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  1. Neuroglyph

    Frog God Games’ Razor Coast broadsides Swashbuckling Adventures at Your Pathfinder Campaign!

    If tramping through musty tombs, undead-ridden castles, and trackless wastes have lost their appeal to your Pathfinder gaming group, then maybe your players need a nice vacation to someplace warm, near a tropical sea, and filled with all new horrors and deadly dangers to liven up their...
  2. Neuroglyph

    James Desborough’s Machinations of the Space Princess Brings Sexy to the Space Opera!

    When thinking of scifi outer space epics, certain tropes leap instantly to mind. Whether a fan of Star Wars or Star Trek, or any of the many other science fiction space operas depicted in movies, TV or literature, fans expect aliens, space ships, high tech gadgets, and lots of strange locales...
  3. Neuroglyph

    Overachievers’ Handbook – Indie Publisher AlterTu’s Venture into a New Type of Meta-Gaming Supplemen

    When the Bard wrote the line, “the play’s the thing”, he obviously wasn’t talking about role-playing games. And yet, for many RPG fans, that centuries-old line has a certain resonance to it – for some gamers, it is in how they play the game, and how portray their characters, which is much more...
  4. Neuroglyph

    Spica Publishing’s Outer Veil: The Astral Splendour (for Traveller RPG) Showcases Space Travel Witho

    In this wonderful era of open gaming licenses, there are very few RPG Systems out there that fail to benefit from a growing number of indie publishers, who sacrifice their skull-sweat to bring more new products into an RPG’s growing collection of content. And the new Traveller RPG core rules...
  5. Neuroglyph

    Jon Brazer Enterprises’ Book of Words: Energy Words Revisited Tries to Solve Pathfinder’s Wordspell

    It was not long after the first offerings of Role-Playing publishers to the gaming community, that some gamers in that community took a deep hard look at the newly created game systems, and then decided to house-rule them to hell and back. The house-ruling of RPG systems is a sacred right that...
  6. Neuroglyph

    The Red Dragon Inn: Guide to Inns and Taverns: Change the Way Your Pathfinder Characters Spend Their

    The Prancing Pony… The Vulgar Unicorn… The Silver Eel… In heroic fantasy novels and short stories, there are always those places where heroes go to carouse, gamble, drink, and spend their treasures – the local inn. Heck, even in a “galaxy, far, far, away”, heroes meet and bar fights break out...
  7. Neuroglyph

    Deluxe City of Terrors: Flying Buffalo Offers “Old School” Adventure Time for Solo Play!

    OK, Fellow RPG Fans… Pop Quiz time! What was the second modern role-playing game ever published – D&D being the first? If you quickly answered, “Tunnels & Trolls”, then give yourself a gold star! Following in the wake of a rising star in the role-playing game market called Dungeons &...
  8. Neuroglyph

    Mystical: Kingdom of Monsters – Hey! Why is Your Pokémon Sniffing my D&D Books?! (A Review)

    As I discussed in review last week of Kromore 2154 (Kickstarting Kromore 2154: Steampunk & Space Opera fuse into a Mind-Blowing RPG Setting), mash-ups are the name of the game these days – role-playing games in particular. I’ve been receiving a number of these genre-bending role-playing games...
  9. Neuroglyph

    Kickstarting Kromore 2154: Steampunk & Space Opera fuse into a Mind-Blowing RPG Setting

    Making mash-ups of genres seems to have become the new paradigm in the role-playing game industry. Where once, long ago, it was deemed an oddity to stray from a game's designated Sci-Fi or Heroic Fantasy genre niche, RP game players now revel in cross-genres settings and game systems. And many...
  10. Neuroglyph

    D&D 4E DEM’s Apex Brings Comic Book Superpowers to D&D 4E! (A Review)

    There are some gamers who might argue that D&D d20 was one the most flexible RPG systems ever created. In its wake, dozens of different games and game settings, from nearly every genre imaginable, have been translated into d20 under its OGL. But could the same be said about D&D 4E...
  11. Neuroglyph

    An Assembly of Authors Collaborate to Pen The Book of Quests (for RuneQuest RPG) – A Review

    They say that when a true synergy occurs, the results can be greater than the sum of its parts. Certainly, the idea of creating this kind of synergy was behind a gathering of writers and game designers by The Design Mechanism to create The Book of Quests for the 6th Edition of RuneQuest. In...
  12. Neuroglyph

    Trapsmith (for Pathfinder RPG): Step aside Grimtooth – Gavin’s back and ready to trap! (A Review)

    Veteran gamers and OSR fans have most likely heard of the infamous troll named Grimtooth, and his fantastic assortment of deadly and diabolical traps. (*nod* Flying Buffalo) Well, old Grimtooth has some competition these days from a mere human named Gavin the Trapsmith...
  13. Neuroglyph

    A Treasure Trove for OSR Space-Operas in Suns of Gold: Merchant Campaigns (for Stars Without Number

    For some SciFi RPG fans, space-operas are made for exploring planets, blasting the heads off aliens, and rescuing the space princess. Other fans run tactical campaigns as mercenaries and space marines, using battling armies and armadas as the backdrop for their heroes’ saga. But for some fans...
  14. Neuroglyph

    Mutants & Masterminds Deluxe Hero’s Handbook: Still 3rd Edition, but with More Super-Heroic Stuff!

    When it comes to superhero role-playing games, there are plenty of choices from which your average comic book fan/gamer can pick and choose. Villains & Vigilantes, Champions, DC Heroes, Marvel Super Heroes, and Necessary Evil are just a few of the product lines that offer RPG players a chance...
  15. Neuroglyph

    RER-World’s Edge and Beyond: Purple Duck Games Brings “Old School” Monster Tables to Your Pathfinder

    I’ve always had a love-hate relationship with using random encounters in my role-playing games. All the way back in my early AD&D days, random encounters seemed like just another intrinsic part of the gaming experience, like clerics turning undead or wizards casting fireballs. Later however, I...
  16. Neuroglyph

    Shadows of Esteren – Travels: Now with More Dark Places to Explore!

    Early last month, I had the opportunity to review a new Medieval Fantasy Horror RPG called Shadows of Esteren. The designers released the first English version of the game late last year with two books, Book 0 – Prologue and Book 1 – Universe, which provided a foundation for playing the game...
  17. Neuroglyph

    The New Premium Magic Item Compendium: Awesome or Nawsome?

    Only a couple weeks ago, Wizards of the Coast released another addition to their growing line of older D&D edition products reprinted anew in premium formats. The Premium Magic Item Compendium is the most recent product in this line of Dungeons & Dragons source books, recreating the 3.5 Edition...
  18. Neuroglyph

    Kickstarter Chaos & Alchemy: Transmuting Games with the Magick of Kickstarter!

    This review has been a long time coming: I’ve had Chaos & Alchemy for over six months now, and that’s more than enough time for a playtest! Back in January, the head designer at Clay Crucible Games sent me a box containing Chaos & Alchemy – a card game inspired by the history and writings of...
  19. Neuroglyph

    Against the Slave Lords – Fanning the Flames of the OSR Revolution!

    For many old AD&D gamers (like myself), the old content releases that we've seen in the past eleven months has truly been a blast from the past! And for OSR gamers looking for great new material to use in their favorite game systems, it’s been like trying to sip from a fire hose! In answer to...
  20. Neuroglyph

    Shadows of Esteren: The Creepy Progeny of Gothic Horror & Medieval Fantasy

    Does gritty and grim Shadows of Esteren, with its dark gothic horror elements, have what it takes to challenge classical High Fantasy fans among RPG players? I’ve had the opportunity to review a massive amount of Role-Playing Games over the past couple of years for EN World News, and the sheer...
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