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  1. Gothenem

    cult of the dragon conversions

    Eeep!!! That is truly terrifying. Certainly an epic threat...
  2. Gothenem

    Tuna-of-the-Eternal-Waters

    Updated in Homebrews.
  3. Gothenem

    Send In The Clowns… (or, Converting the Oddballs)

    I would say CL 11th; Craft Construct, plant growth, geas/quest, animate objects. The check and DC's are all good. I think we should add some sort of note for the month-long ritual that ends at the winter solstice, such as: If the creator performs a 30 day long ritual that ends on the...
  4. Gothenem

    cult of the dragon conversions

    Why, they adhere to the ethereal essense of the blink wolly. After all, nothing is more powerful than the adherence of a duckbunny on a blink wolly mammoth. Not even a universal solvent will help.
  5. Gothenem

    Tuna-of-the-Eternal-Waters

    Boost Cha to 18 then?
  6. Gothenem

    Send In The Clowns… (or, Converting the Oddballs)

    Component Plants (Ex): Chia golems may gain additional attacks or abilities depending upon the plants growing within it. A typical chia golem has 1d2 of the following abilities: Tendrils (Ex): The golem gains 1-4 tendrils which are treated as secondary natural weapons with 10 foot reach. These...
  7. Gothenem

    Converting True Dragons

    Sounds like a good place to start. Rattelyr -1 HD it is. Should we base other aspects of the Rattelyr (like AC, SR, etc. ??)
  8. Gothenem

    cult of the dragon conversions

    Yeah, but Ride can be used untrained
  9. Gothenem

    Send In The Clowns… (or, Converting the Oddballs)

    Looks good so far. I'd peg CR around 6
  10. Gothenem

    Tuna-of-the-Eternal-Waters

    Yeah, I had to go to work. I'll update with this info. Any thoughts on feats? It has 16 feats. 9 have the potemtial to be epic feats. Updated in hmoebrews. That thread can be found here: http://www.enworld.org/forums/showthread.php?t=192803 And how about the mental stats?
  11. Gothenem

    Tuna-of-the-Eternal-Waters

    Putting the stats for the Tuna over here. The conversion thread can be found here: http://www.enworld.org/forums/showthread.php?t=186149 Tuna-of-the-Eternal-Waters Colossal Magical Beast (Aquatic) Hit Dice: 48d10+384 (684 hp) Initiative: +1 Speed: Swim X ft. (X squares) Armor Class: 25 (-8...
  12. Gothenem

    cult of the dragon conversions

    Yeah, but now we have to 3.5 update it :p
  13. Gothenem

    Tuna-of-the-Eternal-Waters

    I't a gift. I am good at eyeballing things like that. Some area's I do lack in though :p Ahh well. Lets go with the more official 43/13/26 for the physicals. Updated above. So we now have Tuna-of-the-Eternal-Water's hit points barring any feats (like Toughness, Improved Toughness, or Epic...
  14. Gothenem

    Converting True Dragons

    I noticed the idea from earlier. I think the pink should have a second breath weapon. Perhaps a cone of chalky-tasting Pepto Bismol. Heh, I just noticed something: FREQUENCY: Really, really rare Pink dragons can be found almost anywhere, most frequently in some form of underground lair. Huh...
  15. Gothenem

    Tuna-of-the-Eternal-Waters

    I would think a high Strength and Constitution, so Str 44, Con 24??? I don't see it as overtly agile, but not clumsy either, I would say Dex 13??? For the mental stats, it seems to be of average or slightly above average stats, I would say Int 14, Wis 11, Cha 15
  16. Gothenem

    Tuna-of-the-Eternal-Waters

    Well, I am Interested. OK, so far we have: Tuna-of-the-Eternal-Waters Colossal Magical Beast (Aquatic) Hit Dice: 48d10+384 (684 hp) Initiative: +1 Speed: Swim X ft. (X squares) Armor Class: X (-8 size, +1 Dex, +X natural, +X deflection), touch X, flat-footed X Base Atk/Grapple: +48/+80 Attack...
  17. Gothenem

    Converting the Dukes of Hell

    I'd actually like to make his robe magical, give him some bonuses and the like. As for the way they write the fear effect in 1st ed. It seems to be like the fear spell. Maybe use that Fear Touch (Su): On a successful touch attack, an affected creature must succeed on a DC X Will save or be...
  18. Gothenem

    Converting True Dragons

    Looks good to me. Only thing I saw that needed some attention was a few formatting snafu's in the Charts, but those are ignorable. What's next?
  19. Gothenem

    Monster Revisions

    Agreed. Nothing is immune to everything, but I really can see immunities to certain things. I agree with U_K that certain creatures should just have stoopidly high resistances instead of immunities. I can see a Fire Elemental being Immune to fire. I have a lot of trouble seeing a fire elemental...
  20. Gothenem

    Creating new dragons!

    A PDF format of these guys would be really cool. I was planning on doing something similar once we got a few more dragons under our wings.
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