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    You reap what you sow - GSL.

    Without getting into a whole lot of stuff that's gone on in this thread, I fail to see what the GSL really offers. Say I write an adventure. I can give the names of the monsters in the MM, and even then, not the cool ones (drow, beholders, mind flayers, warforged, shadar-kai). IF I wanted to...
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    Warfare in 4e

    If you plan to make mass combat a major part of the game, and plan to do it wit skill challenges, a warfare or tactics skill might be a good idea. It would have limited applications outside of mass combat, but would allow the player who trains it to really shine as a leader in mass combat. I...
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    4E Combat isn't like WoW, it's like Street Fighter.

    This makes me like 4e even more than I already did. I hadn't really noticed the similarity to the SRPGs, but I see it now.
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    equal or lower?!

    The RAW are lovely, but have you ever met a DM who would under no circumstances let a Warlock trade a least for a lesser power if he had already treaded in the opposite direction? No one is going to say "oh, look, you have all least powers and can't get any more powerful abilities back" The...
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    Warfare in 4e

    That might work better as an epic destiny, honestly. Inspiring an entire army (which could be tens of thousands of people) is something only a few people in history have been able to do. I mean, actually inspire, not just command. Sparticus and William Wallace come to mind, but not many others.
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    Skill challenges

    Basically, yeah, the players either have to use the primary skills for the encounter, or create a convincing reason why, say, a history check will not only help them, but actually move the encounter forward. I think the big problem with skill challenges is the only real example with a replay in...
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    Skill challenges

    That seems simple to me. Not every successful skill check during a skill challenge has to contribute to the challenge. A skill check to determine how much time they had left would tell them how much time they had, but it wouldn't move them any closer to actually rescuing the victim, so why...
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    Skill challenges

    I think you're a little unclear on how the skill challenges work. Each success should move the action of the scene forward a bit, and each failure should have some sort of penalty, like closing off the use of that skill for the rest of the challenge or maybe increasing the difficult of the next...
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    Humans as default

    Maybe I'm just on the pipe, then?
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    Warfare in 4e

    You know, I never would have thought of that, but it is pretty brilliant. I like anything that includes a skill challenge in combat that isn't disarming a trap, though, I think that little mechanic is going to be a defining feature of the game in the years to come.
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    What on earth does "video-gamey" mean?

    I think (as someone born in the last year considered Generation X) that Leiber, Vance, and Moorcock are going to be remembered a lot like The Clash , The Pixies, or Sonic Youth. They have their fans, people of a certain time and place, but for the most part, they're the names that come up again...
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    Warfare in 4e

    I think minions make mass combat a lot simpler and more realistic, honestly. Fixed damage and one hit kills. Still, there's no good mechanic for quickly resolving hundreds of attack rolls. Warlords, I think, are more like sergeants/lieutenants than generals. And at high levels, their powers can...
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    Humans as default

    Hmmm... My book was the blue one with the dragon on the cover, the chits, and the copy of keep on the borderlands. I always thought that was 1e. I never really learned the difference between the various pre-2e variations, though, since i started with 2e.
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    Humans as default

    Does it bug anyone else that the only description D&D ever seems to give of humans is they're "diverse"? This is not something inherent to 4e (it goes back to 1e, but at least Gary Gygax made it seem like it had a reason). Now, I know humans are the default race for most players. But i'm sort...
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    What on earth does "video-gamey" mean?

    I think I figured out what this means. "4e is video-gamey" means it's mechanically simplified and uses some video game jargon blatantly. Calling a necklace a "neck slot item" feels like a video game term to me, for example. But I think it mainly refers to all classes having the same number of...
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    How do you feel about miniatures?

    I'm kind of torn on this one, because I love Anima Tactics and Warhammer 40K, and I just like painting miniatures in general, even if i'm not that good at it. But I never really saw D&D as a miniatures game... I think because I started playing it with the hardback 2e books, the second edition...
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    What do you love about 4e

    NPC and Monster design. I hated the way 3e had such a strict formula for creating everything. The new system really gets rid of a lot of things that drug the old one down. Now I don't have to give every NPC dozens of skills and feats they'll never use, and if I want to give them a few...
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    Warforged: MM vs Dragon Magazine

    http://www.medicalnewstoday.com/articles/110157.php You don't even have to be in water to drown. But the truth is, this was done purely from a mechanical standpoint, to make the warforged more "on-par" with the other races, they don't have any special immunities. If you really need to picture...
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    Is the SRD out yet?

    It does seem like the SRD and GSL could have gone up the same time as D&D insider. But I think we all knew that insider was the number one priority of 4E, arguable more important to the company than the core rulebooks, and the SRD/GSL are pretty low on the list.
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    Dragon/DDI content for the Macintosh crowd?

    I kind of find the whole "Just boot into Windows" thing kind of insulting, actually. We all know our macs can boot into Windows. Obviously, when we say we want something for Mac, we want an OS X native version. Because for whatever reason, we don't want to shell out hundreds of dollars to run...
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