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  1. J

    Polymorphin' a vampire

    The subject retains its own type (i.e. undead) even when polymorphed with polymorph any object. So hold monster and sleep would not work on a polymorphed vampire.
  2. J

    Polymorphin' a vampire

    A vampire is a natural shapeshifter (Alternate Form: bat, dire bat, wolf, or dire wolf) so it could assume its natural form as a standard action. Although you normally don't retain supernatural abilities when polymorphed, lycanthropes are listed as being able to take its natural form, even...
  3. J

    Dual Wand Fighting

    Being able to cast more than one spell per round is a powerful ability. That's why they're nerfing haste in 3.5. That's why Quicken Spell raises the effective casting level of a spell by four (and why, as a result, 6th level or higher spells like harm cannot be quickened). That's why you...
  4. J

    Styptic most useless spell ever?

    If you don't stop bleeding, even from the tiniest of cuts, you will go into shock and die. You have a finite amount of blood. Styptic is a poorly thought out spell. I like hemorrhage though.
  5. J

    Dual Wand Fighting

    I wouldn't allow it unless they are hasted (with 3.0 haste). I would allow them to cast two spells from the same wand if they were hasted. If you really want to let them do this without haste, I would require the crafter of the wand to prepare quickened versions of the spells when making the...
  6. J

    Reducing spell resistance

    An example of a couple of spells that reduce spell resistance (from Neverwinter Nights): Lesser Spell Breach Abjuration Level: Sor/Wiz 4 Target or Area: One creature, or object As dispel magic, except that you dispel up to two spells, you cannot counterspell (except lesser spell breach), and...
  7. J

    does anyone think sunder is too easy?

    A few observations on this subject: 1. When striking any other kind of held, worn, or carried object, you must beat an AC of 15 + the bearer's Dex modifier + its size bonus + the bearer's magic deflection bonuses (15 being 10 plus the +5 bonus you get for being able to move a held, worn, or...
  8. J

    Saving the multiverse from the bane of the d20 System

    Suspension of disbelief is nice, but at some point, you have got to realize that D&D is a game, not a model of reality. Games need to be playable. D&D 3e has a hefty set of core rulebooks with hundreds of pages of rules, and that's not including the thousands of pages of variant rules people...
  9. J

    Paladins at dinner parties: Polite or Truthful?

    A paladin cannot lie, but the pressure to say something is not unbearable for a paladin. He can smile and say nothing if he chooses. A paladin is not always polite and is only respectful, courteous, and mindful of legitimate authority.
  10. J

    Adamantine question

    If drow-made magic items aren't special any more (if they don't dissolve after prolonged exposure to sunlight), then why does the 3e FRCS include a level 1 Drow domain spell (Cloak of Dark Power) that protects its subject and anything she wears or carries from the effects of full sunlight?
  11. J

    Is this a druid cheat?

    Scorpions are vermin, not animals, so, no, you cannot throw several scorpions at an enemy using animal friendship to control them. There is nothing wrong with a druid having some viper snakes as pets since they are animals so long as you observe the guidelines and rules for animal friendship...
  12. J

    Something I'm not quite understanding about the will save...

    Once you realize D&D's a game designed to be playable and not an accurate model of life, things make a lot more sense.
  13. J

    Cleric over balancing the game

    It sounds like your DM needs lessons in how to fight spell casters. Think antimagic field and greater dispelling for starters and wave byebye to your divine power and greater magic weapon. Battle clerics tend to die quickly when their enchantments fade.
  14. J

    Player and monster tactics

    Are there any good d20 materials on sound player and monster tactics? I've been playing for a while, but now I'm DMing for players new to the game. I have a couple problems: 1. There are a ton of monsters out there, but I don't know much about their combat tactics. What I've been doing so...
  15. J

    Spell-like effects after death

    Yes, spells and spell-like effects continue to work on a player until he or she is dead (-10 hp or less). Note that some spells or effects don't require the target to be alive, e.g., magic that works just as well on objects as it does on creatures.
  16. J

    Dragging characters to safety

    A 14 STR character can drag up to 290 pounds (light load), 665 pounds (medium load), and 875 pounds (heavy load). Favorable circumstances can double these numbers. Unfavorable circumstances can halve these numbers. For combat purposes, dragging a paralyzed character is the same as moving a...
  17. J

    Orcs, hmm...

    Try playing a standardly equipped level 1 group sometime (standard equipment kits) and see how well they fare against orcs. Then maybe you will understand where I am coming from.
  18. J

    Orcs, hmm...

    Re: Re: Orcs, hmm... A lizardman with 2 class levels is ECL 4. See DMG p. 22 for details. CR measures difficulty for a standard group with full hit points, full spells, and equipment appropriate for their level, not min-maxed twinks.
  19. J

    Dancing lights question

    A bard casts dancing lights in an area flanking a kobold that is fighting the bard's rogue ally. The kobold then fails his Will (disbelief) save. Is the faintly glowing, vaguely humanoid shape generated by dancing lights considered an ally for flanking purposes?
  20. J

    Orcs, hmm...

    Aren't greataxe-wielding orcs too tough for their low CR rating (1/2)? It can do 4-15 damage to you with a regular hit or 12-45 with a critical hit. An orc can kill a level 1 caster with a single glancing blow and a level 1 melee type with just one solid hit. It can smack down a level 3 or 4...
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