Search results

  1. D

    Argh!! Useless Rogues

    But wouldn't it be use activated, and thus, not continuous?
  2. D

    D&D 3E/3.5 3.5 Smackdown?

    Yeah, but I like enworld better. Thanks for the help. I was specifically looking for a massive collection of smacks, but apparently they don't exist here. Thanks anyways though.
  3. D

    Warlocks Flee the Scene solo?

    At which point, the ally picks up the warlock, and runs with him for his action.
  4. D

    Contingency Suggestions?

    Well, if you know there's going to be a fight the next day, you could contingency an attack spell to something like "Clap your hands." That way, you've got an extra casting over what you'd normally get for that day.
  5. D

    Humorous descriptions for skill failures/successes

    Don't forget, he said he was shifted into an animal form. The Hawk, for instance, gets a +8 racial bonus to spot checks.
  6. D

    Boots of Skating (EPH) at will?

    I'm thinking of something like the Robe of blending. My reading of the rules says that you can change your appearance, and then, it'll be maintained until you decide to drop that disguise. Not that it'll drop once the duration expires until you reactivate it yourself. But I could be reading...
  7. D

    Boots of Skating (EPH) at will?

    I'd say the second one. That seems to be more in keeping with the other "at will" items in the SRD.
  8. D

    D&D 3E/3.5 3.5 Smackdown?

    I found, a long time back, a long thread on 3.0 smacks, with gobs of damage, or whatnot. Was there ever a 3.5 variant thereof, and if so, where is it?
  9. D

    AC question

    The POINT IS... No. Mage Armor, Regular Armor, and Bracers of Armor all provide the same type of bonus to AC, and thus, do not stack.
  10. D

    Sling v Boomerang

    I would simply like to take this opportunity to mention that the aboriginal people were smart enough to know that they did NOT want the weapon to come flying back at them, and thus, the first boomerangs did not return. Also, why not both? It's not like the sling costs anything. Or weighs...
  11. D

    Humorous descriptions for skill failures/successes

    We're playing 0th level characters. I'm playing a mason's apprentice dwarf, with an Int score of 6, dumb as a rock. The town is under attack, and as everyone else panics from the kobold horde, my dwarf looks around, picks up a rock, and throws it at the bad guys. Natural 20. "The rock goes...
  12. D

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    Well, it's not as powerful as the Monk's Unarmed Attack. No flurry, unlike monk natural weapons, it's not something you can enchant, etc. And, if you were to concentrate on that, you loose out on all sorts of other weapon options.
  13. D

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    Allows you to make a full attack after a charge. See the MM Tiger entry for an example.
  14. D

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    #42 Tribal Sage Mechanic: Barbarian Lose Rage, gain Bardic knowledge, Bardic Music (oratory only), Perform (oratory) as a class skill. Also, updated Wild Man concept.
  15. D

    Why punish a player if they can't come to the game?

    Why should the player be awarded for not showing up?
  16. D

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    #36 Wild Man Mechanic: Ranger Drop animal companion and combat style, instead give natural attacks Bite + 2 claw attacks with a Monk's damage progression, with bite counting as a light weapon for adding strength.
  17. D

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    #34 Urban Warrior Mechanic: Fighter Loses Heavy armor Proficiency and Tower Sheild Proficiency. Gains an additional two skill points per level.
  18. D

    Kill Me An FR Canon Munchwizard (Heroes, Inc. players stay out)

    Find a meteor. Make it invisible, and send it to the ethereal plane, and send it doomward. Put a contingency spell on it to drop it into the material plane one round before impact. Drop said meteor on the targets.
  19. D

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    Class #15 The Craven Minstrel This class is skilled in using his charm and personality to trick people into lowering their defenses. Mechanical Changes: Bard Drop Bard spells and bardic music, gain Fighter BAB and Rogue Sneak Attack progression.
  20. D

    Heward's Handy Haversacks in Haversacks

    But people generally have no problem taking bags of holding into those extra dimensional shelters, so obviously, while it MAY be hazardous, it's not a guarenteed danger in all situations.
Top