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  1. Sheltem

    Voluntary TPK?

    Actually, satori01, it was in a larger dungeon complex overrun with living enemies. somewhere they found what appeared to be a talking boulder. This being mumbled something about this pool and the "Test To Great Power". They searched for it and found it in an area devoid of all live. Noone...
  2. Sheltem

    Voluntary TPK?

    As I said above, Ogrork, the pool was obviously dangerous, or would you jump into a boiling pit of tar? Just because a dark clad figure with a raspy voice told you there was a piece of gold at the bottom? I thought I made it quite clear to my players that it was quite dangerous. And it was NOT a...
  3. Sheltem

    Voluntary TPK?

    Has anyone had experience with a party trying to kill themselves? I'm not talking 1st level party attacking a dragon. ;) I DM'ed a game in which the party heard of a certain pool, which a (very) obscure source referred to as "A Test To Great Power". So they went there and found a pool of...
  4. Sheltem

    Spellcraft ?

    Why? In the case set by LT, a cleric comes up to someone who is not moving, for whatever reason. Being capable of casting Dispel Magic he knows there is a spell, which he has access to himself, Hold Person that does have this effect. Why should he not guess that it was this spell that affects...
  5. Sheltem

    Why so anti-Palladium

    A friend of mine recently told me to read these about the inner workings of Palladium: http://forum.rpg.net/showthread.php?t=74137&page=18&pp=10
  6. Sheltem

    D&D 3E/3.5 3.5 Death Knight

    The 3.5 Accessory Update Booklet on the Wizards pages just says: Death Knight: Undead; 5 ft./5 ft.; as written; change Sunder to Improved Sunder; LA +5. But I believe the Death Knight has DR */+1 which is probably just converted to */magic.
  7. Sheltem

    How does one carry a Flail?

    @HellHound That sounds quite good. Thanks
  8. Sheltem

    How does one carry a Flail?

    We had a problem along a similar line. One of our players insistet his character could carry around TWO spiked chains. These he would both sling around his body in such a way, as to be able to not hurt himself (even falling down a pit) and also tug one free like a normal Draw action.
  9. Sheltem

    Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)

    Takes too long to find it on page 4, so Bump!
  10. Sheltem

    D&D 3E/3.5 City of the Spider Queen 3.5 ?

    Hope you like the adventure. It's quite interesting. Your DM should take a look at the Web-Enhancement for Player's Guide to Faerun, as it updates some material to 3.5. http://wizards.com/dnd/files/PGtF_WE_Monster_Update.zip Does not update every single stat block but helps.
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