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  1. ravenheart

    What single houserule has made your game AWESOME?

    I'm liking option 2 (since Demogorgon/other multiple initiative creature might not be the only threat), but I rather not interrupt the PCs randomly every turn - instead go with consistency (ex. after 2 PCs go, Demogorgon goes again). Good idea, but to simplify I'd just go with every other PC...
  2. ravenheart

    Bullywugs

    How about making it a feat that grants the attacker hitpoints equal to your healing surge value and you gain combat advantage against the creature until the end of the encounter? Call it something like "Nature's Deadly Release".
  3. ravenheart

    What single houserule has made your game AWESOME?

    I'm really warming up to this idea, but I have one concern: What do you do with monsters/PCs that have specific intiative-related powers/features? Such as multiple initiative counts (ex. Behir) or initative switching (ex. Guileful Switch)?
  4. ravenheart

    Let's have a quickie! The 50g Houserule.

    Wow, I really like these ideas! Especially useful when you are running large groups and dungeon crawls. Consider it yoinked! Really like the Death Flag rule, although I might reduce that to 3 Action Points, since my group is running a Chaos Scar campaign (hard to reach those milestones!). I...
  5. ravenheart

    Houseruled Twin Strike

    Inspired by this thread a few weeks ago, I came up with an idea yesterday at work. Here's my thoughts, transcribed from my hasty scribblings on a piece of paper: A slightly modified Twin Strike, allowing a controller-ish aspect by spreading the damage output but not allowing for such incredible...
  6. ravenheart

    January Rules updates 2010

    This is technically going into house ruling territory, but what about applying a +2 bonus to the save for each/every other square of forced vertical teleportation? Or alternatively, making each square of forced vertical teleportation cost double (a bit like difficult terrain for forced...
  7. ravenheart

    D&D 4E House Rules for Old School 4e

    I'm for more small encounters with two (maybe three) same-level foes or an elite (or lower level solo) with a bunch of minions. Make it fast paced, allow resting only once in a while, add some fun terrain, intermittent skill challenge (even in the midst of all the battles - reward them with an...
  8. ravenheart

    January Ampersand: Orcus Miniature! (or statue, if you will)

    Dungeons & Dragons Roleplaying Game Official Home Page - Article (New Year, New Experiences) Did some spelunking at the WotC-website, and found January's Ampersand up already. Not that many tidbits... ...except the fact that they're releasing a friggin' limited edition gargantuan Orcus...
  9. ravenheart

    Goblins, the final PHB3 race?

    I'm doubtful, since there's no unreleased race mentioned in the Ardent article. And they mention all (?) known races that have a bonus to Charisma. But they might have gotten more careful with such tidbits...
  10. ravenheart

    Debut: Ardent

    Very psionic warlord-y, but you gotta love Energizing Strike! Another tidbit: judging from the racial suggestions (in the "Ardent Overview" on page 18 (4/12)) the fourth race in PHB3 is not going to have a Cha bonus. Unless WotC started double-checking their preview material for potential...
  11. ravenheart

    Debut: Ardent

    It's up. Psionic Leader. Cha primary, Wis (defender) & Con (striker) secondary. Seems to borrow more from the Wilder than the 3e Ardent. Interesting.
  12. ravenheart

    Let's make a generic benefit for Small races!

    Ok, the premise for my argument is that Small races are given no real non-conditional mechanical benefit to weigh out the penalties when comparing them to Medium races. Small characters have a distinct disadvantage when it comes to weapon selection and weapon themed classes in general - come...
  13. ravenheart

    Skill Focus: Remove conditional penalties

    This seems to be potentially troublesome with some conditional effects. Such as Intimidating a bloodied creature to surrender which normally is against the creatures Will +10 for it being a hostile situation. Besides, a rogue already has a hefty bonus to acrobatics with skill focus (+ skill...
  14. ravenheart

    Making bullywugs a working PC race

    A new player in our group decided that he wants to play a bullywug - basically, just because they're frogs. ;) I want to encourage him to play whatever he wants, but bullywugs really pose a problem. Their racial writeup isn't really PC-friendly in any way, and they lack feat support. So I'm...
  15. ravenheart

    Using the Monk Power Structure with other Classes

    I'm asuming you're referring to my post, If not, ignore if you will. Well you could consider the move actions in question as maintaining balance and focus, matching your foes every step as you lock on to each other, make a quick tumble or quickly go down on one knee before executing a...
  16. ravenheart

    A change to Power Attack

    The problem is, as you say, with the low amount of 3[w] powers at low levels. So why not just require a 2[w] power instead? To maintain a bit of balance, keep the 3[w] requirement for dailies and increase both by 1[w] at 21st level. Another thing this does is leave at-will powers crying for...
  17. ravenheart

    Using the Monk Power Structure with other Classes

    Interesting concept. I think the minor/move powers should only be associated with attack in question - mostly for balance reasons, but also because it makes more sense doing it like that. But I'm gonna give it a shot, let's see... Sure Strike Standard Action: Str +2 vs. AC (1 target) Hit: 1[w]...
  18. ravenheart

    Making Polearm Gambit accessible at Heroic Tier

    Good idea, but I think it's hardly worth it. At a -4 penalty you'll only end up dragging out the fight with a lot of whiffing attacks and potentially allowing a mid-move change of tactics for the target (since you can't make more than 1 OA/turn, it might slip past you, possibly taking a shortcut...
  19. ravenheart

    Undead and Vulnerabilities

    I have a confession: I'm not too keen on resistances and vulnerabilities. Especially not vulnerabilities and the way it unbalances damage types - in particular radiant and necrotic. I did a quick check on the compendium to see how many creatures I could find containing the words "vulnerable"...
  20. ravenheart

    Warlock: A Fix

    After giving it some thought, I realized my "simple" fix seems unnecessarily bloated. Maybe it would just be simpler to treat Eldritch Blast/Strike as class features, and just add an additional at-will to the Warlocks repertoire. On the other hand, I'm still under the impression that the...
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