Ha! That's right :)
But it's not quite the same, is it? Adding a raygun here and there is one thing, but being able to tell plane-hopping tales, without too much hassle, is quite different.
I agree. It's great when you play often and when your players make the effort to engage with the material and all its weird and unusual idiosyncrasies. But for casual gamers, "not Rome" is not always the worst solution.
You're always using real world cultures and references, though. For some people, concepts like "kingdom", "knight", "guild", "religion", "common tongue" or even "gold pieces" could already be considered problematic.
This. If Kender culture doesn't include the concept of property, it means that Kender can learn it from different cultures. It also means that not caring about property is part of their heritage and should probably be given a proper amount of respect from other people.
D&D’s unique ruleset and multiple settings make it very easy to tell stories where characters from one universe end up somewhere else. One could say that Planescape and Spelljammer both offered ways to make that even easier.
Have you ever tried anything like that? Is it something you’re...
In 3e, we came up with an urban barbarian. We switched around a couple of skills, but basically the character was a regular barbarian, except that he was born in the slums of a crime-ridden metropolis.