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    D&D 5E Concept for Dual Wielder feat revision

    What if instead of +1 passive AC it gave you the ability to forego your OH bonus action in exchange for a bonus to AC equal to your Proficiency bonus until the start of your next turn? Now you have choices to make each round; do sub-par dmg and be harder to hit with attacks or do more damage. I...
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    one of my players wants to be a melee dps while being able to heal.

    Paladin/Sorcerer or straight Paladin based on how they want to balance martial and healing acumen.
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    D&D 5E [poll] Druid Satisfaction Survey

    I think the bones of the class are fine, but as some posters have mentioned above, here are the fundamental problems to solve with refinements: 1. There isn't enough difference in actual play between land druids and moon druids. 2. Moon druids scale in a very wonky fashion. Too strong at Lvl 2...
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    D&D 5E Survivor Core Classes- Fighter Wins!

    Fighter 9 Paladin 7 Rogue 12 Warlock 2 Wizard 6
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    D&D 5E Survivor Core Classes- Fighter Wins!

    Bard 16 Cleric 4 + 1 = 5 Divine magic is a core game mechanic. Don't hate. Druid 8 Fighter 16 Paladin 10 Rogue 14 Warlock 12 - 2 = 10. My PC has a demon servant.....um....that's an NPC. Wizard 14
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    D&D 5E Survivor Core Classes- Fighter Wins!

    Bard 21 Cleric 10 +1 = 11 great design; have faith! Druid 13 Fighter 20 Monk 10 Paladin 17 Ranger 10 Rogue 24​ Warlock 19 - 2 = 17- Great NPC class. If you are gaining powers through discovering dark secrets, it's gotta be worse than your typical bipolar or drug addicting conditions. Wizard 24
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    D&D 5E Survivor Core Classes- Fighter Wins!

    Barbarian 11 Bard 22 Cleric 17 + 1 = 18. Those that downranked probably haven't played one. Druid 16 Fighter 22 Monk 13 Paladin 16 Ranger 15 Rogue 23​ Sorcerer 3 - 2 = 1. If only I had rolled a crit.... Warlock 22 Wizard 19
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    Trying to keep my tempest cleric 9 alive

    If you know you're in for a long day, Death Ward (lvl 4) yourself. Also, get on the front line and look like any other martial character until you really need to reveal your spellpower. between Divine Smite, thunderous rebuke, high AC, and spiritual weapon you're not horrible on the front lines...
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    D&D 5E The Int 8 Party: A Solution?

    At our table, we made the following changes to Intelligence because, as you mentioned, it's a total dump stat, when in the real world, it's certainly quite valuable. 1. Players may select a bonus number of skills, tools, or languages equal to their INT modifier, but they still must be from the...
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    D&D 5E help me modify a section of Phandelver

    Sounds like I'm only a few sessions ahead of you. I found Cragmaw Castle perfectly tuned for 3rd level PCs. I made a couple of changes. First, I made Lhupo, the false goblin shaman, a barghest who was clearly different, gave the PCs the legitimate creeps, and made a pact with them to release his...
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    D&D 5E Guidelines for magic items for high level characters?

    Just to have fun with it, I would role randomly for the whole party (only keeping two consumables per player, assuming they consumed the rest in their adventures to get to that level), then do a player lottery, or let them establish loot sharing rules as a group and reveal the loot. You can...
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    D&D 5E Adding a line to Dual Wielder feat...

    Another option that is viable in my mind is to allow an additional feat (Two Weapon Fighting) to add your damage modifier on the off hand. That allows rogue swashbucklers to go that option if they want, generally at higher level where their damage is tapering off more than other melee...
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    D&D 5E Arcane Trickster - What spells are good with Magical Ambush?

    Perhaps a Hold Person, followed by a bonus action off-hand sneak attack with advantage and auto crit. Assuming a non-magical short sword as an off-hand that is an almost guaranteed 12d6+5 strike. They still have subsequent ST's to shake it off. Or for situational control, you can levitate a...
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    D&D 5E LMoP - Goblin Ambush - Stealth and Surprise

    How did the halfling stay ahead of the wagon while stealthing? That requires traveling at a slow pace. Why would the other PCs tolerate such a pace and keep from catching up (continuously) to the "hiding" scout.
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    D&D 5E Helping melee combat to be more competitive to ranged.

    Here are my suggested changes to bring ranged back to an even risk/reward relationship to melee, that allows player choice to build a ranged character of similar damage potential as a melee character. I welcome input. 1. Any enemy in melee combat has partial cover, regardless of the direction...
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