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    D&D is better for kids than Monopoly

    D&D is better than Monopoly because Monopoly isnt a very good game, and usually means disappointment and bickering.
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    Games of my youth... and Rolemaster Express

    No offensive ist level spell ?? - Whatever happened to Sleep V?
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    When PCs fail.

    some thoughts - generally, let the players know that its The Final Battle so they can choose heroic sacrifice - the ideal adventure is written so that failiure is fun - in the OPs example, it seems the problem is not so much that they failed, but the rubbish manner of their failiure. They...
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    Which of these games would you rather play (and why)?

    I prefer Option 2 More open ended, sandboxy, flexible, and player led. But thats just my opinion. I can however give you an objective logical reason to go with option 2. It would be much easier, and make more in-game sense, to mutate Option2 into Option 1 than vice versa.
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    Providing Meaningful Choices?

    Meh. Why not just be honest and tell your players its a railroad, although there may be different carriages and different services. Now, my practical suggestions are 1) Dont save the world Do not have save-the-world metaplots. Have a lesser danger, but let the party be able to influence...
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    What are the worst classic D&D adventure modules?

    The obvious 2E Classic would be Undermountain I rate the Al-Qadim set "Cities Of Bone" highly.
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    Temple of Elemental Evil - expectations

    Why was T1-4 a dissappointment to me? - I just dont like Zuggotmoy. Oh no ! its a ...mushroom - I expected Nulb to be Bizarro-Hommlett - I wanted the Temple to be a believable, dynamic entity . With a supply chain and politics etc. Its always puzzled me, why didnt Gygax turn his TOE...
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    False dichotomies and other fallacies RPGers use

    The False false dichotomy. This is when someone argues a conflict doesnt exist, because it isnt a actually a dichotomy, and in certain circumstances the two sides can be reconciled.
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    Classic Six: The Game Inside OD&D

    Interesting. Ive two questions: Rather than cap at level 6, why not either : - adjust the xp tables so high level advancement is really slow - modify the xp system so that only level-appropriate challenges give any xp so 'high' level characters will only get xp by hunting down rare, legendary...
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    What's really at stake in the Edition Wars

    Because there isnt anything at stake in the edition wars. We might as well debate ice cream recipes or uzbekistan politics instead. Here you go: Different rpgs - and versions of rpgs - suit different tastes. Because of D&Ds dominant position, some people get more offended than they really...
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    What's really at stake in the Edition Wars

    The Edition wars are simply a matter of taste. The different editions of D&D support different styles of play unequally.
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    Good/Evil vs. Law/Chaos

    Soldiers dont follow orders for the sake of following orders. They follow orders because they think it is right - it is for the Greater GOOD. Anarchists dont want Chaos for the sake of Chaos. They believe that the natural right state of humanity is freedom from Government. They want to abolish...
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    Good/Evil vs. Law/Chaos

    My take Firstly, "Law" and "Chaos" do not exist in the Real World. In D&D world, there are these primal universal forces of "Law" - Order and "Chaos" - Disorder. Beings can align themselves with these forces. Lawful beings are those that a) consciously strive to increase the amount of Order...
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    The Nature of Change (or, Understanding Edition Wars)

    Well I am absolutely delighted with 4E. It means I can now play 3.xE without having my grognard membership revoked.
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    DM - Is this puzzle/trap too tough?

    Im thinking: "WHY does this puzzle exist?"
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    The Heroic Impulse: Where Have All the Heroes Gone?

    If challenges have to be dangerous for Heroism... ..how will Heros survive long enough to do epic heroic stuff? D&D - any edition - isnt going to work for a game "About Heroism". (Maybe...Pendragon? Some new-fangled indie narrativist thing?)
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    Treasures For The God-King!

    It all depends on what the purpose of the treasure is. What do you want to happen next? a) This is the end of the campaign. The treasure is there to reward the players and give them happy warm memories of the campaign b) The characters will continue being itinerant adventurers. This is...
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    Treasures For The God-King!

    I would think that those treasures useful to or to the taste of the last rulers would be out in the palace for use and enjoyment. If I was a sensible ruler, and I had treasure i didnt care for, id use it to reward allies, or sell it or swap it , for something I wanted. (And If I was a stupid...
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    Schools of thought--Where we all stand on the big questions

    I like the low end of mid-magic Rather than settings or adventures I like well detailed mini-setting sandboxes. Ive no interest in miniatures. No computers or music. If some thing is a challenge of player skill, rolling is a distraction. Rules preferences: I like good rules. Every player...
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    Schools of thought--Where we all stand on the big questions

    You need an editor. I started and got bored.
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