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  1. ravenheart

    Giving wizards more control...through cantrips?

    Just the cantrip, see below. No, see below. I agree with you that it is situational, but so are all of the powers. Resonance is very much a control effect; it is great when you are battling a throng of monsters coming down a narrow corridor or when faced with a quick skirmisher. Resonance...
  2. ravenheart

    Giving wizards more control...through cantrips?

    Thanks, but I have to disagree on having a single epic feat give the benefits of several lower level feats. That would just make those lower level feats redundant, and act as useless baggage for several levels as they slowly are retrained. Thanks! Go right ahead and use them, but check out my...
  3. ravenheart

    Milestones: XP Chain

    I kind of like this idea, but I think the mechanic could use some work. How about you gain bonus XP equivalent to a normal creature of the same level as the encounter (1 st level = 100 XP, 2nd level = 125 XP etc.) * n, where n is the number of milestones reached. This means that the party...
  4. ravenheart

    New Weapon: Polehammer

    Or make it 1d8 and add Brutal 1 as a property. Just to simulate the "smashyness" of the concept. :P
  5. ravenheart

    Giving wizards more control...through cantrips?

    So, I've been thinking about the Wizard. Especially how I could add more "control" to it. I also happen to like cantrips, and applaud clever use of them. Therefore, I devised a way to boost the wizard as a controller by creating feats that improve their cantrips! I think they are pretty ok...
  6. ravenheart

    Suggsted plastic card pouches for power cards? :)

    I just bought a couple of sets of Deck Protectors from Ultra Pro. I recommend them as they have them with different coloured backs, which I can use for easier identification of at-will, encounter, daily, item powers etc.
  7. ravenheart

    Building Better Swarms - murder of crows, swarm of bats, stampedes, pirahna!

    This seems kind of lethal, especially to low level characters (Hello, Needlefang Drake Swarm!). How about you remove the extra damage vs. prone targets from the melee basic attack, make the trample attack vs. reflex instead and add a rechargeable power like this: This way it really preserves the...
  8. ravenheart

    4th Edition Power Cards

    Great work rpaddock, and everyone else involved in making powercards for the D&D community! I have just one request: It seems to be impossible (at least using Firefox 3.0.5) to add two identical cards to a set, but sometimes you do need two identical cards, for example, if you want to use two...
  9. ravenheart

    D&D 4E 4E updates/errata posted today 1/20/2009

    Not too beat a dead horse, but I could've revisioned the Veteran's Armor with a scaling power, something like this: That would have at least made stacking up on +1 Veteran's Armor redundant. But maybe it's for the best that it was removed completely.
  10. ravenheart

    D&D 4E 4E updates/errata posted today 1/20/2009

    Well, I whipped up the encounter in a rush and only noticed the lacking duration after we had rolled initiative. It wasn't my interpretation that it lacked an duration entirely, I just got stuck wondering when exactly the effect expired. Was it after it made an attack, after it was hit by an...
  11. ravenheart

    D&D 4E 4E updates/errata posted today 1/20/2009

    I for one am glad they revised the veil of shadows ability of the Shadar-Kai Gloomblade (MM p. 230). According to RAW, it caused the Shadar-Kai to be invisible indefinitely! It caused some serious stalling in a game I was DMing, and man did I have a hard time finding the balance reasons behind...
  12. ravenheart

    2 House Rules

    I'm not so sure I find it that problematic, considering the thematic link this character has to the Raven Queen and the self-sacrificing mechanics of paladins in general. On the other hand, how would you treat a heart attack/stroke/aneurysm if it ever came up in play? Isn't it possible to...
  13. ravenheart

    2 House Rules

    My PCs are regularly their own worst enemies, as they have a penchant for failing important attacks, heal checks, death saves. To make things worse, I (as the DM) usually dish out a steady flow of high rolls; add a couple of criticals to that mix and suddenly the group of brave adventurers are...
  14. ravenheart

    2 House Rules

    First of all, thanks for your response! Thanks! I'm well aware of the amount of work required, in fact I decided not to do them right away. I'd rather get to know my players characters a little before making custom made powers for all of them. And I did utilize a similar approach to background...
  15. ravenheart

    New At-Will Power for Wizards - Staff Strike

    Well, if you compare it to other at-will powers with a +2 bonus (like the infamous Sure Strike), how about you drop the extra Int modifier damage? Like this: Alternatively, if you change it to the implement keyword, you could drop the [W] all together and just deal Int modifier damage. But...
  16. ravenheart

    level 10 healing potions?

    How 'bout: Level 10: 10 Hp, and make a saving throw. Level 20: 25 Hp, and make a saving throw against each effect a save can end.
  17. ravenheart

    Web vs Insubstantial

    While we're discussing phasing... Slightly off-topic: How would you interpret a situation like this? 1. Square A and Square B share a corner. A small pillar occupies this corner, granting cover to attacks between these two squares and treating movement through the corner as difficult terrain...
  18. ravenheart

    2 House Rules

    I've been working on a couple of houserules for my current/upcoming campaign, but I'm a bit worried about some balance issues etc. I appreciate your input! House rule #1: UNIQUE CHARACTER ABILITIES Each character participating in the game is granted a unique ability dependant on their...
  19. ravenheart

    Misuse of the save mechanics in the MM to reintroduce save or die effects

    Yes, this is what I was trying to say. Sorry 'bout the confusion, I was writing down my thoughts as I went along! This could work, although I think it's starting to sound a wee bit too lethal. What if you already failed 2 death saves in the previous encounter, then you heal up, charge the...
  20. ravenheart

    D&D 4E How I Fixed 4e

    Love your ideas Rel; in fact, I've shamelessly stolen most of them for my campaign! Also, I've been toying with the idea of a wound/injury system based on the disease track. Call me weird, but I kind of like the disease track. :p Anyway, what I was thinking was something along the lines of...
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