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  1. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think plausibility works as a creative heuristic - that it's not useful to generate what could possibly happen. It is very useful as a constraint / criterion to evaluate of the things that could possibly happen what is most likely. I think there is more going on than just extrapolating...
  2. Campbell

    Dungeon World Gets New Owners, Second Edition Planned

    What I have seen seems to be moving the game more towards more conventional play. It does not seem to me to make it more of a Powered by the Apocalypse game. Unless that means more like Monster of the Week. This design is emphatically less like Apocalypse World, Monsterhearts, Apocalypse Keys...
  3. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Let's say there are no mechanics in play and what would have happened in the event of a Duel of Wits was instead handled with regard to fictional positioning and freeform roleplay. For any table that I personally care to play at the result of that would have established some fictional...
  4. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    When it comes to finding meaning in a given moment of play in games like Apocalypse World, the reason I don't like taking a mechanic outside of its context and applying it to another set of conventions, is because the meaning comes from the whole process. We start by investing in the premise of...
  5. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I personally do not think that plausibility alone can result in a unique judgement over what happens aside from extremely constrained environments. I think that's why attempting to limit the impact of anything improvised can be so important to high prep gameplay. The same can be said to...
  6. Campbell

    For those who don't play D&D (or its clones), what keeps you engaged with EN World?

    Mostly inertia these days. Been coming here since 3e was new.
  7. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The same can be said for implications that Narrativist play is not meaningful. Personal stakes, finding out who the character are under pressure and emotional heft are the central emphasis. Telling someone striving for narrativist play their play is not meaningful is about the worst thing you...
  8. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I do not doubt the extrapolation. I don't doubt that procedures are in place to limit creative input at the instance of play to insure fairness. However, I think there will be a range of equally plausible things that could happen - that there is never one most plausible thing that could happen...
  9. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This to me is where the real differences lay. Not in how plausible things are, but in the objective of play. That sandboxes present settings as reactive toys to play with. That's the appeal. The ability to go anywhere and do anything without expectations. At least that's been what...
  10. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Would it be fair to say as compared to games where we build setting out from the characters that there is more focus on setting and less on characters? Purely in a comparative sense.
  11. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    We use a lot of Blades tech in my homegroup's other games. Our Vampire hack, our Cyberpunk Cortex hack and our Final Fantasy 8 Cypher hack all have rules for Blades style flashbacks. The FF8 hack uses missions that pretty much work like scores, but are more fleshed out trad style adventures. It...
  12. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    At the table the kayfabe where we do not acknowledge the real world causes of why our characters are acting the way they are or why the setting is arranged the way it is can be useful. It's not particularly useful when trying to discuss various ways the sausage can be made and technique across a...
  13. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I wasn't agency. I was addressing @Faolyn 's this would not fly commentary (which seems very normative) when what flies differs from game to game.
  14. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There are all sorts of things that fly in one game that would not fly in another. Creating a normative standard around what would fly in general is not really helpful. Almost every game on my shelf has stuff that would not fly under other contexts: Self-Control rolls in Vampire to not eat...
  15. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No one can really speak to individual games but Burning Wheel games will tend to be more personal and more intimate because the game centers personal and intimate stakes, it makes them the focus. Individual tables might vary - we can only speak to tendencies. I have played in some personal...
  16. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    At the very least Tomb of Horrors was designed to see if it could kill Robilar! That's more GM desires for the character though!
  17. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Worlds Without Number asks the GM to create an adventure based on what players say the group wants to do the next session, with the following process: 1. Identify the Purpose of the Adventure 2. Pick A Primary Challenge for the adventure. 3. Use the challenge tools to flesh it out. 4. Add extra...
  18. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's about the game-ability of players acting as their characters, about being able to achieve outcomes through smart play of both the fiction and mechanics. So, it's stuff like telegraphing traps and what NPCs care about adding to your agency to achieve your objectives so that success and...
  19. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If we are going to break up agency in terms of character agency and content authority / meta-agency I think we should also talk about agency as a player of a game as at least a separate concern. Especially in the realm of Sandbox play where Into the Odd and Worlds Without Number put a much...
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