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    Wizards Fall Catalogue

    I can certainly post something tomorrow should be up by noon CST.
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    Battlestar Galactica-Final Season (4) 4/4/08--He That Believeth In Me

    Baltar sabotaged his own Testing after he decided he couldn't deal with the Moral obligation of informing Adama and Roslyn of who was a Cylon and who wasn't - so he decided everyone would automatically pass and then it would never become an issue. It is yet another example of when he fell to...
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    Wizards Fall Catalogue

    So I received Wizards Fall Catalog from Random House today:> Tome of Treasures September 16th 224 Pages, $29.95 "nearly a thousand magic items, weapons, tools and other useful items for your D&D character...features a mix of classic items updated to the 4th edition rules and brand new items...
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    Metallica's Enter Sandman - Instrumental?

    I don't think they did Enter Sandman, but they did do a number of other Metallica hits that sound really, really good when played by a String Quartet. Apocalyptica http://www.apocalyptica.com/ <<EDIT>> They did in fact do Enter Sandman. Plays Mettalica By Four Cellos Track listing 1...
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    So Int does NOT add to skills

    This somes up my issue very concisely - a system which actively encourages dump states is disappointing - hopefully 4e does not have this issue - but it certainly may given what we have seen so far.
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    So Int does NOT add to skills

    I am very much hoping that we will later learn that INT provides something for the non wizard/sage type character. I also am somewhat troubled by the idea that the 'standard array' is going to become 16,16,12,10,8,8 since it becomes less 'useful' to have decent non primary stats. We will see...
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    Camping: It does a body good!

    My initial thought was to change 6 hours rest from full heal to heal HP = CON or perhaps heal HP = Level + Con Mod (which is what I used for my 3.5 game). Will it help with the verisimilitude? Maybe. I entirely appreciate the reasons for the Healing as presented - I see clear advantages to...
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    Rogue: 6 skills or 10?

    I think this is probably true - there is a general skill list that includes a variety of very basic skills (think those that could be used untrained in 3e). Each character chooses a number of skills from this list equal to their Int bonus to be trained in. This way anyone can be trained in...
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    Healing Surges: 6 + Constitution modifier

    I was originally of the opinion that 6+Con referred to the HP healed instead of the number of surges allowed - but the evidence posted later in this thread leads me to the opposite conclusion. By establishing some type of limit to healing there is now a finite limit to a Clerics per encounter...
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    D&D 4E Is Intelligence 4e's dump stat?

    This is (of course) entirely speculative - but my guess is that Int will provide a bonus of Trained skills equal to your Int modifier at first level. These skills must be selected from a specific list, one which includes only 'generic' skills (basically the skills in 3e that could be used...
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    PHB classes: fact or rumor

    By limiting the PHB to 8 classes, the page count per class is higher then it would be if there were 11 classes. Remember - everyone now has powers (ala Book of Nine Swords) - so the Divine/Arcane spell lists in your 3e PHB now also includes powers for the nonmagical (martial) classes as well...
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    Confirmed: Magic items and summoned monster stats in PHB

    I would infer that most adjudications regarding polymorph are simply gone. See the PHB II for the 'new' Druid Shapeshifing mechanic - there are generic 'form types' that you can shift into, and regardless of what flavor you attach to them the forms grant a specific series of bonuses - no...
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    It Starts (Splatbooks - Martial Power in October)

    $29.95 for 160 Pages. Not pleased that trend appears to be set in stone. I would speculate that it will probably be similar to the original completes - 3 new 'base' martial classes. A smattering of paragon and epic tier spin off classes and a spell book style collection of...
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    ROBOTECH RPG - its back, and its new

    Battletech: Takes place in a alternate galaxy/universe/whatever that has nothing to do with earth. There are 5 main houses that are always fighting. They fight primarily with Mechs. Major plotlines typically center around bloodlines or mercenaries fighting between the houses. There are...
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    Game Breaker Spells - What are they?

    I beleive this is the guideline to use when viewing 'game breaking spells'. Adventure planning/writing/organizing/running is a labor based activity. The DM is performing the labor with a variety of tools to ease the labor load - published adventures being one example (of many). The game...
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    Core Religion Survivor - Round Eleven

    By all that is Good and Holy, by the Brimstone Pits of the Nine Hells, HOW is Mr. Fluffly Leafed Droo-Add Dude still HERE?!? Begone Obid-hai. BEGONE!
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    HP: how many per level?

    The system that I have been very pleased with is as follows: HP gained is d4+x X is the number which will provide maximum hit points for your hit die type. 1d4 is 1d4 1d6 is 1d4 + 2 1d8 is 1d4 + 4 1d10 is 1d4 + 6 1d12 is 1d4 + 8 I have found that it provides a nice advantage for the...
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    [August] What are people playing?

    Victoria: Revolutions (an expansion for Victoria) was released on the 17th. As deep seeded strategy games go, I currently know of none better. My friends and I also regularly throw down some Dawn of War at least a few nights a week. Earlier in the month there was some Tropico, as well as...
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    What DO you DO for... Paladins?

    I have made a few changes:> They are now a Prestige class only based on the UA rules. The requirments are generally the same, although I may change the required feats in some cases depending on the deity in question that is being followed. All deities may have paladins, so the alignment...
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    What DO you DO for... Fighters?

    DarkKestral, I would consider adding Tumble as a class skill as well - while it does have non-combat functionality, it is MUCH more combat functional then some of the other skills you game them... I definitely like the Magic Shield and Iron Self - help the fighters keep up in a high magic...
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