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  1. L

    Pros and Cons of going mainstream

    The DM is always the "rules guy", whether it is the RAW or the ones of his own creation. I wished to engage into discussion if there has been an official point shift as well as at the table application regarding uniform consistency of the rules. From the intro to 2e DM: "Choice is what the...
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    Pros and Cons of going mainstream

    I think that is one of the points I been trying to engage in conversation about. This is what I think: Shifting demographics: D&D started as an indie. As the IP grew so did the demand and supply. With the increase in quality and quantity of products there came a need to sell more products to...
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    Pros and Cons of going mainstream

    Hussar: From http://www.escapistmagazine.com/articles/view/features/9294-The-State-of-Dungeons-Dragons-Future " "I have a theory about RPGs," Mearls said. "When 2nd edition really got focused on story [in 1989], we had what I call the first era of RPG decadence and it was based on story. The...
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    Can the GM cheat?

    The phrase "story trumps dice" itself leaves some ambiguity. To some people this caries the implication that at certain points rules will be ignored for creating dramatic tension, while the rest (majority) of the time the rules are not affected. I would parallel this view to being similar to...
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    Switching Deity (cleric)

    The way I read it StarFox, by RAW that you posted would mean you start the track anew. As in Ex-cleric of X L5/Cleric of Y L1 Hit points/attack/saves as L6 cleric, cast as L1 cleric.
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    How do you reconcile hit points?

    I have a different interpretation, high level adventurers actually do take more physical damage before they are incapacitated. Lets take a simple example, blocking a hook to the head. (for this example disregarding all other different and improvable ways such as evading, slipping in, using a...
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    Luce has submitted a scored quiz entry with a 44%!

    Luce has completed the scored quiz Name That Module! and got a 44%. Follow this link to view their quiz - Name That Module!.
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    DMs: Do you play run modules?

    Thank you everyone for your replies. I waited to recount my own experience so it does not to seem that I am pushing the tread in different direction. First, before starting playing rpg I had several years experience with gamebooks. Some of those do have strong character development, rich fluff...
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    DMs: Do you play run modules?

    Play running-DM using a published adventure to run a game for himself, including creating and running multiple DMPCs. Some parallels to the “Choose your adventure” style gamebooks prevalent in the 80s and 90s. Some reasons in no particular order There is only so much time for gaming, and...
  10. L

    Name ONE favourite thing about your favourite edition

    2e - Fluff rich settings.
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    Pros and Cons of going mainstream

    Talking about 3e. I did write IME (in my experience). I did not see in 2e people getting out source books to show the DM his is wrong. On the other hand despite what 3e DMG states about "This may be an official setting, but it is my game" I distinctively remember players referring to setting...
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    Pros and Cons of going mainstream

    Gentle people (and DMs :p), while I appreciate your input it seems to me that we had become mired in yet another 3e vs e4e debate. My original intention was for the discussion to be more encompassing of all published editions. So if you are familiar with say Homes edition and wants to chime in...
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    Pros and Cons of going mainstream

    My point exactly when I talked about the two sides of the screen expectations. IMO with the encroaching sentiment that everything is core and everyone plays, if not the 1-to-1 exactly same then very compatible game ignore the fact that in fact DM do make campaigns their own prissily by making...
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    Pros and Cons of going mainstream

    JamesonCourage: Thank you for undertsanding what I meant to say in much more coherent words. pemerton: In my view Wizards had been pushing for unified experience, with 3th and 4th. Things like by that level you have to be that level of resources, have so powerful treasure. I believe for some...
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    Pros and Cons of going mainstream

    pemerton: I think this to me is are examples of misaligned expectations. Chris Perkins is not your friendly local GM running his home brew, he’s the senior producer for D&D. What he does can reflect on the company therefore its unsurprising that some people expect him to be consistent to what...
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    Pros and Cons of going mainstream

    I think it was more that during 1e the majority of the follower were hardcore, while as it gained popularity the ratio of casual games increased. I do not use the term in any way derogatory. I just feel that some people come to play at the table and do not spend large amount of time thinking...
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    Pros and Cons of going mainstream

    You win a video game by fulfilling a condition the programmer set, not necessary the way he expected. "Make sure the NPC is not killed by enemies while going to floor X" -> "Sure, I will kill him myself." While not what the programmer expected, the NPC cannot be killed, is in your party when you...
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    Pros and Cons of going mainstream

    The usual declaimers: This is NOT an edition war! The only wrong way to play is to not have fun. Greeting all. I found the attached article and while personally not agreeing with authors conclusions it does seems to raise interesting topics for discussion. In particular how has the focus of...
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    Why do people take such a big issue with spell banning?

    Few things come to mind. 1. Since there are so many (more) spells compared to classes a DM may not be aware of all (understandably), so sometimes it results in retro active ban. If the player had been invested building the character for that spell sometimes levels in advance (similar to players...
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