Search results

  1. ravenheart

    Arcane Heroes - Eldritch Strike Fail

    Arcane Heroes Not going to commnet on the quality of the miniatures, only the previewed power: Eldritch Strike If I know the 4e rules as well as I'd like to think I do, there is no way a Tiefling Warlock could ever pick that power (with the Eldritch Blast and Pact at-will as class features)...
  2. ravenheart

    Previews for April and Beyond

    The tomes are a-w-e-s-o-m-e. Especially the Tome of Undeniable Fire (two extra spells in your spellbook?? CRAZY!!!)! That said, I like the monsters too! The problem with "the utility swap" is that there are at-will, encounter and daily utilities. How do you make a feature/property that...
  3. ravenheart

    Recharging Player Powers

    I came up with this approach with long tedious fights in mind, where a recharged encounter/daily power really could help reduce the grind. Because of that I think the time it takes to recharge is penalty enough. Thanks! I'm really trying to embrace simpler solutions with 4E, but 3.x still...
  4. ravenheart

    Recharging Player Powers

    I think this calls for a simpler feature: Recharge encounter power: Once per encounter as a free action, you can choose to recharge an encounter power of your choice. Immediately after you resolve an encounter power, the power recharges at the end of your turn a couple of rounds later. To...
  5. ravenheart

    Should Implements have their own proficiency bonus?

    My immediate reaction (no pun intended) to this idea was that it would require an additional bonus to defenses (similar to armor) to compensate, no? Would be kind of cool if you had a choice of belts, boots or headgear adding a bonus to your Fort, Ref or Will (respectively). Also "light" and...
  6. ravenheart

    Trivial houserule: "Help Up" action

    I think that would screw with the economy of actions, and make the prone condition practically obsolete. If it's a move action for your ally to stand up, it should be a move action for you to help him up. It tecnically translates into you giving away your move action to said ally. This still...
  7. ravenheart

    Resting, Healing and Wounds - a proposed house rule

    Ok, I re-imagined the wound system, here's the newest version to the house rules: MODERATE REST ✦Just like Short Rest: A moderate rest works just like a short rest in all respects, except as described here. ✦Duration: A moderate rest lasts one hour. ✦Regain Healing Surges: After a moderate...
  8. ravenheart

    Resting, Healing and Wounds - a proposed house rule

    Thanks for the feedback! The thing with moderate rest is in it's length. It's 1 hour. Sometimes you might have 1 hour. But when the ancient tomb is collapsing, the dark wizard is about to perform his sinister ritual or the maharajah just sent his entire army after you - you won't have that...
  9. table.jpg

    table.jpg

  10. ravenheart

    Resting, Healing and Wounds - a proposed house rule

    Here's something I worked up recently. The Moderate Rest shamelessly stolen from 77IM (can't find the thread for the life of me, though!), and the wound system has it's roots in this thread by Rel. Thought I'd share. What do you think? EDIT: Couldn't make the table fit very well, so I attached...
  11. ravenheart

    Going crazy with skills...

    A simpler solution (less nightmare, more coffee): EDIT: Clarifications... Bonus Languages: The higher of your Intelligence and Charisma score grants you additional languages known, as seen below: 14-17: 1 bonus language 18-21: 2 bonus languages 22-25: 3 bonus languages 26-29: 4 bonus languages...
  12. ravenheart

    Going crazy with skills...

    So, I had this MAD idea that I wanted to mess with the skill system of 4E. It occured to me that skills easily got pigeon-holed due to the mechanics "forcing" players to heavily favor only certain ability scores (i.e. no way for Johnny the Fighter to be an articulate diplomat due to his low...
  13. ravenheart

    Multiclass synergies

    Interesting. It appears Fighters would provide the best synergies, both as the main aswell as the secondary class. Who would have known?
  14. ravenheart

    Swarms and Templates in general

    I'm not so sure. I think there are lots of interesting monsters in the MM and other supplements that could be made into swarms (or hordes or throngs, depending on type and size). What I'd like is a set of simple guidelines for swarm-creation that could be easily applied to any base creature. In...
  15. ravenheart

    Swarms and Templates in general

    Hi, I've been trying to find hard rules on how to make a regular creature a swarm (i.e. adding the swarm keyword), but I can't seem to find any. Specifically, what are the no-no's and the must have's of a swarm? In addition, how does it affect the original creatures XP value? I've checked out...
  16. ravenheart

    Mearls talks about how he hates resistances

    Emphasis mine. This is what happens when two (at least one, and I'm not talking about mine) great minds think alike. Also when I'm so giddy with excitement I can't bother to read through the entire thread. :p But why would this only be reserved for elemental creatures? Is it too hard to...
  17. ravenheart

    Mearls talks about how he hates resistances

    I hope I'm not being repetitive, but I'm a bit eager and excited about my own genius, so I just have to get these ideas out there! :p 1) Change resistances to situational bonuses to defenses and saving throws ie. resist fire 5 would translate into a +2 bonus to defense against attacks with the...
  18. ravenheart

    Giving wizards more control...through cantrips?

    I wasn't suggesting that they were weak just because they lacked damage dealing capacity. What I meant was that they had fairly high requirements (Str, Con, Cha 11 is admittedly not that high, but for a wizard?) and non-beneficial effects that require a careful set-up (notice that Flash and...
  19. ravenheart

    Giving wizards more control...through cantrips?

    Are they really that powerful? Think about it: 1) They require atleast ONE feat (and quite possibly more than that). 2) The feats in question have (generally) non-favourable ability scores as prerequisites (Str, Con and Cha; Dex on the other hand can be useful for wizards, but then again...
  20. ravenheart

    Giving wizards more control...through cantrips?

    Ok, I realized I had forgotten what I actually wanted to do with some of the powers, so I made a couple of major changes: Now, I hope I haven't taken them to far in the other direction and destroyed the balance. But they fit better thematically this way, I think. 1 XP to the one that finds...
Top