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  1. V

    In praise of the Healer Theme

    Marty, you're assuming escalated healing would continue in this edition. Such a theme would indicate otherwise, no?
  2. V

    Abilities Capped at 20 Won't Work

    Then play book makes it quite clear the DM should be adjudicating what is and is not a contest. I would not be allowing contests against gods without excellent narrative. IE, I expect my genius wizard with 20 int might actually be able to pull a fast one on the mighty-yet-dumb god of thunder...
  3. V

    Abstract long rests

    If every version has had abstracted HP, and the healing of abstracted HP generates such an issue, then I'll stand by my claim. I'm not claiming JRR is doing anything wrong. Merely that every version has had the same abstraction.
  4. V

    Move - Attack - Move

    Grant disadvantage if you move through or into a threatened square. I reckon that would be painful enough to stop most people.
  5. V

    Abstract long rests

    Then DND is, and has always been, the wrong game for you. From the very beginning, HP have been massively abstracted. (I kind of agree with the Poison example. Why I prefer saves for things like that, instead of AC. )
  6. V

    Abstract long rests

    Er. You don't take any real hits till you reach bloodied, and no actual injuries till 0. So why Does healing overnight, from at least 1 or more, bother you?
  7. V

    Abilities Capped at 20 Won't Work

    Damage increases. Given the abstraction of HP and hitting with tracks in the first place, doing more damage can be directly analogous to better aim and more force/skill with an attack.
  8. V

    My Rant Apology & Sell Me Flat Math

    Exactly. I've never been able to resolve HP as anything except several layers of abstraction. This system just works for me.
  9. V

    Spells that should be rituals or cantrips.

    I prefer to use magic as a tool, in my games. So an 'open' or 'knock' spell works by granting the wizard telekinetic control and remote viewing.. Fiendishly complex locks still need somebody who understands those locks mechanics. Personally, I detest the use of magic that acts as its own...
  10. V

    Elephant in the room: rogue and fighter dailies.

    4e, in my mind, had a very sting narrative bent. It was intended for the players to be deeply involved in crafting their characters stories, and for building the scenes they were in. Daily powers were disassociated from the character, a story resource the player knows he can tap. However, this...
  11. V

    Armor and Extended Rest

    When I was DM'ing the group, we basically made the call that you don't sleep in your armour.. and if you do, then you automatically get docked 1 healing surge, but this only applied to heavy armours. I'm still trying to wrangle some jiggery-pokery about how to balance the inconvienance, so the...
  12. V

    Time for an all-pixie campaign

    Pfft. Damn straight. I have a blue-skinned, red-haired, sporran clad Pixie with 18 strength named No'-As-Big-As-Medium-Sized-Jock-But-Bigger-than-Wee-Jock Jock
  13. V

    WotC sayz "People don't use rituals much" - O RLY?

    One of the very first things I did with 4e, was scrap 'Healing Surges' I melded action points, healing surges, and the magic item 'once-per-day' into a Vitality pool, which was influenced by mile-stones, rests, statistics and some potent magics. I levelled out the starting surges by class...
  14. V

    Can Dominate disarm a person's weapon?

    The weapon isn't destroyed? The raw nature of the 3.x monster-creation makes weapons far more important than they are in 4e. 4e gives greater leway for DM intelligence and logic, or drama and story, to affect the results of such an action. It is, like many things in 4e, something that is...
  15. V

    How to get out of battle

    Can he outpace the people he's fighting? Do they have ranged weapons? Are they going to actively chase him? Can he close any doors or create any obstacles behind him? Will they actually kill him? Also, Healing Potions don't working like I think you think they work. If the PC can get to a...
  16. V

    New PC Brainstorming

    I have a *huge* stack of coloured glass beads from my *very* early MTG days, which I use as counters for curses and the like. As DM, I also white-wash the base of my minies, and use a graphite pencil to mark target numbers, and then track on my pad what has what. There are better methods, but...
  17. V

    Suggestions: Ambush attack from unwise extended rest

    Consequences are consequences, and should be reasonably logical consequences. Your PC's have done something inexplicably dumb. My PC's did something similiar, but chocked the doors closed and slept in shifts, then charged through having heard muttered goblin speak on the other side, in the...
  18. V

    D&D 4E How have PCs died in your 4e games?

    I had a foolish human wizard wander off in KoTSF, and get ganked, from 2 criticals!, by a halfling and his triple sling-stone ability. Humiliation! Same character, post resurrection, got cleaved in half by one of his companions after stealing some party treasure. That led to an all in party...
  19. V

    Is damage-at-start-of-turn really Control?

    This is because because the tactical use of controller powers is totally dependant on your DM and his interpretation of monster motivations. I run some monsters that are so blood-lusted they don't care. I run some montsers that care more about their own skin than they do about the PCs getting...
  20. V

    Can Dominate disarm a person's weapon?

    Without more details, I'd be hard pressed to say how fair this was. Was the Mind-flayer previously aware/informed that the Barbarian would be the nastiest character? I've been known to focus monsters on one player, but only once that player has shown himself to be a serious threat. Less...
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