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  1. Deekin

    D&D (2024) I like the new Warlock

    From 1-19, the range 99.9% of games take place at, they are pretty much identical, with the paladin dropping by something like half a point from 11-19.
  2. Deekin

    D&D (2024) I like the new Warlock

    I don't think people understand how much being a 1/2 caster is actually a ribbon feature, not a core class feature like Pact Magic is supposed to be. Look at the 3 other half-caster in the game right now. Paladin: You can fight nearly as well as a fighter, and have lots of cool other abilities...
  3. Deekin

    D&D (2024) I like the new Warlock

    As someone who's played an Artillerist Artificer, I can tell you now that the structure they are forcing on the Warlock SUCKS. It's not fun to play at all. You have a handful of undercooked support spells, a single cantrip to spam, and locked in abilities that everyone else can get.
  4. Deekin

    D&D General Having your players roll their stats

    Your choice of: Point-Buy, Standard Array, or 3d6 down the line.
  5. Deekin

    D&D General How would you redo 4e?

    One of the major changes I would make to 4e is to nail down what the controller rroll is supposed to do. In my case, I think the controller roll is to Create Terrain . The wizard creates Terrain that does horrible things to people that stay inside it. Clouds of sleep gas, scintillating...
  6. Deekin

    D&D General How would you redo 4e?

    Some spells got a "At the end of each of its turns, the target can make another saving throw. On a success, the spell ends on the target." tacked onto them. Most of them the really powerful low level spells, like Hold Person and Blindness/Deafness.
  7. Deekin

    D&D (2024) What would you put in 1D&D from 4E?

    Genuine question: What video games have a mechanic like healing surges? The way I see it, healing surges were a pretty unique mechanic to try and fix three fundamental issues with DnD healing. 1. DnD healing isn't impactful: generally, monsters can do more damage as an action than you can...
  8. Deekin

    D&D General Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition

    The difference between a Good Save and Bad saves at various levels in 3.5 and 5e 5e Prof Save 5e Non-Prof Save Difference 3.5 Good Save 3.5 Bad Save Difference 1st level 2+Stat Stat 2 2+Stat Stat 2 5th level 3+Stat Stat 3 4+Stat 1+Stat 3 10th level 4+Stat Stat 4 7+Stat 3+Stat 4...
  9. Deekin

    D&D (2024) what should the wizard's subclasses be?

    When I say One Subclass, I mean something like this: Wizard: School Master Boring Fluff Text School Savant When you select this subclass at level X, choose one school of magic for you to master. The gold and time you must spend to copy a spell into your spellbook from that school is halved...
  10. Deekin

    D&D (2024) what should the wizard's subclasses be?

    Knowing the design team? Bladesinger ( wizard with access to Warrior group special features) Mystic Theruge (Wizard with access to priest group special feature and divine/primal spell lists) Lore Master (Wizard with extra proficency and Expertise) School Specialist ( the existing PHB...
  11. Deekin

    New 13th Age 'Escalation Edition' Coming Next Year!

    Have they fixed the recharge mechanic?
  12. Deekin

    Dragonlance Dragonlance "Reimagined".

    [Pocket post plz ignore]
  13. Deekin

    D&D 5E 5E Survivor - Subclasses (Part VI: Fighters)

    Arcane Archer 12-2=10 AWAY WITH YOU, ONE ARCANE SHOT PER ENCOUNTER! Battle Master 28+1= 29. Now if we only got some high level maneuvers. Brute 13 Cavalier 17 Champion 8 Echo Knight 13 Eldritch Knight 22 Knight 13 Monster Hunter 18 Psi Warrior 4 Purple Dragon Knight 13 Rune Knight 20 Samurai...
  14. Deekin

    D&D General Why Editions Don't Matter

    AH, yes, the pay 90 dollars for permission to write my own game approch.
  15. Deekin

    D&D 5E Are Wizards really all that?

    ???? Etherealness 7 transmutation Casting Time: 1 action Range: Self Target: Self Components: V S Duration: Up to 8 hours Classes: Bard, Cleric, Sorcerer, Warlock, Wizard You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain...
  16. Deekin

    D&D General Rebuilding a new monk (+)

    Honestly, what should be done and what people are open to being done are different things. I think the idea situation would be the monk eating up all the Supernatural Martial combat archetypes, so you have the everyman fighter, and Book of 9 Swords Mystic Adept/Monk.
  17. Deekin

    New 13th Age 'Escalation Edition' Coming Next Year!

    One thing I really hope they take a good long look at I'd the Recharge X mechanism. I was never really sold on a "roll to see if you get to have fun" mechanic, and after having to spend a combat doing nothing but spamming my basic attack after fluffing a bunch of recharge rolls really...
  18. Deekin

    D&D 5E "I would play in a 5e game with no caster classes at all" (a poll)

    What about subclasses of Rogue, Fighter, Barbarian and Monk that are explicitly supernatural, but don't cast spells? Would Psi-warrior or Soulknife be allowed? Sun soul or shadow monk?
  19. Deekin

    D&D 5E "When I Run D&D 5E, the Arc of the PCs' Adventures is 'Zero to Hero'." (a poll)

    False. 5e runs from Hero to slightly better Hero if you aren't playing a caster, and Hero to Demigod if you are.
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