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  1. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. There were no mechanics or design issues that influenced my decision. My codesigners at the time were top-notch and the game was great. 2. As I said earlier, although it probably seems strange, I have not read or played the published versions of 5e. Based on the team, I'm certain it's very good.
  2. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    I honestly don't know the answer. I remember at one point toying with an alignment system that put a numerical, 1-10 rating on each aspects of your alignment. So if you're just a little bit evil but really chaotic, you'd be C7 E1, for example. Only nonhumans (like demons or angels) would get...
  3. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thank you for saying so. I sincerely mean it when I say that that means a lot to me.
  4. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thanks. No much chance from me, I'm afraid. I've got lots of new ideas I'm excited about, and less interested just reiterating different versions of the same material again and again. Kind of like I said a question or two earlier, though, I don't see the passage of time adversely affecting rpg...
  5. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thanks. To answer your question I'd have to know more about 5e. I know it's weird, but I haven't read it. I'm told by those who would know that it's not all that different than the version I'm last familiar with from my time working on it, so I guess... not too much? I'm sure it's a great game...
  6. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. Oh boy. That seems like the kind of question I might ponder for days and still have a different answer from one minute to the next. For now, I'll say I'll run a game for Grant Morrison, Alan Grant (somehow I'll make them get along), Robert Anton Wilson, Jack Parsons, and Jim Morrison, and...
  7. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Golarion and Forgotten Realms are very different from the Ninth World, in that they are far older and in some ways more established. (Although the Ninth World is a billion years in the future, most of that time the Earth was ruled by other civilizations that rose and fell, or it was the time in...
  8. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. I have to admit, I'm confused by your question. At first you seem like you're saying there isn't enough for Numenera, and then that there's too much? In any event, I can say that the books that are part of the new Numenera line are very specific to Numenera and the Ninth World. Into the Deep...
  9. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. Going well. Just saw a sneak peek at some of the beginning play-throughs. My work is mostly done, other than a general approval of the whole thing, which is obviously ongoing. 2. We did a long adventure for each line--The Devil's Spine and The Dark Spiral. It's possible that people...
  10. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    We are putting the finishing touches on a game for families and in particular very young kids called No Thank You, Evil!. It is a "lite" version of the Cypher System. It might be too (?) light for most experienced gamers in a game without kids, but I don't know. One thing to remember is that the...
  11. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thank you. 1. We've done two campaign-style adventures, one for Numenera (The Devil's Spine) and one for The Strange (The Dark Spiral). It's possible we'll do more, but no immediate plans. 2. Yes, we'll be putting together some kind of support for the CSR and it will be some kind of cool...
  12. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    I don't know how it could get me into trouble, so no worries. Basically, I left WotC in 2001 for many reasons, but mainly because it had become very corporate and political. No big grudges or anything--it just wasn't for me. When WotC approached me to come back for 5e in 2011 (as a contractor)...
  13. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thank you. Other than some of my material that was picked up or used as a genesis, I had no input on Fiendish Codex. Paladin in Hell is absolutely a favorite of mine. I don't know if there's suggestions that I have beyond anything for high-level 3E: be prepared for big numbers and the PCs...
  14. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Oh I suppose there's a long list. Some things needed better explanations. There are things discussed in the DMG, for example, that were meant to be guidelines, not rules. (Things like magic item pricing, XP awards, wealth per level, etc.) These were supposed to be tools to help DMs, not a way to...
  15. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. I wanted to launch Numenera, and I knew that it wasn't the right fit for my previous company, Malhavoc Press, since MP did d20 products pretty much exclusively. 2. Sometimes. Travel works well for me and I have, a few times, just jumped in the car and done a road trip to get a little...
  16. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Not really. I of course kept running games there after publication, but some of that material wound up in the few supplementary things I did after the big book. So no, there isn't really any Ptolus stuff on the proverbial cutting room floor.
  17. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    The crit charts are pretty fun. There's also a certain purity of a percentile system that appeals in some ways. I made a lot of great friends at ICE, and though we're all scattered to the four winds, there are a lot of great memories there.
  18. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    The game industry is a crazy place, with some getting more attention and success than others. It's hard to always know why. I'm sorry that White Haired Man's doors had to close. All I can say is that those publishers using our limited license are having no trouble way more than recouping what is...
  19. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    If it's 3.5 compatible, you can publish it all yourself by using the Open Gaming License without much problem. If you're worried about the legalities of it, though, chatting with a lawyer who knows about licensing and copyright for an hour is worth whatever his or her hourly rate is. I don't...
  20. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Chances are vanishingly small. I'm really glad you enjoyed AU, though. I loved working on that and it's very dear to my heart.
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