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    D&D 5E The Charismatic Fighting "Hero" - Which Core Class does it Best?

    I agree with an earlier poster; a swashbuckler/battlemaster multiclass works best. Lots of feats, very effective of moving to wherever they need to be, decent CHA combat and out of combat options, plenty of personality and unique fighting style. Only challenge is it takes a while to fully come...
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    D&D 5E Please help with my Ranger character.

    Given your overall concept described above why not go straight moon Druid?
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    Permanency

    Fly is another
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    Permanency

    Improved invisibility with permanency would be a potential exploit, more so for NPC applications. Scratch that. I realize the duration was too short
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    Swapping Bard for Rogue

    The true falacy of trying to optimize DPR is that the DM can adjust the number of creatures and their HP to make the game fun to their liking. It's one thing if your party is clearly lacking something to be functional in either the combat, exploration or social pillars. Beyond that it is all...
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    Lost Mine of Phandelver: The Rogue's Betrayer

    Our rogue didn't seem to care who betrayed him; he was offended that Glasstaff gave the order to have him killed.
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    Lost Mine of Phandelver: The Rogue's Betrayer

    In our LMoP, my party also captured Iarno alive (the rogue was outvoted; he wanted to kill him to exact revenge). They did a couple of the side quests (Wyvern Tor, Agatha..), and when they returned, they learned through investigation that the Black Spider had sent one of his dopplegangers to...
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    How Do We Survive This?

    If the Druid can get a well placed spike growth off you can kite them and hopefully cause enough harm that they break it off and don’t pursue and fight to the death
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    D&D 5E Low Level Wizards Really Do Suck in 5E

    Over the course of this thread, I've started a lvl 1 wizard in Dragon Heist. We just leveled, and now he's level 2. Neither myself or any of the other players would have the sentiment that low level wizards suck from our experience over the last four sessions. I haven't overpowered the content...
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    D&D 5E The mathematics of Shield Mastery vs the -5/+10 feats

    This is the proverbial comparison of apples and oranges. Shield Mastery gives you territorial control of the battlefield, and may provide advantage to another melee party member (or disadvantage to a ranged party member). There are other nice uses of the knock back option for shoving, such as...
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    D&D 5E Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier

    I want to add on that this is a problem on a white board, but not a problem on the table. The one house rule we have added is that initiative is the higher of DEX or INT bonus, which makes complete sense, and deals with how inferior INT is as a stat to provide points to. That being said, this...
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    Survivor Rods & Staves- STAFF OF THE MAGI WINS!

    Rod of Resurrection 3 + 1 = 4 Staff of Healing 14 Staff of Power 22 Staff of Striking 13 - 2 = 11 Staff of the Magi 23 Staff of the Woodlands 19
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    Survivor Rods & Staves- STAFF OF THE MAGI WINS!

    Rod of Absorption 3 Rod of Lordly Might 19 Rod of Resurrection 22 - 2 = 20 (reroll already) Rod of Rulership 20 Staff of Frost 16 Staff of Healing 15 + 1 = 16 (finally....I don't have to use spell slots to heal my reckless friend) Staff of Power 22 Staff of Striking 23 Staff of the Magi 25 Staff...
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    D&D 5E Preserve Life (Life Domain Cleric Feature): do you like it?

    A 6th level life Cleric in a single turn can pretty much erase a fireball or breath weapon with a Preserve Life focused on party members that failed their save and a mass healing word as a bonus action. For a party of four, that is a spike of around 75 healing which totally turns the encounter...
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    Chameleon's Revised Ranger

    Beast Master now feels too strong. At level 3, I could have a direwolf companion who is better than the 3rd level fighter in the party, attacks with advantage most turns, knocks things prone and does more damage. Then at level 5, I effectively get my two attacks (potentially with Hunter's Mark)...
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    Dual Wielder vs. Polearm Master

    If players are playing through WotC adventures, I would wager you will find more magical 1d8 one handed weapons than polearms. That's a big deal when so many things after 5th level are resistant to non-magical weapons. If you can get your hands on a nice magical polearm, this is obviously...
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    D&D 5E Let's talk power words!

    I wish the spells worked like this. PWK: If a creature has less than 100 hp, it dies. If it has more than 100 hp, it suffers 100 hp of necrotic damage, or 50 hp if it makes its ST. PWS: If a creature has less than 150 hp, it is stunned. If it has more than 150 hp, it is slowed.
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    Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

    Circle of the Land 16 Circle of the Moon 11 + 1 = 12 (Moar bear.) College of Lore 17 College of Valor 14 Shadow Magic 14 The Archfey 8 The Celestial 16 - 2 = 14(Celestials don't form dark secret pacts with warlocks. They help Paladins and Clerics.)
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    D&D 5E Making Intelligence Less of a Dump Stat

    We do the following things at our table to deal with this and have been pleased with the results. - Initiative bonus is the higher of DEX or INT. - At character creation, you get a bonus number of languages, skills, or tools equal to your INT score, BUT they must be selected from your class and...
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    D&D 5E Making Intelligence Less of a Dump Stat

    We do the following things at our table to deal with this and have been pleased with the results. - Initiative bonus is the higher of DEX or INT. - At character creation, you get a bonus number of languages, skills, or tools equal to your INT score, BUT they must be selected from your class and...
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