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  1. Pell-Mell

    Looking for Interesting Shapechangers

    The phasm is CR 7.
  2. Pell-Mell

    Any Cool New Alchemical Items for Higher Levels?

    In my campaign, I had NPCs use modified rifles that could also shoot tanglefoot bag shells. They were difficult to reload, but effective in slowing down melee heavy hitters. The nice thing about tanglefoot bags is that even on a save, the effected creature can still only move at half speed...
  3. Pell-Mell

    Any advice for designing a coastal or island prison? (Eberron)

    In Dragon Magazine #344, there is an article entitled "Dreadhold" by Keith Baker and Jason Bulmahn that describes an island prison in Eberron that might be helpful.
  4. Pell-Mell

    What were your best Pirate adventures?

    I enjoyed running The Orb of the Mad Mage. It is an AD&D 2nd edition adventure for level 1-3 PCs. It has pirates, a lot of odd monsters, an alien orb, and one very creepy wizard's tower.
  5. Pell-Mell

    A question for super science geeks!

    For those metals or alloys that are extremely resistant but hard to work with, perhaps the only current way to mold them into useful things is through magic. The spell fabricate could be helpful here, although finding the wizard that knows both the spell and is skilled in metalworking might be...
  6. Pell-Mell

    Character Design: The 6 million gp man!

    There was an article in Dragon Magazine 351 (January 2007) that was called "The Clockwork Disciple" by Stephanie Vergamini which appears to be what you are looking for. It includes a feat called Technomagical Implant that lets you add all sorts of cyborg-like implants. Also, there was a race of...
  7. Pell-Mell

    He's a Chain-Smoking Detective. He's a Robot on the Lam. Together, They Fight Crime!

    CASE FILE 001: THE CASE OF THE MISSING HOLYMAN Session 7, Part 2: Another Day, Another Dollar **THUCK** Dirk jumped, startled out of his catnap by the thing at the car window. It was a filthy mutant infant, mostly human except for the two thick tentacles in place of arms, the suckers puckering...
  8. Pell-Mell

    What options are you really happy you allowed into your game?

    Warfored: These guys have worked out very well, both as PCs and NPCs. There are other non-standard races in the campaign, but these guys have seen the most play. I was initially concerned they would prove overwhelming, but this fear has not panned out. Swashbuckling Cards: Although the current...
  9. Pell-Mell

    mid- to high-level familiars

    Complete Warrior has a number of larger monsters that can be taken when the Improved Familiar feat is taken. No displacer beast though. Also, an eyeball beholderkin is neat if your caster happens to be neutral evil. See Monsters of Faerûn and the Forgotten Realms Campaign Setting books for details.
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    Wikipedia Abeir-Toril Entry

    Gold and Glory, as well as many other early Forgotten Realms books, can be downloaded from the Wizards of the Coast website for free.
  11. Pell-Mell

    Bizarre/novelty/comedy modules/adventures?

    The free adventure Vessel of Stars on the Wizards of the Coast website is a bit of an oddball. It has a dimensional skimmer (read: spaceship), an alien princess, and a whole new race of aliens/outsiders. The module itself is a little wonky (stats for monsters are different in different...
  12. Pell-Mell

    Helm of Opposite Alignment ... Think "A Clockwork Orange"

    Neat idea! Consider it yoinked. A couple of other things to make this work a little better: Selective use of various poisons, particularly those that effect Intelligence, Wisdom, Charisma, will make the subject more pliable to helm. Once in a haze, additional use of such spells as mind fog and...
  13. Pell-Mell

    He's a Chain-Smoking Detective. He's a Robot on the Lam. Together, They Fight Crime!

    CASE FILE 001: THE CASE OF THE MISSING HOLYMAN Session 7, Part 1: Blood on the Asphalt! Dirk leaned back in the driver's seat, his face to the sky and blew smoke into the thick summer air. In the gathering twilight, the neon of the Paragon Fuel1 sign sputtered to life high above and the first...
  14. Pell-Mell

    He's a Chain-Smoking Detective. He's a Robot on the Lam. Together, They Fight Crime!

    A Note from the DM A couple of things I wanted to mention. First, as always, I appreciate the comments. Thanks for the interest! To help create a more dynamic game, beginning with Session 7, we started to use the Swashbuckling Cards by Scratch Factory. We use all of the cards, except for "The...
  15. Pell-Mell

    Small businesses in magic items

    For most of my games, there is usually a trade house or merchant in large cities that specializes in purchasing odd lots of magic items. These houses may also buy other others items as well, such as works of art, but magic items are their specialty. They ask few questions about the origins of...
  16. Pell-Mell

    Low Level PCs and Swarms

    Flasks of oil may be valuable as well. For low-level treasure, a scroll or two of Gust of Wind could prove useful for the druid. Swarms are treated as the size of its constituent creatures for wind effects.
  17. Pell-Mell

    Suggestions for Inspirational D&D Comics/Graphic Novels

    Stormbringer by Michael Moorcock was made into a graphic novel many years ago by Dark Horse. Here is the link on Amazon.
  18. Pell-Mell

    Dr ?

    I recently had trouble finding this too. I eventually found it in the Damage Reduction section of the Special Abilities in the SRD: A few very powerful monsters are vulnerable only to epic weapons; that is, magic weapons with at least a +6 enhancement bonus. Such creatures’ natural weapons are...
  19. Pell-Mell

    Protection from "magical" arrows

    Wind Wall is widely accessible (Air 2, Clr 3, Drd 3, Rgr 2, Sor/Wiz 3) and provides complete protection from arrows (Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance.) It is also shapeable, so your bad guys can...
  20. Pell-Mell

    He's a Chain-Smoking Detective. He's a Robot on the Lam. Together, They Fight Crime!

    CASE FILE 001: THE CASE OF THE MISSING HOLYMAN Illustration: On The Road The gang on the road back to Asheril. Dirk Chance at the wheel, Case Nine in shotgun, and Meepo hanging out the back. Mere not pictured, but presumed to be sitting behind Dirk but blocked from view by Case Nine. Drawn by...
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