Search results

  1. K

    Help me swing my players away from clerics

    put a disease into your campian that isn't curable and is highly contagious. The population starts to hate all clerics because they feel the clerics aren't doing enough or something along those lines. Every town they enter, swamp them with sick people seeking them for salvation. When they can't...
  2. K

    Military Themed Campaign Advice?

    If your world is high in magic, don't limit the group to no arcane. The military does not send in groups unprepared. To be effective, you need to maximize for group dynamics. Specialization is the way to go. I'm not sure how many players you have but a group of five, your going to want something...
  3. K

    Dark Sun Overview?

    I read a series of 5 novels set in the "Dark Sun" world. I'll try to give you a brief over veiw of what I remember. The world is a grim a dieing place. Most of the land is a scarred wasteland with civilization view and far between. It was the wizards of the world that caused the decay. In Dark...
  4. K

    You Gaming this weekend?

    Here's my play schedule. Sometimes we cancel do to outside obligations but its pretty consistant Wednesday and Thursday - Mutants and Masterminds. Midnight - 3am (4 players, 1 GM Saturday - 3.5e. 11am - 5pm (5 players, 1 Gm)
  5. K

    Help in preparing for a new campaign

    . Introduce the drug, Cat Nip. Maybe the PCs could elevate themselves to a position of power by being Dealers.
  6. K

    How should a campaign end?

    reply Don't take it the wrong way. Our group was on the verge of killing each other. Here's the short story of what was going on. The Party (all 7th level) Dwarf Cleric (GM's Best friend) Elven Druid (Best Friend's wife) Elven Illusionist (my buddy) Human Fighter (GM's wife) Human Rogue...
  7. K

    How should a campaign end?

    reply How should a campaign end? That's a good question. My last one (not the one I'm playing now obvioiusly) ended with our party getting wiped out to a man. Was a huge and fight and was very close, but in the end, we just weren't rolling good enough. On a side note, our GM said he was going...
  8. K

    Skills that PC shouldn't get?

    reply any skills I take never seem to come into play. (Cept for Tumble) If I take Swim, we start in a desert. If I take Escape artist, I'll never get captured. If I take Jump, I might as well be rooted to the ground. I'm not complaining, its just my luck is all.
  9. K

    Quick Little Campaign Ideas

    reply 34) All Hail the New King Gromble? - The Orc WarChief Gromble has legitamate right as heir to the kingdom? How could this be? The PCs better figure out whats going on before all his relatives move in. There goes the neighborhood :confused:
  10. K

    Super Hero RPG...

    Mutants and Masterminds is a great hero RPG. Its D20 based and easy to learn. It's all point buy out for stats, feats, skills and powers. Nearly every super hero you can imagine can be created in one form or another. There is a forum specificly for the discussion of M&M. check it out here at...
  11. K

    Quick Little Campaign Ideas

    13 Nature's Revolt - The druids of the world have faught back against the inbalance and have bolstered the wild. Creatures long since though extinct now roam the forests and plains. It's a harsh world where survival outside the protection of forts and cities can be messured in heart beats. The...
  12. K

    Recommend me a 3rd level adventure

    reply Thank you for the speedy response Jester. Back at ya on the avatar, it suits you well.
  13. K

    Recommend me a 3rd level adventure

    reply "My PBEM group" what in the world does that mean?
  14. K

    the Dungeon Cliche

    reply I didn't read everyones post (sorry) but for cliches you should limit the wizard in your group to only being able to cast Magic Missle and Fireball. Maybe Melf's Acid Arrow if your feeling froggy.
  15. K

    Some questions about being Prone

    Ok, recovering from a prone possition provokes an AoO. Now when I take that AoO the following 2 conditions apply correct? 1) I get the +4 to hit him because I get the AoO before he recovers from being prone. AND 2) I can not trip him because at the time of getting the AoO he is already prone...
  16. K

    Druid w/Str 10 taking Power Attack?!

    reply I've always ruled that you can take any feat you want any time you want whether you meet the prerequisites. However, you will only benifit from them when you do meet the pre-reqs. Lets say you take a feat at lvl 3 that you would qualify for at lvl 4, it you would gain it's benifit at 4...
  17. K

    EDIT - Looking for a few suggestions on a HOLY Warrior Build

    reply Forget going fighter. Go rogue for 6 levels devoting your self to archery and then at 7th lvl go Order of the Bow inititate, You will be doing some serious damage from afar and in some cases out damaging the fighter and mage.
  18. K

    D&D 3E/3.5 Has anyone converted the tempest to 3.5?

    reply Check out the Dervish from "The Complete Warrior" and just add your own two weapon fighting from levels in fighter or ranger and you should have a reasonable replica of the Tempest.
  19. K

    Monks, Tattooed Monks, and Epic levels

    Tattooed Monks say as follows under Monk Abilities Would you allow a 10Monk/10Tattooed Monk become an epic level monk at character level 21? Why or why not?
  20. K

    Abundant Step + Charge = bonuses?

    reply Ok what about in conjunction with the Sun School [Tactical] feat? Sun School [Tactical] You have learned a number of exoteric martial arts techniques inspired by the sun. Prerequisites: Flurry of blows ability, base attack bonus + 4. Benifit: The Sun School feat enables the use of the...
Top