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    ZEITGEIST Tukka's Zeitgeist Campaign, Take Two

    Some comments on my players. Clairette's player is my girlfriend, and she's a casual/social player. Her attention wanders a bit during play, but she enjoys kicking butt in combat so long as the fights don't go on too long, and sometimes throws herself into role-playing her flighty fairy...
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    ZEITGEIST Tukka's Zeitgeist Campaign, Take Two

    I ran a play-by-post Zeitgeist campaign, but I burned out on during the Hold the Lighthouse encounter pretty and had to stop that one (the game was progressing slowly, but was still a huge time sink for me). Shortly thereafter, I started a new home game and put it to my group whether they wanted...
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    [4e] Theme balance, power and utility and other thoughts. (Spoilers)

    Thanks for your comments and ideas. I'll look into incorporating some of them when my party reaches level 10 (still a ways off, we just finished Adventure 2). I admit I do like for things to be balanced. Although I do think the Martial Scientist is a bit on the strong side, my main concern is...
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    [4e] Theme balance, power and utility and other thoughts. (Spoilers)

    For a while now I've been wondering what other people think of the themes added in Zeitgeist. While my degree of 4e system mastery is not super high, looking at the themes and seeing them in play for a while has allowed me to develop some opinions about them. Now seems as good a time as any to...
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    Tougher fights would be good. I run a game for 4 PCs right now and I usually run the fights as-is or tweaked to be more difficult. I didn't modify the MacBannin fight though, and it went alright. He got all of his hexes off and that was with none of the sinkholes hitting any of the combatants...
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    * Move actions used for things other than movement. There are various enemies and other game elements throughout the adventures in which powers that have nothing to do with movement are move actions. I guess there is nothing wrong with this, but it's more of a 3rd edition legacy element that...
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    Double-check my plans, please. NPC, Treasure, and Monster cards for Z.

    It should be "Principal Minister," just in case you do decide to print the names.
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    Prestige, Favors and Magic Items

    Yeah, I also feel that the rules as presented are a bit too stifling. A party with a Yerasol Veteran that requests a level 3 Uncommon magic item on day 1 of the Dying Skyseer won't get it until the adventure is nearly over. It's fine for gearing up between adventures (and might work for Digging...
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    4e release of ZG05 - Cauldron-Born delayed just a smidge

    I just got my gold sub, so there isn't much there for me right now as far as preview material goes, but I've been reading through the games Ryan ran for adventures 1 and 2 and it's providing some nice insight into the adventure (as well as the design process) that I definitely appreciate and...
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    DfL tweaks

    Not that I could see. In fact, I think the primary VM-related plot works at least as well for a executdoras dola liberta with pretty much no modification. It's a perfect fit as far as I can tell. That's if I'm understanding your question, anyway. I haven't read through DfL really well yet like...
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    Martial Scientist Attacks

    I figured the value is just there for DM reference purposes, like a Boon. Maybe if for whatever reason the Martial Scientist PC doesn't learn the skill in the course of the adventure, at some point later he could pay to take a few courses at a martial university to gain the power. I could be...
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    ZEITGEIST #4: Always on Time (4E)

    Looks great. I love the cast of characters. I've noticed a few minor errors. Probably the biggest one is the fact that the heading on each page reads "Digging for Lies" instead of "Always on Time."
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    ZEITGEIST Tukka's ZEITGEIST Campaign Log

    ZEITGEIST SPOILERS, MY PLAYERS KEEP OUT Several months ago, someone in my RL group downloaded The Island at the Axis of the World and decided to DM it for us. The first session was probably the best D&D session I'd ever experienced -- we serendipitously and ridiculously foiled the duchess's...
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    When to start the countdown

    Yeah, round 3 just started and Sokana just threw the amber rod into the furnace, and the engineers rusted shut the valves. By my count they have 14 rounds left on the clock. If decided to have the countdown start when Sokana threw the rod in, that would add 1 extra round to the countdown. I've...
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    When to start the countdown

    Indeed. I'm not a highly experienced player or DM, but I've read through the first two adventures and skimmed the third, as well as the campaign guide, and the quality and scope outshines anything I've ever been able to cobble together, or any other adventures I've ever read/skimmed through...
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    So ... my DM doesn't let us buy items ... ever ... what do I do?

    Tequila Sunrise said it pretty well, I think. Your DM's goal is probably laudable, but his logic doesn't seem completely sound. The Christmas tree effect is annoying, and in many settings, the profuse availability of magic items is damaging to verisimilitude (you can work around this somewhat...
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    When to start the countdown

    Thanks, Ryan. That helps a lot. :) I wasn't quite sure if there was any special thing the engineers had to do to "officially" start the sabotage and countdown. I got the impression that the engine was overheating due to the boiler being over-stuffed with firegems. My assumption was that it was...
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    When to start the countdown

    Spoilers for the Island at the Axis of the World below I just started The Sabotage encounter in my PBP campaign, and I'm not quite clear on when you're supposed to start the countdown -- when combat begins and the national anthem starts, or as soon as Delft sends the party down to fetch the...
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    So ... my DM doesn't let us buy items ... ever ... what do I do?

    If the players who do not put a lot of energy into shopping are having fun, feel like they're carrying their weight, and don't feel too underpowered, then the intraparty imbalance issue really isn't an issue (unless maybe the DM thinks the only reason those party members are satisfied is because...
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    Inherent bonuses: winners & losers, pros & cons

    One point that might be relevant is that the campaign is Zeitgeist, where the players receive much of their wealth in the form of a salary/stipend paid in gold and have access to a quasi magic mart that they can sell unwanted to items to for 100% value (at least, for the early part of the...
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