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  1. Lordgrae

    Shackled City Adventure Path

    OOC: Whoops! Sorry. Failed my reading comprehension check. =( I'd follow that other fellow if I were you... Boz slowly moves forward and raises his shield and sword menacingly, waiting for the gnolls to approach. Boz takes a 5ft step forward and readies an action the attack the first...
  2. Lordgrae

    Shackled City Adventure Path

    Double Post
  3. Lordgrae

    Shackled City Adventure Path

    Boz notices the gnolls axe about to hit Aldreneth and a small shimmer appears and softens the blow to Aldreneth. At the same time, a similiar looking wound spills open on Boz. Boz then proceeds to harrass #10 with his sword and shield. Boz uses Shield Ally as an immediate action on...
  4. Lordgrae

    What are your favorite traps?

    One of my favorites is pretty simple. A deep pit, with spikes at the bottem. Cept like 1 in 4 of the spikes are animated. They don't stop poking.
  5. Lordgrae

    Shackled City Adventure Path

    Boz is too busy chuckling at the look of the gnoll whose axe failed to pierce his skin to fully mount a decent counterattack. He still attempts to harry #10 with his weapons though. Longsword 1d20+12=22, 1d8+9=14 Shield 1d20+12=21, 1d6+6=12 Longsword 1d20+7=17, 1d8+9=10 45/78
  6. Lordgrae

    Shackled City Adventure Path

    Boz laughs while blood seeps through his tunic. "Yes! Bring more, it's the only way you'll stand a fightings chance. Ha ha haaa" Boz takes a single swing on the gnoll in front of him, steps past him and moves to engage the gnolls entering the cave. OOC: Moves 1 NW, provokes AoO if the gnoll...
  7. Lordgrae

    Shackled City Adventure Path

    Boz staggers from the blow as blood gushes down his side... Boz grumbles to the gnoll, "That is the last time your steel will taste my blood fool!" as he attempts to bash the gnoll with his shield and hacks madly with his longsword... Longsword+1 1d20+12 = 24, 1d8+7 = 13 Shield Spikes+1...
  8. Lordgrae

    Shackled City Adventure Path

    Boz's Listen (1d20-10=5) Boz stands up, yawns, picks up his longsword and shield, moves 5 squares north, and 1 square west, and yells: You pitiful fools! Now you will die in this dank cave, come! Try and hit me! I don't even need my armor for vermin like you! OOC: Bulwark (Basically Dodge)...
  9. Lordgrae

    Hey, COMMUNITY SUPPORTERS - account still not working? Read here!

    Receipts sent for lordgrae and Dog Moon. Thanks!
  10. Lordgrae

    Shackled City Adventure Path

    Constitution Check = 9 Boz is rolled over, still asleep.
  11. Lordgrae

    Shackled City Adventure Path

    Alright, Aldreneth it is then. Good luck getting the Lizard to adhere to that though! Boz says, chuckling.
  12. Lordgrae

    Shackled City Adventure Path

    Ok. This should work. Mainly thanks to Slitz and his ability to go without sleep. We will rest between 10pm and 9am. At 11pm, Al will start watch till 1am. At 1am, Slitz will relieve him till 7am, and I'll relieve him till 9am. Laguz can do his own thing. When we travel, I'll take the...
  13. Lordgrae

    Shackled City Adventure Path

    Yeah! Lets get out of here. Holy shiny boots probably needs a new pair of britchs in what ever cave he's huddling in. Boz laughs heartily as he begins to exit the building.
  14. Lordgrae

    This old Ranger: Help save my Age of Worms PC

    Head to the local gaming store and see if they have any different DMs in stock. Like they mentioned above, your being forced to play a very low powered character in a very high powered campaign. If the game isn't fun because the DM is being retarded. Just tell him that its not fun and take a...
  15. Lordgrae

    Shackled City Adventure Path

    Boz grips his longsword in its scabbard... I'm ready to travel. I wouldn't worry about the Paladin though. Either he's tough enough to actually be worthy of that title and will be fine, or he's weak, and is getting what he deserves for getting in over his head.
  16. Lordgrae

    Shackled City Adventure Path

    I'm ready to go. I'll remain on the ground if thats ok. One of us in the air should be sufficient for scouting. I'd prefer to stay closer to those that are less adept in the melee combat arts.
  17. Lordgrae

    Evasive Reflexes: what do you think about it?

    I enjoy feats that actually let you do stuff or kinda warp how the rules work. (as opposed to passive bonuses) Broken combos aside I thought it was an interesting feat. Grae
  18. Lordgrae

    Shackled City Adventure Path

    OOC: Ah. Darkvision is actually a 2nd level spell, so at min its 3 hrs per scroll or potion. If we need 16 hours of DV total, thats too spendy for Boz. He's gonna hang on to the two potions he already bought though. Spot = 9
  19. Lordgrae

    Shackled City Adventure Path

    OOC: Correction to the above then, 2 potions of Darkvision, -600gp.
  20. Lordgrae

    Shackled City Adventure Path

    Not a problem. I can pay for the scrolls. OOC: 150gp x2 for scrolls of Darkvision deducted.
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