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    [LPF] A Bad Light

    "I don't think I am going to be much against this thing either, everyone," Syl thinks out loud, as he moves behind Borric, joining Anna. After moving, he nodded at Borric and saying, "go take care of this trash, Borric. Cut it down." Use Fortune Hex on Borric. Mini Stats: Human Witch...
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    [LPF] A Bad Light

    "Sounds like you just need to toughen up a bit, Borric, if you were that scared of a little needle. Maybe she would have let you keep your armor on, if you asked nicely." Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 26 Current: 26 CMB: +0...
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    [LPF] A Bad Light

    "Neat trick, Fury. You are learning quickly. Now remember everyone, the storm might be pretty bad, but it would be worse to hurry into the tower where the gobbies are waiting to ambush us, wanting revenge for their kin. Let's not get too hasty," Syl says taking a look at the lighthouse in...
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    [LPF] A Bad Light

    "Yep, if they don't feel like coming down here to face us on the ground, I'd say us tearing the tower down would be a pretty good second choice. Tear away gents!" Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 26 Current: 26 CMB: +0 CMD: 12...
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    [LPF] A Bad Light

    "I can try to put the rest of them to sleep, but other than that, I've got nothing." Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 26 Current: 26 CMB: +0 CMD: 12 Fort: +3 Ref: +3 Will: +3 Spells Remaining: 1st 2/3, 2nd 2/2 Hexes Remaining...
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    [LPF] A Bad Light

    "One of us will get it, Borric. You worry about getting at those archers shooting at us first!" Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 26 Current: 26 CMB: +0 CMD: 12 Fort: +3 Ref: +3 Will: +3 Spells Remaining: 1st 2/3, 2nd 2/2...
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    [LPF] A Bad Light

    "Wow, look at that Waltor. Pretty impressive, huh?" Syl speaks to his scorpion, looking at what was left of the goblins that had seemed likely to overrun them, before Anna's spell. Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 26 Current...
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    [LPF] A Bad Light

    Syl waits to see the approximate location of Anna's incantation and tries to target more of the archers. He directs his spell at K6 and the surrounding shooters. After finishing his spell, he takes a 5' step backwards, and uses his abilitiy to strengthen his an ally's attacks. "Take them...
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    [LPF] A Bad Light

    DM, I was waiting untli the next round as well. DC 16 will save on Syl's spell. Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 26 Current: 26 CMB: +0 CMD: 12 Fort: +3 Ref: +3 Will: +3 Spells Remaining: 1st 3/3, 2nd 2/2 Hexes Remaining...
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    [LPF] A Bad Light

    "Good idea, sister," Syl mutters under his breath, seeing the pretty newcomer being casting a spell he knew very well. "Let's put all of them to sleep so Borric and Fury can deal with them." Syl also casts Sleep. One round casting time. Mini Stats: Human Witch 3 Initiative: +6 Perception...
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    [LPF] A Bad Light

    Syl knows CLW, so if we get a wand, he can use it perfectly fine with no chance of failure.
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    [LPF] A Bad Light

    Fine marching order as far as I am concerned. "Guess there is no time like the present then gents, and lady...let's go save us a lighthouse."
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    [LPF] A Bad Light

    "Beat up on some goblins and find out the victimized ships. I think we can handle that, Colonel." Back to regular posting on Saturday.
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    [Tavern Thread] The Dunn Wright Inn

    "Gambling clearly isn't my forte. I'm with you, Hammer, let's go see about the lighthouse." Guys, I will be away from my computer until Saturday morning. I'll put a post up as soon as I get home Saturday.
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    [Tavern Thread] The Dunn Wright Inn

    "All right Jangles...keep me on the straight and narrow here," Syl says grabbing the dice and again trying to hit the 6 needed to represent the Ship.
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    [Tavern Thread] The Dunn Wright Inn

    My reading of Jangles post was that the Captain was a 5, the ship was a 6, and the crew was a four. Do I have that backwards?
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    [Tavern Thread] The Dunn Wright Inn

    Assuming the rest of the crew ante up, Syl casts his first official roll. "So it looks like I got the Captain this time around. Do I score any of the other dice," Syl asks, still a bit confused about the game. Waltor shakes his head at the witch's dumb question.
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    [Tavern Thread] The Dunn Wright Inn

    "Read them and weep, fellas. I told you I was feeling lucky today. What say 5 gold as the opening bet?"
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    [Tavern Thread] The Dunn Wright Inn

    "Well met, Jangles. My name's Sylvain, but everyone calls me Syl. A game of chance you say?" Syl glances around the table at his companions. "I'm feeling sort of lucky...anyone else," he smiles.
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    [Tavern Thread] The Dunn Wright Inn

    Syl can use the CLW wand, as well.
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