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  1. skelso

    D&D 3E/3.5 Spacing and creatures in D&D 3.5

    The short answer is "No, PCs may not occupy the same square during combat." (DMG, p. 29, under Mixing It Up.) Presumably, in the example you list if the six PCs are suddenly attacked, 3 of them would need to jump out so the other 3 can attack. This sort of situation comes up in my campaign...
  2. skelso

    Expanded Search skill

    Well, this house rule certainly makes the Search skill more realistic. It's a lot to keep track of, but if you were to use it in your game it would not hurt the game in any way. Most DMs like to keep it simple and just come up with arbitrary search DCs on the fly. "The book the wizard is...
  3. skelso

    Challenge rating of this creature?

    Well, without the Druid spell-like abilities, it's basically just a monk and would have a CR equal to its hit die. It doesn't quite have all the abilities of a monk, so that might lower the CR a little, but then the Druid spells would bump it back up, and then some. I think I'd hazard a guess...
  4. skelso

    Making Random Loot more useful

    On the contrary! I stole the idea from the Magic Item Compendium. I thought it was a great idea that just needed to go all the way. I think maybe Augment Crystals should be THE WAY that wizards and clerics enchant weapons and armor. I have to admit, though, that I forgot about the augment...
  5. skelso

    D&D 3E/3.5 4e healing in a 3.5 game. please critique!

    I can't think of any reason why your "Shake it off" rule would break the game. If you were my DM and said you wanted to incorporate that house rule, I'd say, "Okay, sounds good." Unless I were the party cleric, in which case I'd say, "Okay, sounds awesome!" You might need to nail down a few...
  6. skelso

    Another One! Fighter Fix (P.E.A.C.H.)

    You've got a lot of cool ideas for abilities in there. I would do one of two things: A) Let the fighter pick from certain features that you've listed up there at the Dead Levels (5, 7, etc.) B) Just add most of those features to the list of possible selections for Bonus feats.
  7. skelso

    Another One! Fighter Fix (P.E.A.C.H.)

    Are you being ironic here? This is the most powerful class build I've ever seen. This is way too powerful. It's cool, though. Very well thought out. I'd love to play it, but rare is the DM that'd let me. I certainly wouldn't. Maybe I'm misreading this. Does the fighter actually get ALL...
  8. skelso

    No "death penalty"

    I use the optional rule that if Raise Dead or Reincarnation is used to bring a PC back, they come back with enough Constitution damage that they are at a Constitution of 1. No restoration, they just have to rest and recover. If they are brought back with Resurrection, they come back with...
  9. skelso

    Making Random Loot more useful

    Randomly determined magic items are more fun, in my opinion, than pre-assigned loot. It lets the PCs get creative with their treasure. However, for many players random loot = funny shaped gold coins. They just sell it immediately to either buy, make or requisition the item they want with the...
  10. skelso

    Adventuring Expert Base Class

    Well...I do enjoy reinventing the wheel. :heh:
  11. skelso

    D&D Economics

    I've also spent a lot of time thinking about D&D economies and trying to find ways to make it work. I think what you are suggesting sounds like a great start. I disagree that it's a waste of time to try and develop these sorts of house rules for D&D. For one thing, I think it's fun (probably...
  12. skelso

    Adventuring Expert Base Class

    I really like the idea of the Expert NPC class and have always wished there was an equivalent PC class in the same way that Warrior and Fighter relate. I know that the Expert and the Rogue are very similar, but the Expert has an ability that the Rogue does not, a customizable skill list...
  13. skelso

    Question from one of my PbP Players (TWF & Natural Attack)

    Not sure about that guy, but I got this from the SRD: http://www.systemreferencedocuments.org/35/sovelior_sage/monsters.html This seems to say that the first entry in the full attack line is the creatures primary attack, which it can make without penalty and adding 1.5 * Str to the damage...
  14. skelso

    Question from one of my PbP Players (TWF & Natural Attack)

    Normally, if a creature (or player) has natural attacks like claws and bite, they can automatically make the two claw attacks without penalty, followed by the bite at -5 -OR- They get the bite without penalty and make the two claw attacks at -5 each. Multiattack drops that penalty to -2. I...
  15. skelso

    lingering high jump

    It's my understanding that making a jump check is a standard action. You don't have to take a move action first, but it does lower the DC. It doesn't really matter if your jump check is somehow so astronomically high that you could leap 1000' feet. Whatever the result of your jump check, you...
  16. skelso

    lingering high jump

    I wonder if there is a hard rule on whether falling counts as movement. It seems to me that it must not count as movement. Besides the example of the "poor man's hover", it would also cause some even more ridiculous and unfair examples if the rule is taken to it's logical conclusion. For...
  17. skelso

    Making Magic Items without Spending XP

    Actually, I like that idea a lot.
  18. skelso

    Making Magic Items without Spending XP

    I've always hated spending xp for magic item creation and I've come up with all sorts of house rules over the years to try and avoid it without letting my players go nuts with item creation. An idea just occurred to me that I think could be exceedingly simple and not require massive amounts of...
  19. skelso

    need a more powerful elven race

    I recommend finding a monster or race with the stats and abilities you want and then just calling them elves. Keeping the new monster's LA and the old elves' appearance, of course.
  20. skelso

    How many CP fit in a Bag of Holding?

    Though I can't remember where, I remember reading somewhere in the PHB that 100 coins of any type weigh one pound. Metal is dense, so you're not going to reach your volume maximum before you hit your weight maximum. 100 times the weight limit = 2 side pouches: 2000 each large central portion...
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