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  1. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    That looks like all for today. I'll check back in tomorrow. (I do these posts so that it's easy for me to see where I left off if there are new questions.) Thanks, everyone! Enjoy your gaming!
  2. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. They are exclusive to the box. 2. Almost impossible to say. Go back to mid-2012 and look at the playtest documents, I guess, but assume a lot more playtest and development. Maybe exactly what got published. I have no idea. 3. I'm not actually a huge fan of working on licensed games, but...
  3. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    I futzed with ability score mods a tiny bit, added thieves (with d20-based thief "skills," not percentile), turned most things that were tables into rolling a d20 with a bonus and a target number, and was slightly more generous to magic users and clerics regarding spells, while keeping random...
  4. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    I'm afraid I just barely know what that is. I haven't seen it. Sorry.
  5. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thank you so much! That's so kind.
  6. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thanks! 1. Embrace the weird. Also, remember that a game about discovery pretty much demands that you can never discover/understand everything. (In the same way that a game about killing monsters, you can never kill every monster.) 2. Players dominating other players--telling them what to do...
  7. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    I play games all the time. The last three (non-video/computer) games I played that I wasn't involved with were: Boss Monster 2, Forbidden Island, and King of Tokyo. All very fun.
  8. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thanks! Have you checked out our current Kickstarter for a whole new line of Numenera products? A second Character Options book is one of the upcoming stretch goals! https://www.kickstarter.com/projects/montecookgames/numenera-into-the-ninth-world If you're new to the game, however, you might...
  9. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    It's funny. When I first was answering the question, I completely forgot that I did indeed publish a version of that in Book of Hallowed Might. Good call. 1. Not really difficult. I was named after the actor Montgomery Clift, but my name's not actually Montgomery, just Monte. I enjoy having an...
  10. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thanks. I love hearing about people having fun with games. That's really the whole point of all this!
  11. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Hmm. I'm not sure I have good answers for either question. I haven't really worked on a project where the first question applies at all--the only times I had to worry about taking prior mechanics and put them into a new game, I had the right to do so (D&D, CoC d20, MC World of Darkness). Even...
  12. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. We knew right away that the title of The Strange was the right one, but struggled a bit with Numenera. Originally I was going to call it the Ninth World or some derivation of that. I wrote an article about why I finally went with Numenera. http://www.montecook.com/whats-in-a-name-numenera/...
  13. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    I will. Good luck with your endeavors!
  14. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Wow. That was a lot of great questions, guys. Thank you. I made it through all of them though. I'll check back in tomorrow and once a day through this Friday to see if there's more. And thanks for all the kind words and support. It means a lot.
  15. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    I'm not 100% sure I understand the question, but I will say this: players need to know what they're expected to do. That's rule #1 of rpg design. If you can convey what characters do in the setting--preferably in a single, simple sentence--you can make the world as complex as you want. The PCs...
  16. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thanks! 1. I liked the wild, almost limitless imagination involved, and the sense of wonder, which I think was needed for D&D at the time. I liked the sense of mystery, and that not all of them--in fact, many of them--were not solved for the DM, but left up to him or her and the game group. 2...
  17. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thank you so, so much. That really means a lot to me.
  18. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    At this point, I'm going to refer all licensing questions to Charles Ryan, Monte Cook Games' COO. You'll find the link to contact him on our website, montecookgames.com.
  19. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Well, I just designed and released one called the Cypher System. They are difficult, in a way, because they need to be flexible to cover a lot of contingencies. Covering Superman, Harry Potter, R2D2, and just an average Joe all with same mechanics, and yet making them all potentially fun to play...
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