack. Viable?

    For bow-type weapons, trading rate of fire for accuracy is entirely realistic, but for extra damage is unrealistic. The physics of the weapon mean that each weapon has an optimal draw strength; a weaker draw results in poor range and accuracy, while a stronger draw than the design limit results...
  4. Ashtagon

    D&D 3E/3.5 Worst 3.5 rule from core books?

    Whether prepare or forget, the fluff doesn't matter. It's the crunch of, one minute ago I could do this, but now I can't, that doesn't sit right with me. The 3e refluffing so that you do most of the casting of each spell first thing in the morning... that doesn't seem to reflect any...
  5. Ashtagon

    D&D 3E/3.5 Worst 3.5 rule from core books?

    You forget spells when you cast them. Never really made sense to me.
  6. Ashtagon

    What are good ways to deal with falling attacks?

    I'd say landing on soft ground (your enemy) would normally reduce the damage you take. However, no matter how you plan it, right after your sword hits your enemy, you are going to hit your sword. Additionally, the default falling damage assumes you are instinctively trying to roll with the fall...
  7. Ashtagon

    Proposal -- YAFDHR (Yet Another Falling Damage House Rule)

    Why not just say "falls do Con damage (as written above) if the creature has a Con score. Creatures that have no Con score take hp damage according to RAW".
  8. Ashtagon

    Proposal -- YAFDHR (Yet Another Falling Damage House Rule)

    And the wind resistance at the speeds that a person might reach at the end of a typically survivable fall (up to 100 feet) are not significant enough to cause much difference in final velocity.
  9. Ashtagon

    Chaotic Good Paladin - Where can I find the rules for it?

    www.d20srd.org has it. Unearthed Arcana if you want the dead-tree edition.
  10. Ashtagon

    Exotic mount bulette; RAW Possible?

    You could probably train it to have a rider. You could probably add magical protections to cover the possible lack of air in a tunnel, and the inevitable buffeting from earth and rock. But a bulette's tunnel (indeed, any burrowing creature's) is essentially form-fitting. A bulette will not...
  11. Ashtagon

    Quartersatff Rethought

    Good point on the bastard sword. In practical terms though, no one is going to take a "bastard sword martial feat" though, since the exotic feat doesn't have martial as a prequisite. The bastard sword has the same issue that your quarterstaff has. I suspect this is a flaw in the game design...
  12. Ashtagon

    Quartersatff Rethought

    But then you have the issue that, for most weapons, there is a martial feat OR an exotic feat. With your house rule, the quarterstaff becomes the only weapon that would have both.
  13. Ashtagon

    Quartersatff Rethought

    For characters whose base class doesn't have any particular default expertise in the weapon, why would they pick the martial proficiency feat for this weapon instead of the exotic weapon proficiency. Under RAW, exotic weapon feats do not have a martial weapon feat as a preq., so that can't be...
  14. Ashtagon

    [D20 Modern Setting] Megatokyo

    Can you upload it to a website where the interface defaults to the English language? Edit: found the link to change the interface to English. But no luck still in finding the actual download link.
  15. Ashtagon

    "Holding the Charge"

    (agree with your entire 'reiteration' post) Regarding permanency, I allow that to be truly permanent, barring dispels and the like. I just want to avoid the industrial revolution that would be inevitable if every low-level caster were to churn out continual lights and selling them for fun and...
  16. Ashtagon

    "Holding the Charge"

    Personally, I rule that any such spell held "in hand" is dissipated harmlessly when the caster loses consciousness for any reason. On an unrelated note, I also rule that spells with a duration of permanent actually have a duration equal to (caster level squared) weeks. Otherwise, we'd...
  17. Ashtagon

    Balance my "Stealthy" game rules

    Feats: Toughness: This was broken anyway. One feat for a lousy 3 hp total? Adding to the MD threshold is a start, but with a MD threshold of 50, it's still barely worth taking. Note that the classes that would benefit most from an increased MD threshold are also the ones who benefit least from...
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