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    So hypothetically....

    "She turned me into a newt!" "Did she?" "I got better."
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    Essential Fighter and Rogue vs. the old Builds

    At least at first to second level (that's all I have seen so far, no HotFL in Australia yet), the most noticeable difference is that the Slayer is incredibly simple to play. Simpler than the PHB1 fighter by far. The stances take the place of your usual at-wills like Cleave or Sure Strike. When...
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    Winning Races: Dwarves

    It is a static +2, but it also gives you access to the superior axes and hammers from Adventurer's Vault (since DWT gives you proficiency with "all axes and hammers"), which have Brutal. E.g. Executioner Axe (superior Greataxe) Brutal 2. So in effect, DWT gives you +3. Prior to the stat change...
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    Red Box: Some Constructive Criticism

    I think the red box is pretty good in some respects, bad in others, and has a few ugly bits. The Good: - Pre-programmed adventure. - Four different characters. - Physical quality of components is good. Sturdy box, glossy paper, nice useful map, thick tokens. - Could easily be used by an...
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    Essentials Red Box Errata

    This is not true, when you get to section #83, in the last point it directs you to the appropriate section. In regards to Initiative, it also tells you how to determine your Initiative modifier (third last paragraph of section #83, page 26).
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    D&D 4E Essential 4e: Heroes of the Forgotten Lands

    The most important advantage that Stinking Cloud has over Fireball is that it's a golden opportunity to make a stupid fart joke while one of the other players is drinking soda. Sure, you'll get a lot of Dr. Pepper everywhere, and the DM will probably declare that the boogers that your buddy...
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