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    Pathfinder 1E Fighting a Medusa with mirrors?

    I would also add that if the Medusa knows the party is coming after her, she will likely put herself in a place that is most advantageous to her. To be honest, I'm not sure what that would be - I'd have to puzzle that out for a bit. Maybe down a hallway and have her behind a barred entrance...
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    Pathfinder 1E Fighting a Medusa with mirrors?

    Agree with your last line there - medusa should not be easy pickings.
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    Pathfinder 1E Fighting a Medusa with mirrors?

    In Pathfinder, when you're blind, you take a -2 to AC and lose any DEX bonus as well. And, since you've lost your DEX bonus, you also lose any Dodge bonuses as well. Any "to hit" roll is only 50-50 to even get a chance "to hit" as well. So, being blind is a significantly worse penalty. My...
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    Pathfinder 1E Fighting a Medusa with mirrors?

    I would go further than a 30% chance to lose DEX bonus - I would say that attempting to look through a mirror at a target requires enough concentration that you're considered flat-footed at all times, which means you not only lose your DEX bonus, but also any other Dodge bonuses, if I recall...
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    New Gaming Terrain Company!!!

    To be honest, when I DM games, most of the encounters tend to be outdoors, which was why I liked the bridge above - PCs either fighting to cross the bridge, or else defend the bridge from marauding orcs/goblins/bandits,
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    Season of Sexism #2: The Fake Geek Girl; plus Origins Award Winners, and Red Aegis' designer dream t

    Sure, maybe some boys in cooking classes, but my daughter's dance school still hands out end-of-year awards to the boys that go to dance class, for being brave enough to go against conventional wisdom and go to dance class.
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    'Standard' House Rules?

    I think the Dodge bonus was another one we also used, since I think only one PC actually took the feat.
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    'Standard' House Rules?

    well, if a player wanted to move out of his or her base class after only one level, they better have a damn good role playing reason to do it (and, to qualify for a Prestige Class isn't it), and they should also have to endure the consequences of their choices, be they good or bad. And, that...
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    'Standard' House Rules?

    I've been playing D&D since the late 70s and I've never heard of fractional pooled saves & BAB? We didn't use many house rules for 3.5E. About the only one I remember is that death was not at -10, it was -10 -(your CON modifier), so a person with a 14 CON (+2 bonus) would die when his or her...
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    D&D 5E New Death and Dying Rules

    Well, the original intent of 5E was to have "dials" where you could change things depending on your style of play - maybe in a low magic setting, you need hit points, but when you dial up the amount of available magic, it's not quite as necessary. Plus, even with a higher magic setting, there...
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    New Gaming Terrain Company!!!

    Looks like some interesting stuff. Good luck. I like the skull bridge one.
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    PATHFINDER: Reign of Winter 4th Edition Conversion

    great stuff so far - thanks for putting in all the work
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    Season of Sexism #2: The Fake Geek Girl; plus Origins Award Winners, and Red Aegis' designer dream t

    I've never heard of the "fake" geek girl before, but I can definitely say it's true about a woman in gaming gets a lot of attention, be they real geeks or fake. Also agree with Whizbang - when I went to college in the mid 80s, there was an RPG/D&D club on campus. There were maybe 100 gamers...
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    D&D 5E New Death and Dying Rules

    I don't mind limited healing at all, especially at lower levels. But, when the aforementioned 3.5E campaign got to high levels, I didn't want the players to feel like I was holding back as a DM - so, hitting them with Finger of Death, Slay Living, Destruction, Disintegrate, etc, right at the...
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    D&D 5E New Death and Dying Rules

    We played with a pretty harsh critical hit system in 2E days. So, if you took a critical hit (a natural 20 or any single hit over 12 pts of damage), the DM would role on a critical hit table dependent on bludgeoning, slashing or piercing weapons. There were also modifiers for size, if I recall...
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    D&D 5E D&D Game Day - Vault of the Dracolich was awesome!

    Thanks - I wonder if my FLGS will be running it at all?
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    D&D 5E New Death and Dying Rules

    One of my big dislikes in 4E - I did not like that monsters and NPCs did not have the same access to healing as the players, so I often changed things up to allow it for them, or increased the mini-healing they already had. Like, when a low level elite used an encounter power that allowed it an...
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    D&D 5E New Death and Dying Rules

    I guess I just played for bad DMs, as villains, NPCs and monsters receiving healing was a pretty common occurrence in the games I've played in over my 30+ years of gaming. And, when I DM'd my 3.5E game, healing was tossed back & forth across the battlefield by both my bad guys and the PCs...
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    D&D 5E New Death and Dying Rules

    Close Wounds did that in 3.5E - if you were dropped to -3 hit points, the spell could heal you back up to positives. Similar to 4E - you take a hit and drop below zero, then the party leader does an immediate reaction to allow you to spend a healing surge, bringing you back above zero.
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    D&D 5E New Death and Dying Rules

    In-combat healing has pretty much been a staple at every gaming table I've been at, though more limited in 1E because of fewer spells for clerics and generally lower level overall. But, 1E and 2E D&D were very easy to stabilize a fallen comrade-in-arms. If they fell, you only had to reach them...
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