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    4E Powercards: fit onto business cards?

    Is there any standard template or method for fitting 4E power cards onto a business-card size? (I have lots of old business cards I'd like to reuse.) Any ideas on how to do this?
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    Darkness aura vs light aura: what wins?

    I'm building an encounter where being in dim light or darkness makes you vulnerable to certain attacks. I have: Shroud of Night aura 10; bright light in the aura is reduced to dim light, and dim light becomes darkness. But I'm offering them access to: Shield of Silver Light Power (At-Will)...
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    4E Mastery in a New Campaign

    In my monthly online D&D game, we've had two sessions and players are in different places in terms of system mastery, specifically about their player roles, synergy, etc. In some cases, stuff regarding their key class features and role. (I think this is because my encounter-designing hand is a...
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    Any pro-goblin / pro-monster adventures?

    My players recently completed a quest involving routing some goblin raiders, but there's also been some delightful chatter about helping the goblins throw off the yoke of human oppression etc etc. Indeed, by my game world's logic: goblins as as much inclined to raiding and trouble as humans or...
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    Magic items and balance

    I mean, there is a correct game balance point to be made (and DoctorProctor's reference here is on point), but also: "the DM Guide is exactly and precisely just that - a guide" This is - arguably - correct. The player's handbook is also to an:)important extent just a handbook, and not the law...
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    Magic items and balance

    DarkForce: I wanted to add that the tone of your post is worrisome. If you guys are quoting page numbers at each other, that doesn't sound like a cooperative relationship. You want a consensus vision for a game, not to merely challenge the DM by referencing the book. I believe that you should be...
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    Magic items and balance

    Was anyone able to possibly use that Falchion and Light Shield? Was it a case where he thought "this is awesome" but it didn't end up fitting precisely for someone's build?
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    Magic items and balance

    I believe there's some house rules out there (somewhere?) that basically lets you replicate the expected bonuses from magic items without bothering with actual magic items. You could do something like this so that you remain competitive vs encounters of your level, but let your DM continue to do...
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    D&D 4E Alignment Mechanics in 4e?

    I don't like overly mechanistic alignment restrictions myself. (Specifically: I dislike races with a predetermined alignment, and I never liked the penalty to a character changing their alignment.) My thoughts were about the gap between the 4E alignment spectrum and the older 3x3 alignment...
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    D&D 4E Alignment Mechanics in 4e?

    From what I've read, the only non-RP impact of alignment on gameplay is a few magical items with affinity for similar alignments. Is there anything else? I've been wondering about how I'd want to expand the alignment system, but first want to be sure of what's out there.
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    Spirit Companions (and other Power Effects) outside of combats

    I'm generally loose and improv-y with the rules in any other RPG, so I'm not usually this finnicky. (Chalk that up to me not GMing as much 4E.) I agree with the general thread consensus, and I'll hopefully encourage the players to come up with some neat uses for their powers. Imagine a Warlock...
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    Spirit Companions (and other Power Effects) outside of combats

    Saeviomagy: those were the sections I was thinking, but I can't think of any other part of the books. So this sounds good. Spirit Companions for everyone!
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    Spirit Companions (and other Power Effects) outside of combats

    Should my Shamans be allowed to have their Spirit Companions up and wandering around when they're out of combat? Should players be allowed to generally benefit from the use of their powers outside of combat? RAW, I believe the answer is no. For my own game, I'd actually like to encourage them...
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    Starting a campaign at a higher level (or progressing at a faster rate)

    Has anyone had experience with either of these options in 4E? Once I feel steady at running things at a normal pace, I'm curious how much the game will hold up (with possibly new 4E players) with a higher level start or accelerated progression. I'd like to see if I can cover more of the...
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