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  1. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Yes, I own all those properties, but currently do not have plans to covert them. Lots of plans for new stuff, though!
  2. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Hey Kent! How's it going? If memory serves, this all played into how I'd taken the G- and D- module series and turned them on their heads. The giants were manipulating the drow to rise up in the Underdark and foment trouble. All of that made Lolth vulnerable, and I think Vlondril ultimately...
  3. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Maybe we goofed a bit with the supercontinent. But literally reshaping the globe would not have been impossible (or even overly challenging) for the prior worlds, so any number of changes could have been made to explain any discrepancies.
  4. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Well, the roots of D&D are far less in heroics than they are in more mercenary-like behavior, and I know some people play evil campaigns (I've certainly done it), but most people find that non-evil campaigns are probably more easily sustained long-term. You've got to get everyone on board and in...
  5. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    It's a complex issue, but ultimately not as big an issue in my mind as in those of some players. It reminds me of the early days of 3E, right here on these very boards, as we saw individual threads claiming that each and every class (well, maybe not the bard) was overpowered. We knew we'd done...
  6. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thanks. I'm glad you liked it. It was a fun tool for DMs. I will not be working on any 5e products, however.
  7. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    We have a bunch in the hopper. First up will probably be an adventure for both lines (the ones we ran at GenCon). Bruce wrote a cool set of new character options for The Strange and Shanna and I are putting together another glimmer similar to Sex and Love in the Ninth World, but dealing with a...
  8. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Here's what will likely happen, unless your players are atypical. Your players will succeed at most everything they try by expending everything right away, and then they'll want to rest so that they can recover, and then do it all again. Unlimited effort is like carrying around a gun that shoots...
  9. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. Probably not. I enjoy creating new things rather than looking backward. 2. Nothing's required reading. If you're already playing Numenera and having fun, you don't need it. Much of it would be repetitive. But if you want to run a Steampunk game or a modern horror game and you're liking the...
  10. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. I first heard about D&D in sunday school. Two brothers were talking about maps on graph paper, traps, and a magical crown. I had no idea what they were talking about, but I knew I wanted in. I got started professionally when I was in college, and found out that the company that published the...
  11. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    We've been doing a whole bunch of different Cypher System games in different genres. My friend Chris Sims just ran a Dark Sun Cypher System game, for example. I am about to run a fantasy Cypher game using all the minis and Dwarven Forge and whatnot that I still have from my 3E/d20 days. I also...
  12. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. Frankly, where you make them. Today, the best way to work in table-top games is to create and publish something on your own. That said, you're a lot better off getting work as a good editor than a good designer, because editors are more in demand. Same might be true of graphic designers. 2...
  13. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. I work on a Mac and writing in Scrivener. But my team uses a lot of different tools--Google Docs, InDesign, etc. 2. I don't ever really feel uninspired, to be honest. I used to be the kind of writer who had to have a specific environment to work, but those days are long gone. I can work...
  14. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. There will be some kind of support products for CSR. We're still working out the details. 2. Sure thing.
  15. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    I like FFG's Star Wars game(s). I'm looking forward to trying out Mindjammer. I'd like to play Night Witches, too.
  16. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    We're still figuring out what this will look like, but it's likely that there will be some expansion.
  17. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. Pretty doubtful. Ptolus was and still is awesome for what it is. Making it for a different system feels wrong. To me, it would be like playing Castle Greyhawk using GURPS or something. 2. Pretty doubtful. 3. Going back to WotC to work on 5e. 4. That's a really tough one. I've been...
  18. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Thank you. A lot of those Malhavoc Press promo files and whatnot went down when the old website bit the dust. I still have them somewhere on my machine, and would like to get them up again, but as that stuff's all like 12 years old, it's just not a high priority. If there's something you need...
  19. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    To be honest, this seems really unlikely.
  20. M

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. I can see why you'd say that, but no, not really. My view on high level 3E play (and really, high level D&D of any edition) is that the PCs have SOOO many options and resources that you can throw anything at that without compunction, and in fact the way to make it fun is to give them...
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