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  1. K

    Star Trek: Ascendant - Shakedown Cruise IC

    From the skills sheet on the Background thread. Energy Weapon (Coordination) Specializations: Disruptor, Disruptor, Phaser, Phaser Rifle
  2. K

    Star Trek: Ascendant - Shakedown Cruise IC

    The beam sizzles through the air as the waft of the burned lizard skin strikes your nose. The Gorn moves one or two steps forward and then shakes it off. He fires again at the second security officer still standing, but misses. (Sorry not enough damage this time. ) Dr. Crescent shouts, "I need...
  3. K

    MSH: The New Avengers

    The Roster Here will go MSH character sheets for the starting characters. Improvements will be noted as we go along in GM's notes and changed here. Active Members Justice (US) Powers: Telekinesis/Telepathy - Eric Behemoth (EN) Powers: Demonic Powers - Chris Inertia (CA) Powers: Kinetic...
  4. K

    MSH: The New Avengers

    Thunder & Lightning Scene 1: Don't You Just Love Paperwork Scene 2: Simply Electrifying! Scene 3: Standoff Scene 4: We Deliver in 30 Minutes or Less Scene 5: At Home Scene 6: The Demon Comes A Calling Scene: 1 Location: Chase National BankDate: 10:00 on Monday, February 5th, 1999
  5. K

    Star Trek: Ascendant - Shakedown Cruise IC

    Hale hits the Gorn and it slows for a few seconds before falling to the floor. Kirk fires at the same Gorn at the same time and only compounds on the stun. The two security officers fire on two seperate Gorn. Security Officer 1 misses by 2. Security Officer 2 hits, but does not do enough...
  6. K

    [IC] M&M 2nd: Gotham Squires

    Seeing the snare did not work, she lashes out with a mystic bolt for a 24. She yells towards Brick and Octavia, "I can't hold him, here he comes." PL: 9 (135pp) Abilities: STR: 16 (+3) DEX: 14 (+2) CON: 16 (+3) INT: 10 (+0) WIS: 10 (+0) CHA: 18 (+4) Skills: Bluff 4 (+13 w/attractive)...
  7. K

    Star Trek: Ascendant - Shakedown Cruise IC

    ooc: you have a 2 coordination with a 3 in Energy Weapon Phaser. You will roll 2 d6 for your coordination. Normally you take the highest of the two and then add 3 to it for your skill in the phaser. Your required number to hit currently is a 5. I also need to know if your in the standard stun...
  8. K

    Star Trek: Ascendant - Shakedown Cruise IC

    The Gorn boarding party look at you and just snarl. They are pulling out their own disruptors and these knives that look like they could cause some very painful wounds. Ambassador S'Lee shouts at them in the gorn language consisting of numerous grunts and growls. The head of the boarding...
  9. K

    MSH: The New Avengers

    Forming the Team II Scene 1: The Circus Has Come to Town Scene 2: A Perspective From the Cheap Seats Scene 3: Welcome and Support Scene 4: Who Wants to Be a Boy Scout Scene 5: We are Men, Manly Men, in Tights. Looking for Wrongs to Right. Scene 6: Interesting People Scene 7: He's a What? Scene...
  10. K

    [IC] M&M 2nd: Gotham Squires

    Not sure if it would have any effect, she launches a snare spell at the godling Ragnarok while taking 10. PL: 9 (135pp) Abilities: STR: 16 (+3) DEX: 14 (+2) CON: 16 (+3) INT: 10 (+0) WIS: 10 (+0) CHA: 18 (+4) Skills: Bluff 4 (+13 w/attractive), Intimidate 4 (+8), Knowledge: Arcane...
  11. K

    Intended Length of the Campaign at the Beginning

    I have run a FASERIP MSH game based on the Avengers since 2001 playing about once a month. I have had D&D games go for a couple of years. I have a base framework that I wrote up just giving me an idea where I am going. I then try to plan for 1-3 sessions in advance. I try to listen to the...
  12. K

    SWSE: Scum & Villany [IC]

    Game Closed
  13. K

    [IC] M&M 2nd: Gotham Squires

    Irritated, she fires a magic blast at one of the people shooting at Doc. She rolls a 13. PL: 9 (135pp) Abilities: STR: 16 (+3) DEX: 14 (+2) CON: 16 (+3) INT: 10 (+0) WIS: 10 (+0) CHA: 18 (+4) Skills: Bluff 4 (+13 w/attractive), Intimidate 4 (+8), Knowledge: Arcane Lore 8 (+8), Knowledge...
  14. K

    MSH: The New Avengers

    Avenger's Equipment Like any super-hero team that's been around long enough, the Avengers have run across their share of stuff that's more technologically advanced than anything else on Earth. While the first impulse might be to share such brilliance with Mankind to make things better for...
  15. K

    [IC] M&M 2nd: Gotham Squires

    OOC: yes, I will spend the last HP. If I am still able to move, I will take the following action. Since fire seems to have no effect on the goons, switching to magic blasts for a hit of 21. PL: 9 (135pp) Abilities: STR: 16 (+3) DEX: 14 (+2) CON: 16 (+3) INT: 10 (+0) WIS: 10 (+0) CHA...
  16. K

    [IC] M&M 2nd: Gotham Squires

    ok, sorry. Crucible will start flaming one of the goons firing at Chaos for a hit roll of 15. PL: 9 (135pp) Abilities: STR: 16 (+3) DEX: 14 (+2) CON: 16 (+3) INT: 10 (+0) WIS: 10 (+0) CHA: 18 (+4) Skills: Bluff 4 (+13 w/attractive), Intimidate 4 (+8), Knowledge: Arcane Lore 8 (+8)...
  17. K

    [IC] M&M 2nd: Gotham Squires

    HP save: 10. Crucible is still stunned.
  18. K

    [IC] M&M 2nd: Gotham Squires

    OOC: I am using one of the HP. The second statement was just dramatic for the lousy roll.
  19. K

    Star Trek: Ascendant - Shakedown Cruise IC

    Lt. Singh starts heading through the door to the engineering room. Lt. Srosski motions for two of the security officers from the escort squad to follow him. That leaves Lt. Commander Hale, Dr. Crescent, Ambassador S'slee, his two aides, and three more security officers from the escort squad...
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