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  1. greg kaye

    D&D 5E 5E Survivor of Many Things - Deck of Many Things

    The Fates 25 Flames 24+1=25 Jester 24 Key 14 Knight 19-2=17 Rogue 23 Ruin 26 Skull 24 Star 21 Sun 23 Vizier 24
  2. greg kaye

    RPG Evolution: The Pit Problem

    Traps are basically hazards that are hidden but, in cases such as of an opponent guarding highground, the hazard can be all around. Tabletop RPGs, by definition, don't lend themselves to relief but the placement of edges, ledges and potential falls can greatly increase player and GM options...
  3. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    A 2nd-level champion or battlemaster will regularly be able to put and take off that better armour (which they may or may not have been able to acquire) but one thing that would remain constant would be a 60% increase in base hit points. I doubt that this would typically go without notice...
  4. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    Are you inferring I might have forgotten? :LOL: A first-level fighter has 10 hp, not counting any con mod. At second-level that same fighter has 16 hp, Purely in terms of taking damage, the minimum of damage (from any source) needed to kill them would have jumped up 60%.
  5. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    You have killed 6 goblins and have become MEASURABLY, harder to kill.
  6. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    should be mandatory. Players should dress up and GMs should have a series of hats. 🧢 Having said that, I still think it would be relatively rare for players with average player knowledge to have more character world knowledge than the characters themselves. Exceptions might involve some of the...
  7. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    I don't want to conflate with anything. All I said was that: I'm just arguing the hit points issue, not the other variables that may make someone a good ~bouncer.
  8. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    And then the veterans choosing the new set of guards would note the hits landed by the successful fighter - but that, as far as discerning eyes were concerned, would not affect judgment on the resilience of the people receiving the blows. If anything it might be even more impressive. "Wow, it...
  9. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    None-the-less, A rival boxer would need ~a little more of those successful, 15+ type rolls to put ol' Reggie down for the count than ... to knock Al out. Spectators would be watching the hits land and would have the opportunity to make note of differences.
  10. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    Of course, they can. There might be a question as to what extent they'd want to (as useful that information might be in assessments for a fighting force), but they clearly can. With assessment in a context like boxing it would become ever clearer that there was a 10% difference between the two...
  11. greg kaye

    D&D 5E 5E Survivor of Many Things - Deck of Many Things

    The Fates 25 Flames 24 Jester 24 Key 16 Knight 21-2=19 Rogue 23 Ruin 23 Skull 24 Star 23 Sun 23 Talons 3+1=4 Vizier 26
  12. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    IF a world were to operate within a system within which points to death/unconsciousness were quantifiable, who knows what these points might be called? But my guess is it would be something like Mordenkainen's mortality points.
  13. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    But back in white box days, you couldn't buy a staff but just a 10' pole. I guess you could also throw garlic at suspected traps, but that was more expensive. It also amazes me that, by 5e, casters have discovered mage hand but crafters are yet to comercialise pull apart tent poles.
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    1688034152704.png

  15. greg kaye

    D&D 5E World Building: Did magic evolve?

    While there have been changes to various of the parameters of various spells, fireball has always given good bang for it's buck. I think spells have just been edited between editions for the sake of playability but that, as say the worlds of 5e are concerned, earlier editions never existed.
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    1688028702642.png

  17. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    If there was one thing that might be measured it would be fighting/survivability potentials. These are things that someone such as a boxing coach could give special attention to. A character with 11 HP is, one way or another, measurably harder to down than one with 10.
  18. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    Arguably not exactly, but they may know that something was up, after each killing six goblins, that they'd all (hit-point-wise) become measurably harder to kill. Along with other character progression, they suddenly become significantly tougher. They can also be pretty good for stopping...
  19. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    I like the Pathfinder 2e system by which characters can recall knowledge. 5e characters can do similar with things like history checks. Many characters within a world will be familiar with that world.
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    1687993803015.png

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